Player Matchup

Ymir
Ymir
Beorite
Ymir
Level 5
God Stats
2W - 1L
1,627 SR
Queue Stats
17W - 20L
1,641 Elo+
Party 1
Chaac
Chaac
Crachan
Chaac
Level 14
God Stats
5W - 5L
1,759 SR
Queue Stats
59W - 54L
1,654 Elo+
Party 1
Arachne
Arachne
DracoHades
Arachne
Level 10
God Stats
6W - 9L
1,628 SR
Queue Stats
9W - 11L
1,641 Elo+
Party 1
Nu Wa
Nu Wa
Hrafena
Nu Wa
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
152W - 132L
1,857 Elo+
Party 1
Izanami
Izanami
Pachi_nc
Izanami
Level 8
God Stats
2W - 3L
1,630 SR
Queue Stats
17W - 23L
1,488 Elo+
Solo
Team Averages
Level 39
1,629 SR
1,656 Elo+

VS

Team Averages
Level 21
1,458 SR
1,537 Elo+
Fenrir
Fenrir
Chronoking
Fenrir
Level 27
God Stats
2W - 4L
1,351 SR
Queue Stats
71W - 63L
1,548 Elo+
Party 2
Discordia
Discordia
FrostyBloke
Discordia
Level 29
God Stats
3W - 2L
1,424 SR
Queue Stats
81W - 70L
1,537 Elo+
Solo
Guan Yu
Guan Yu
RoyalTurnip3481
Guan Yu
Level 18
God Stats
1W - 1L
1,517 SR
Queue Stats
1W - 1L
1,281 Elo+
Solo
Neith
Neith
YoSoyLechuga
Neith
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,817 Elo+
Solo
Osiris
Osiris
Zoinkler
Osiris
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Beorite
Ymir
9
0 / 4 / 1
6,942
347
789
8,401
6,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chaac
Crachan
Chaac
16
6 / 4 / 5
10,269
513
10,511
15,697
16,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Arachne
DracoHades
Arachne
13
2 / 8 / 4
9,117
456
7,977
15,148
6,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Hrafena
Nu Wa
18
9 / 7 / 3
12,071
604
21,749
16,170
5,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Pachi_nc
Izanami
13
0 / 12 / 0
8,271
414
3,794
13,249
3,622
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chronoking
Fenrir
16
6 / 7 / 7
10,448
522
9,928
18,977
6,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
FrostyBloke
Discordia
18
10 / 4 / 3
11,718
586
12,474
11,038
3,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 2 / 8
10,317
516
5,936
11,983
6,044
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 1 / 4
12,539
627
15,297
11,920
4,274
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Zoinkler
Osiris
18
3 / 4 / 6
11,395
570
10,018
16,552
11,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
17
Kills
35
35
Deaths
18
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
Beorite
Ymir
0
4
1
0.13
W
Fenrir
Chronoking
Fenrir
6
7
7
1.36
L
Chaac
Crachan
Chaac
6
4
5
2.13
L
Arachne
DracoHades
Arachne
2
8
4
0.5
W
Discordia
FrostyBloke
Discordia
10
4
3
2.88
L
Nu Wa
Hrafena
Nu Wa
9
7
3
1.5
L
Izanami
Pachi_nc
Izanami
0
12
0
0
W
6
2
8
5
W
10
1
4
12
W
Osiris
Zoinkler
Osiris
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,820
Damage
53,653
68,665
Taken
70,470
38,656
Mitigated
32,966
12,344
Healing
20,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Beorite
Ymir
789
366
0
1,305
8,401
6,720
75
150
8,211
14,640
0
W
Fenrir
Chronoking
Fenrir
9,928
3,434
0
6,282
18,977
6,940
0
5,466
13,128
0
63,739
L
Chaac
Crachan
Chaac
10,511
2,194
0
4,491
15,697
16,527
402
704
14,903
0
37,922
L
Arachne
DracoHades
Arachne
7,977
5,473
0
2,595
15,148
6,185
0
3,046
11,944
0
44,616
W
Discordia
FrostyBloke
Discordia
12,474
980
0
1,351
11,038
3,784
208
5,883
4,766
78,837
0
L
Nu Wa
Hrafena
Nu Wa
21,749
3,302
0
3,154
16,170
5,602
706
6,158
9,398
80,969
0
L
Izanami
Pachi_nc
Izanami
3,794
2,731
99
700
13,249
3,622
162
2,008
11,133
0
43,215
W
5,936
1,178
1,788
2,470
11,983
6,044
2,106
4,565
7,071
0
29,664
W
15,297
7,215
0
3,343
11,920
4,274
2,632
3,024
8,629
2,675
100,897
W
Osiris
Zoinkler
Osiris
10,018
3,480
0
5,509
16,552
11,924
1,028
2,176
13,728
0
71,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,670
Gold Earned
56,417
388
Minions Killed
574
0
Camps Cleared
0
1,659,478
Distance Traveled
1,921,434
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,942
347
29
1
0
231,074
1
W
Fenrir
10,448
522
94
5
0
374,889
3
L
Chaac
10,269
513
59
3
0
381,681
3
L
Arachne
9,117
456
68
3
0
377,272
3
W
Discordia
11,718
586
120
6
0
366,971
3
L
Nu Wa
12,071
604
140
7
0
350,384
6
L
Izanami
8,271
414
92
5
0
319,067
1
W
Guan Yu
10,317
516
52
3
0
437,247
0
W
Neith
12,539
627
162
8
0
354,327
3
W
Osiris
11,395
570
146
7
0
388,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role