Player Matchup

Sol
Sol
GenericJoe03
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
Lobain64
Fenrir
Level 97
God Stats
8W - 8L
1,560 SR
Queue Stats
293W - 312L
1,399 Elo+
Party 3
Loki
Loki
SoloSpikedClub
Loki
Level 29
God Stats
3W - 2L
1,688 SR
Queue Stats
25W - 30L
1,427 Elo+
Solo
Ares
Ares
Topherkuhl
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
TrashPandaOwO
Danzaburou
Level 5
God Stats
2W - 6L
1,066 SR
Queue Stats
2W - 6L
1,059 Elo+
Party 3
Team Averages
Level 28
1,463 SR
1,377 Elo+

VS

Team Averages
Level 23
1,495 SR
1,267 Elo+
Danzaburou
Danzaburou
Fx_Ax19
Danzaburou
Level 26
God Stats
4W - 2L
1,692 SR
Queue Stats
95W - 148L
1,268 Elo+
Party 1
Khepri
Khepri
Sandervil2905
Khepri
Level 29
God Stats
17W - 15L
1,582 SR
Queue Stats
142W - 161L
1,429 Elo+
Party 2
Zhong Kui
Zhong Kui
WhiskeryVirus77
Zhong Kui
Level 27
God Stats
5W - 13L
1,464 SR
Queue Stats
95W - 135L
1,220 Elo+
Party 2
Ymir
Ymir
ak-alamoudi96
Ymir
Level 17
God Stats
14W - 28L
1,339 SR
Queue Stats
83W - 131L
1,168 Elo+
Party 1
King Arthur
King Arthur
iat_30
King Arthur
Level 17
God Stats
43W - 63L
1,397 SR
Queue Stats
514W - 602L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 3
9,017
429
6,074
12,488
4,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Lobain64
Fenrir
14
5 / 11 / 5
9,974
475
17,359
20,665
8,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
6 / 6 / 1
10,308
491
18,288
17,038
11,106
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 11 / 1
7,083
337
3,005
13,662
7,424
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
TrashPandaOwO
Danzaburou
12
1 / 6 / 1
8,340
397
11,455
11,351
4,024
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fx_Ax19
Danzaburou
20
8 / 3 / 4
12,274
584
15,523
20,462
8,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
4 / 0 / 15
11,489
547
6,569
14,150
16,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
WhiskeryVirus77
Zhong Kui
17
9 / 6 / 3
11,148
531
11,913
16,786
15,060
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
6 / 4 / 1
11,776
561
5,183
17,266
10,541
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
iat_30
King Arthur
18
15 / 1 / 4
11,582
552
16,484
16,562
10,745
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
69
13
Kills
42
43
Deaths
14
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Fx_Ax19
Danzaburou
8
3
4
3.33
L
1
9
3
0.28
L
Fenrir
Lobain64
Fenrir
5
11
5
0.68
W
4
0
15
11.5
L
6
6
1
1.08
L
0
11
1
0.05
L
Danzaburou
TrashPandaOwO
Danzaburou
1
6
1
0.25
W
Zhong Kui
WhiskeryVirus77
Zhong Kui
9
6
3
1.75
W
6
4
1
1.63
W
King Arthur
iat_30
King Arthur
15
1
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,181
Damage
55,672
75,204
Taken
85,226
35,995
Mitigated
61,927
9,962
Healing
31,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Fx_Ax19
Danzaburou
15,523
7,998
0
12,451
20,462
8,996
2,520
681
19,781
0
81,861
L
6,074
2,842
0
1,977
12,488
4,701
687
7,051
5,437
38,462
2,770
L
Fenrir
Lobain64
Fenrir
17,359
8,198
0
4,284
20,665
8,740
800
6,793
13,872
0
49,676
W
6,569
740
0
4,304
14,150
16,585
2,204
3,668
10,482
33,986
0
L
18,288
4,681
0
1,530
17,038
11,106
140
4,241
12,545
475
62,899
L
3,005
529
660
757
13,662
7,424
0
2,423
10,927
11,275
0
L
Danzaburou
TrashPandaOwO
Danzaburou
11,455
4,904
0
754
11,351
4,024
0
3,219
8,132
0
45,765
W
Zhong Kui
WhiskeryVirus77
Zhong Kui
11,913
2,304
0
5,955
16,786
15,060
1,579
3,607
13,179
57,781
0
W
5,183
1,083
69
3,987
17,266
10,541
472
226
17,040
76,207
0
W
King Arthur
iat_30
King Arthur
16,484
888
0
4,750
16,562
10,745
844
1,024
15,538
62
64,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,722
Gold Earned
58,269
329
Minions Killed
506
0
Camps Cleared
0
1,590,228
Distance Traveled
1,857,222
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,274
584
121
6
0
371,421
0
L
Sol
9,017
429
75
4
0
336,909
1
L
Fenrir
9,974
475
65
3
0
336,410
3
W
Khepri
11,489
547
45
2
0
364,053
3
L
Loki
10,308
491
104
5
0
324,056
1
L
Ares
7,083
337
15
1
0
293,253
2
L
Danzaburou
8,340
397
70
3
0
299,600
1
W
Zhong Kui
11,148
531
95
5
0
324,107
0
W
Ymir
11,776
561
141
7
0
381,322
0
W
King Arthur
11,582
552
104
5
0
416,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role