Player Matchup

Janus
Janus
C DoT2990
Janus
Level 23
God Stats
4W - 5L
1,537 SR
Queue Stats
16W - 14L
1,583 Elo+
Party 3
Heimdallr
Heimdallr
D4Y7
Heimdallr
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
60W - 31L
1,500 Elo+
Party 3
Anubis
Anubis
Itdrumer
Anubis
Level 5
God Stats
2W - 3L
1,477 SR
Queue Stats
2W - 5L
1,350 Elo+
Party 1
Freya
Freya
SunsetSurfer614
Freya
Level 8
God Stats
3W - 7L
1,360 SR
Queue Stats
10W - 14L
1,401 Elo+
Party 1
Thor
Thor
Trivialix
Thor
Level 30
God Stats
1W - 3L
1,284 SR
Queue Stats
45W - 50L
1,432 Elo+
Solo
Team Averages
Level 14
1,432 SR
1,453 Elo+

VS

Team Averages
Level 30
1,513 SR
1,466 Elo+
Cabrakan
Cabrakan
CyberCryptid404
Cabrakan
Level 28
God Stats
1W - 2L
1,190 SR
Queue Stats
97W - 86L
1,373 Elo+
Solo
Arachne
Arachne
DannySeven
Arachne
Level 29
God Stats
21W - 18L
1,604 SR
Queue Stats
55W - 65L
1,504 Elo+
Party 2
Freya
Freya
Liamten
Freya
Level 39
God Stats
11W - 4L
1,551 SR
Queue Stats
452W - 407L
1,497 Elo+
Party 2
Fenrir
Fenrir
n0swal
Fenrir
Level 29
God Stats
21W - 16L
1,611 SR
Queue Stats
366W - 332L
1,499 Elo+
Party 2
Sol
Sol
ziggythepiggy
Sol
Level 26
God Stats
26W - 25L
1,609 SR
Queue Stats
78W - 93L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
C DoT2990
Janus
12
2 / 7 / 5
7,488
468
8,440
10,363
3,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
D4Y7
Heimdallr
13
6 / 4 / 0
8,240
515
11,408
11,539
4,337
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Itdrumer
Anubis
8
0 / 8 / 5
5,829
364
3,655
9,729
4,331
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
4 / 5 / 1
7,438
465
3,873
9,734
3,416
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
11
1 / 6 / 4
7,224
452
3,220
10,892
3,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
11
1 / 4 / 9
6,951
434
5,928
11,844
12,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
DannySeven
Arachne
14
7 / 5 / 4
8,978
561
9,113
12,959
5,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Freya
Liamten
Freya
15
6 / 2 / 3
8,818
551
7,304
7,426
2,620
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
n0swal
Fenrir
15
12 / 1 / 5
9,699
606
9,092
9,723
6,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 2 / 7
8,440
528
7,053
7,263
3,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
13
Kills
30
30
Deaths
14
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Janus
C DoT2990
Janus
2
7
5
0.64
W
Cabrakan
1
4
9
1.38
L
Heimdallr
D4Y7
Heimdallr
6
4
0
1.5
W
Arachne
DannySeven
Arachne
7
5
4
1.8
L
Anubis
Itdrumer
Anubis
0
8
5
0.31
W
Freya
Liamten
Freya
6
2
3
3.75
L
4
5
1
0.9
L
Thor
1
6
4
0.5
W
Fenrir
n0swal
Fenrir
12
1
5
14.5
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,596
Damage
38,490
52,257
Taken
49,215
18,720
Mitigated
30,832
11,183
Healing
14,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
C DoT2990
Janus
8,440
399
0
1,137
10,363
3,301
0
3,483
6,805
44,064
0
W
Cabrakan
5,928
1,226
0
1,425
11,844
12,509
29
2,556
9,288
18,432
0
L
Heimdallr
D4Y7
Heimdallr
11,408
6,916
0
4,458
11,539
4,337
0
5,943
5,296
0
42,634
W
Arachne
DannySeven
Arachne
9,113
5,032
0
3,732
12,959
5,537
0
5,356
7,603
0
60,091
L
Anubis
Itdrumer
Anubis
3,655
623
0
1,137
9,729
4,331
0
4,632
5,047
18,114
0
W
Freya
Liamten
Freya
7,304
2,178
0
4,052
7,426
2,620
1,082
3,044
4,382
50,819
0
L
3,873
1,561
0
1,017
9,734
3,416
0
2,259
7,450
24,241
0
L
Thor
3,220
869
0
3,434
10,892
3,335
184
3,283
7,584
0
23,671
W
Fenrir
n0swal
Fenrir
9,092
1,994
0
3,206
9,723
6,920
33
3,716
6,007
0
27,146
W
7,053
1,366
0
2,164
7,263
3,246
179
1,296
5,967
39,346
2,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,219
Gold Earned
42,886
273
Minions Killed
330
0
Camps Cleared
0
1,378,258
Distance Traveled
1,646,836
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,488
468
63
4
0
266,096
2
W
Cabrakan
6,951
434
29
2
0
360,223
0
L
Heimdallr
8,240
515
87
5
0
252,991
2
W
Arachne
8,978
561
92
6
0
317,199
1
L
Anubis
5,829
364
28
2
0
289,365
0
W
Freya
8,818
551
93
6
0
291,909
0
L
Freya
7,438
465
42
3
0
272,610
4
L
Thor
7,224
452
53
3
0
297,196
0
W
Fenrir
9,699
606
42
3
0
343,169
3
W
Sol
8,440
528
74
5
0
334,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role