Player Matchup

Danzaburou
Danzaburou
DingleAllTheWay
Danzaburou
Level 29
God Stats
21W - 24L
1,557 SR
Queue Stats
125W - 139L
1,539 Elo+
Solo
Pele
Pele
Flame_mama
Pele
Level 9
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 7L
1,456 Elo+
Party 1
Kukulkan
Kukulkan
Hastorey
Kukulkan
Level 5
God Stats
0W - 2L
1,181 SR
Queue Stats
5W - 4L
1,576 Elo+
Solo
Achilles
Achilles
IconicBacon25
Achilles
Level 49
God Stats
0W - 2L
1,655 SR
Queue Stats
4W - 3L
1,365 Elo+
Party 1
Horus
Horus
lobodanny27
Horus
Level 9
God Stats
1W - 1L
1,781 SR
Queue Stats
18W - 16L
1,607 Elo+
Solo
Team Averages
Level 20
1,535 SR
1,508 Elo+

VS

Team Averages
Level 47
1,595 SR
1,613 Elo+
Erlang Shen
Erlang Shen
BathwaterBandit
Erlang Shen
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
150W - 14L
2,058 Elo+
Party 3
Aphrodite
Aphrodite
Bryankills2035
Aphrodite
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,567 Elo+
Solo
Medusa
Medusa
EpicEggo
Medusa
Level 160
God Stats
8W - 1L
1,912 SR
Queue Stats
250W - 64L
1,881 Elo+
Party 3
Bellona
Bellona
cman96
Bellona
Level 16
God Stats
14W - 16L
1,428 SR
Queue Stats
20W - 22L
1,208 Elo+
Party 2
Baron Samedi
Baron Samedi
xTrapLordVader
Baron Samedi
Level 27
God Stats
13W - 8L
1,635 SR
Queue Stats
398W - 469L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DingleAllTheWay
Danzaburou
10
4 / 8 / 3
6,949
496
5,785
10,249
2,674
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
8 / 4 / 0
7,993
571
8,560
11,557
3,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Hastorey
Kukulkan
11
0 / 7 / 7
6,791
485
5,881
7,826
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
IconicBacon25
Achilles
9
1 / 6 / 0
6,075
434
3,012
10,296
9,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 6 / 0
6,596
471
3,743
9,460
4,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BathwaterBandit
Erlang Shen
16
11 / 0 / 6
9,788
699
13,707
9,909
5,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
Bryankills2035
Aphrodite
11
2 / 5 / 7
7,075
505
3,479
7,432
2,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
EpicEggo
Medusa
17
11 / 1 / 1
10,293
735
10,840
10,003
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
cman96
Bellona
15
5 / 3 / 0
8,709
622
5,915
8,707
8,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
xTrapLordVader
Baron Samedi
11
2 / 6 / 8
7,274
520
5,237
10,138
4,658
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
14
Kills
31
31
Deaths
15
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
BathwaterBandit
Erlang Shen
11
0
6
14
W
Aphrodite
Bryankills2035
Aphrodite
2
5
7
1.1
L
Danzaburou
DingleAllTheWay
Danzaburou
4
8
3
0.69
W
Medusa
EpicEggo
Medusa
11
1
1
11.5
L
8
4
0
2
L
Kukulkan
Hastorey
Kukulkan
0
7
7
0.5
L
Achilles
IconicBacon25
Achilles
1
6
0
0.17
W
Bellona
cman96
Bellona
5
3
0
1.67
L
1
6
0
0.17
W
Baron Samedi
xTrapLordVader
Baron Samedi
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,981
Damage
39,178
49,388
Taken
46,189
22,778
Mitigated
24,842
8,449
Healing
18,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
BathwaterBandit
Erlang Shen
13,707
8,174
0
3,612
9,909
5,616
0
1,005
8,838
0
75,014
W
Aphrodite
Bryankills2035
Aphrodite
3,479
726
3,005
2,417
7,432
2,996
240
2,254
4,986
22,159
0
L
Danzaburou
DingleAllTheWay
Danzaburou
5,785
2,430
0
1,934
10,249
2,674
970
761
9,444
0
25,474
W
Medusa
EpicEggo
Medusa
10,840
5,586
0
7,606
10,003
3,375
1,892
0
10,003
0
84,593
L
8,560
2,217
0
3,160
11,557
3,654
0
1,067
10,362
0
49,505
L
Kukulkan
Hastorey
Kukulkan
5,881
710
0
500
7,826
2,558
394
3,779
3,879
38,274
0
L
Achilles
IconicBacon25
Achilles
3,012
543
198
1,601
10,296
9,102
147
2,316
7,860
0
16,737
W
Bellona
cman96
Bellona
5,915
2,533
0
738
8,707
8,197
690
0
8,707
0
44,917
L
3,743
1,433
78
978
9,460
4,790
0
373
8,677
0
27,230
W
Baron Samedi
xTrapLordVader
Baron Samedi
5,237
913
201
772
10,138
4,658
484
2,191
7,774
22,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,404
Gold Earned
43,139
298
Minions Killed
422
0
Camps Cleared
0
1,196,732
Distance Traveled
1,224,983
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,788
699
115
8
0
314,256
1
W
Aphrodite
7,075
505
54
4
0
217,954
1
L
Danzaburou
6,949
496
46
3
0
191,227
1
W
Medusa
10,293
735
124
9
0
239,896
2
L
Pele
7,993
571
88
6
0
252,839
2
L
Kukulkan
6,791
485
74
5
0
203,648
2
L
Achilles
6,075
434
29
2
0
277,932
1
W
Bellona
8,709
622
101
7
0
256,478
2
L
Horus
6,596
471
61
4
0
271,086
0
W
Baron Samedi
7,274
520
28
2
0
196,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role