Player Matchup

Serqet
Serqet
Jkurelko
Serqet
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
191W - 128L
1,814 Elo+
Party 3
Neith
Neith
JunThePanda
Neith
Level 26
God Stats
27W - 19L
1,733 SR
Queue Stats
330W - 333L
1,525 Elo+
Party 2
Ra
Ra
M81Vader81
Ra
Level 12
God Stats
5W - 0L
1,500 SR
Queue Stats
96W - 52L
1,267 Elo+
Party 3
Ymir
Ymir
TSlxtt
Ymir
Level 29
God Stats
11W - 4L
1,769 SR
Queue Stats
206W - 162L
1,741 Elo+
Party 3
Mulan
Mulan
grimgrin21
Mulan
Level 31
God Stats
33W - 30L
1,751 SR
Queue Stats
324W - 308L
1,529 Elo+
Party 2
Team Averages
Level 20
1,650 SR
1,575 Elo+

VS

Team Averages
Level 10
1,459 SR
1,220 Elo+
Hun Batz
Hun Batz
EmersonFanko
Hun Batz
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,213 Elo+
Party 1
Ah Puch
Ah Puch
GhostAttack1998
Ah Puch
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,213 Elo+
Party 1
Danzaburou
Danzaburou
ShinkouRaijin
Danzaburou
Level 21
God Stats
2W - 11L
1,295 SR
Queue Stats
8W - 16L
1,246 Elo+
Solo
Ares
Ares
ValusTrooper
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,213 Elo+
Party 1
Bakasura
Bakasura
stoofa
Bakasura
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Jkurelko
Serqet
16
14 / 2 / 9
10,729
671
11,666
11,588
4,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
10 / 1 / 19
10,125
633
12,281
9,812
3,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
14 / 4 / 10
9,957
622
13,281
10,307
4,244
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
TSlxtt
Ymir
13
6 / 1 / 20
9,355
585
7,970
10,493
6,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mulan
16
7 / 0 / 9
9,985
624
9,254
9,949
8,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
EmersonFanko
Hun Batz
9
0 / 11 / 6
6,283
393
3,317
11,597
5,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
5 / 10 / 1
8,471
529
11,970
14,246
4,495
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ShinkouRaijin
Danzaburou
11
1 / 9 / 2
7,153
447
3,615
11,862
3,528
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 8 / 5
6,921
433
4,978
16,086
10,802
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
stoofa
Bakasura
10
1 / 13 / 5
7,023
439
4,481
13,127
5,502
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
27
51
Kills
8
8
Deaths
51
67
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
EmersonFanko
Hun Batz
0
11
6
0.27
L
5
10
1
0.55
W
Serqet
Jkurelko
Serqet
14
2
9
9.25
W
10
1
19
19.5
W
14
4
10
4.75
L
Danzaburou
ShinkouRaijin
Danzaburou
1
9
2
0.22
W
Ymir
TSlxtt
Ymir
6
1
20
16
L
1
8
5
0.44
W
Mulan
7
0
9
11.5
L
Bakasura
stoofa
Bakasura
1
13
5
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,452
Damage
28,361
52,149
Taken
66,918
27,811
Mitigated
29,500
22,365
Healing
3,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
EmersonFanko
Hun Batz
3,317
1,464
0
175
11,597
5,173
0
2,777
8,596
0
15,497
L
11,970
1,865
0
1,436
14,246
4,495
0
5,195
8,700
28,607
0
W
Serqet
Jkurelko
Serqet
11,666
4,180
0
4,995
11,588
4,291
0
1,802
9,576
0
67,971
W
12,281
7,493
0
5,317
9,812
3,608
554
3,986
5,780
0
55,091
W
13,281
2,820
1,789
3,403
10,307
4,244
1,639
3,864
6,320
54,377
0
L
Danzaburou
ShinkouRaijin
Danzaburou
3,615
1,376
0
1,283
11,862
3,528
0
3,109
8,741
0
33,255
W
Ymir
TSlxtt
Ymir
7,970
2,289
0
2,126
10,493
6,920
743
4,949
5,510
20,936
0
L
4,978
505
0
0
16,086
10,802
0
5,659
9,832
19,928
0
W
Mulan
9,254
1,072
0
4,735
9,949
8,748
1,604
4,425
5,296
0
47,837
L
Bakasura
stoofa
Bakasura
4,481
3,789
0
596
13,127
5,502
0
3,755
8,940
0
13,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,151
Gold Earned
35,851
396
Minions Killed
163
0
Camps Cleared
0
1,613,017
Distance Traveled
1,393,036
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,283
393
23
1
0
281,392
0
L
Ah Puch
8,471
529
26
2
0
275,290
0
W
Serqet
10,729
671
104
7
0
340,992
2
W
Neith
10,125
633
81
5
0
311,723
2
W
Ra
9,957
622
80
5
0
312,454
3
L
Danzaburou
7,153
447
52
3
0
268,069
1
W
Ymir
9,355
585
34
2
0
317,353
4
L
Ares
6,921
433
23
1
0
299,180
1
W
Mulan
9,985
624
97
6
0
330,495
5
L
Bakasura
7,023
439
39
2
0
269,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role