Player Matchup

Nemesis
Nemesis
Gold III
DarkHart453
Nemesis
Gold III
Level 67
God Stats
7W - 15L
1,642 SR
Queue Stats
196W - 189L
1,495 MMR
Solo
Sobek
Sobek
Silver III
JigZilla
Sobek
Silver III
Level 54
God Stats
22W - 13L
1,579 SR
Queue Stats
56W - 60L
1,434 MMR
Party 2
Merlin
Merlin
Gold IV
RoseAce11
Merlin
Gold IV
Level 128
God Stats
35W - 29L
1,595 SR
Queue Stats
540W - 547L
1,486 MMR
Solo
Xbalanque
Xbalanque
Silver II
SummerSwordSage
Xbalanque
Silver II
Level 101
God Stats
0W - 2L
1,536 SR
Queue Stats
57W - 60L
1,538 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
nungpoo
Sun Wukong
Bronze III
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,447 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 77
1,570 SR
1,480 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 68
1,463 SR
1,477 MMR
Bacchus
Bacchus
Bronze III
Distantforce10
Bacchus
Bronze III
Level 81
God Stats
1W - 0L
1,239 SR
Queue Stats
6W - 11L
1,422 MMR
Party 3
Set
Set
Gold IV
ERICKGAMER17
Set
Gold IV
Level 107
God Stats
3W - 1L
1,600 SR
Queue Stats
84W - 99L
1,497 MMR
Solo
Ullr
Ullr
Bronze III
SmellyIdiot
Ullr
Bronze III
Level 34
God Stats
1W - 2L
1,357 SR
Queue Stats
3W - 3L
1,446 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
VAPEL0RD42O
Kukulkan
Bronze III
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,446 MMR
Party 1
Hercules
Hercules
Gold III
Yelkage
Hercules
Gold III
Level 82
God Stats
12W - 10L
1,617 SR
Queue Stats
62W - 66L
1,577 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DarkHart453
Nemesis
5
1 / 0 / 0
3,427
685
976
3,189
730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sobek
JigZilla
Sobek
5
1 / 1 / 3
3,812
762
1,369
2,992
1,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
RoseAce11
Merlin
5
0 / 2 / 1
3,144
629
731
1,804
460
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Xbalanque
SummerSwordSage
Xbalanque
5
3 / 2 / 1
3,673
735
3,208
2,706
601
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
nungpoo
Sun Wukong
2
0 / 1 / 0
2,737
547
327
1,146
324
Bans
TiamatTsukuyomiJanusScyllaApollo

VS

Bans
DanzaburouCu ChulainnKing ArthurAnhurGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 2 / 1
3,660
732
1,711
4,025
1,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 1 / 0
3,824
765
19
2,879
679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
1 / 2 / 2
3,522
704
2,420
3,071
736
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
VAPEL0RD42O
Kukulkan
7
2 / 0 / 0
4,147
829
1,551
1,637
445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hercules
Yelkage
Hercules
7
1 / 0 / 0
3,938
788
1,732
1,770
776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
5
Kills
6
6
Deaths
5
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DarkHart453
Nemesis
1
0
0
1
W
2
2
1
1.25
W
0
1
0
0
L
Sobek
JigZilla
Sobek
1
1
3
2.5
L
Merlin
RoseAce11
Merlin
0
2
1
0.25
W
1
2
2
1
L
Xbalanque
SummerSwordSage
Xbalanque
3
2
1
1.75
W
Kukulkan
VAPEL0RD42O
Kukulkan
2
0
0
2
W
Hercules
Yelkage
Hercules
1
0
0
1
L
Sun Wukong
nungpoo
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,611
Damage
7,433
11,837
Taken
13,382
3,427
Mitigated
4,360
4,177
Healing
5,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DarkHart453
Nemesis
976
263
0
1,404
3,189
730
0
317
2,756
0
9,434
W
1,711
746
123
1,286
4,025
1,724
0
616
3,409
5,676
0
W
19
19
0
1,744
2,879
679
0
55
2,824
0
18,732
L
Sobek
JigZilla
Sobek
1,369
376
0
1,445
2,992
1,312
0
648
2,344
6,877
0
L
Merlin
RoseAce11
Merlin
731
84
0
0
1,804
460
0
1,066
636
11,103
0
W
2,420
1,355
0
648
3,071
736
0
753
2,318
0
11,512
L
Xbalanque
SummerSwordSage
Xbalanque
3,208
1,903
0
1,038
2,706
601
144
1,063
1,643
0
9,573
W
Kukulkan
VAPEL0RD42O
Kukulkan
1,551
529
0
250
1,637
445
0
676
961
14,058
0
W
Hercules
Yelkage
Hercules
1,732
653
0
1,026
1,770
776
0
0
1,770
0
15,715
L
Sun Wukong
nungpoo
Sun Wukong
327
47
0
290
1,146
324
0
0
1,096
0
2,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,793
Gold Earned
19,091
79
Minions Killed
149
0
Camps Cleared
0
462,354
Distance Traveled
509,966
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,427
685
24
5
0
116,509
2
W
Bacchus
3,660
732
6
1
0
111,679
0
W
Set
3,824
765
46
9
0
123,162
2
L
Sobek
3,812
762
14
3
0
106,247
1
L
Merlin
3,144
629
18
4
0
92,482
1
W
Ullr
3,522
704
21
4
0
101,227
0
L
Xbalanque
3,673
735
15
3
0
99,538
1
W
Kukulkan
4,147
829
36
7
0
89,197
0
W
Hercules
3,938
788
40
8
0
84,701
1
L
Sun Wukong
2,737
547
8
2
0
47,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role