Player Matchup

Skadi
Skadi
GodSylveon
Skadi
Level 22
God Stats
32W - 29L
1,601 SR
Queue Stats
38W - 35L
1,531 Elo+
Party 1
Bacchus
Bacchus
RedHawke75
Bacchus
Level 17
God Stats
16W - 26L
1,621 SR
Queue Stats
70W - 56L
1,497 Elo+
Party 1
Olorun
Olorun
SparkHaven
Olorun
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
146W - 114L
1,532 Elo+
Party 1
Set
Set
Xordolphin
Set
Level 9
God Stats
3W - 0L
1,729 SR
Queue Stats
17W - 16L
1,564 Elo+
Party 1
Hel
Hel
sesomo22
Hel
Level 17
God Stats
14W - 20L
1,115 SR
Queue Stats
248W - 300L
1,230 Elo+
Party 1
Team Averages
Level 29
1,513 SR
1,471 Elo+

VS

Team Averages
Level 27
1,533 SR
1,404 Elo+
Izanami
Izanami
DirewolfAegon
Izanami
Level 19
God Stats
32W - 26L
1,554 SR
Queue Stats
112W - 134L
1,348 Elo+
Solo
Tsukuyomi
Tsukuyomi
FumetsuTA
Tsukuyomi
Level 85
God Stats
19W - 13L
1,727 SR
Queue Stats
814W - 824L
1,500 Elo+
Party 2
Ganesha
Ganesha
ImIrrelephant
Ganesha
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
LGMayhem
Scylla
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,170 Elo+
Party 2
Cthulhu
Cthulhu
Morfhieuz
Cthulhu
Level 6
God Stats
0W - 1L
1,386 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
0 / 1 / 0
5,982
460
3,011
4,396
1,317
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bacchus
RedHawke75
Bacchus
13
4 / 0 / 0
7,161
551
5,351
6,185
3,884
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Olorun
SparkHaven
Olorun
13
4 / 2 / 0
7,904
608
7,649
6,465
1,830
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 1 / 2
6,961
535
1,784
6,238
2,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

10
0 / 3 / 0
5,610
432
1,418
4,621
1,015
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
1 / 0 / 0
5,862
451
1,500
5,542
1,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
FumetsuTA
Tsukuyomi
12
4 / 3 / 3
7,128
548
4,978
9,237
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
11
1 / 1 / 3
6,569
505
3,969
7,413
4,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
LGMayhem
Scylla
10
1 / 3 / 1
6,021
463
1,978
5,596
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Morfhieuz
Cthulhu
6
0 / 2 / 0
4,770
367
1,858
3,599
1,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
9
Kills
7
7
Deaths
9
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
0
0
1
L
Tsukuyomi
FumetsuTA
Tsukuyomi
4
3
3
1.83
W
Skadi
0
1
0
0
L
Ganesha
1
1
3
2.5
L
Scylla
LGMayhem
Scylla
1
3
1
0.5
L
Cthulhu
Morfhieuz
Cthulhu
0
2
0
0
W
Bacchus
RedHawke75
Bacchus
4
0
0
4
W
Olorun
SparkHaven
Olorun
4
2
0
2
W
1
1
2
2
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,213
Damage
14,283
27,905
Taken
31,387
10,077
Mitigated
13,108
11,709
Healing
9,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
1,500
985
0
1,943
5,542
1,640
470
1,067
4,475
0
27,746
L
Tsukuyomi
FumetsuTA
Tsukuyomi
4,978
1,597
0
2,884
9,237
3,123
0
3,201
6,036
0
34,460
W
Skadi
3,011
1,130
0
476
4,396
1,317
1,592
821
3,550
0
32,334
L
Ganesha
3,969
257
0
3,139
7,413
4,844
44
3,743
3,670
27,972
0
L
Scylla
LGMayhem
Scylla
1,978
53
0
396
5,596
1,835
0
3,952
1,644
19,221
0
L
Cthulhu
Morfhieuz
Cthulhu
1,858
123
0
752
3,599
1,666
0
2,455
1,144
9,921
0
W
Bacchus
RedHawke75
Bacchus
5,351
1,080
0
3,271
6,185
3,884
490
2,178
3,777
27,268
0
W
Olorun
SparkHaven
Olorun
7,649
3,860
0
2,439
6,465
1,830
1,058
2,566
3,725
45,531
0
W
1,784
941
0
3,334
6,238
2,031
0
804
5,409
0
40,395
W
1,418
281
502
1,687
4,621
1,015
1,040
976
3,639
20,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,618
Gold Earned
30,350
356
Minions Killed
254
0
Camps Cleared
0
1,148,687
Distance Traveled
1,047,559
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,862
451
70
5
0
213,398
3
L
Tsukuyomi
7,128
548
77
6
0
218,608
1
W
Skadi
5,982
460
68
5
0
212,315
0
L
Ganesha
6,569
505
33
3
0
251,710
2
L
Scylla
6,021
463
55
4
0
234,708
3
L
Cthulhu
4,770
367
19
1
0
129,135
1
W
Bacchus
7,161
551
63
5
0
245,629
0
W
Olorun
7,904
608
103
8
0
230,770
0
W
Set
6,961
535
82
6
0
238,780
0
W
Hel
5,610
432
40
3
0
221,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role