Player Matchup

Tiamat
Tiamat
Farabb
Tiamat
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 16L
1,644 Elo+
Party 1
Danzaburou
Danzaburou
ImStacky
Danzaburou
Level 34
God Stats
6W - 1L
1,500 SR
Queue Stats
369W - 239L
1,737 Elo+
Solo
Vamana
Vamana
Scitrice
Vamana
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 221L
1,405 Elo+
Party 1
Team Averages
Level 68
1,500 SR
1,595 Elo+

VS

Team Averages
Level 74
1,504 SR
1,474 Elo+
Nemesis
Nemesis
AmericanManiac
Nemesis
Level 45
God Stats
0W - 1L
1,478 SR
Queue Stats
15W - 18L
1,381 Elo+
Solo
Ra
Ra
DOC Chopper PLZ
Ra
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,498 Elo+
Party 2
Horus
Horus
Roronoa Go
Horus
Level 111
God Stats
0W - 1L
1,535 SR
Queue Stats
47W - 44L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Farabb
Tiamat
12
4 / 4 / 7
10,280
685
10,438
8,315
4,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
ImStacky
Danzaburou
15
9 / 1 / 4
11,686
779
18,473
12,885
4,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
Scitrice
Vamana
12
3 / 3 / 6
9,980
665
9,986
12,319
7,766
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 9 / 2
9,876
658
11,190
15,621
6,625
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 7 / 5
8,765
584
6,213
13,002
5,081
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
12
2 / 1 / 5
9,748
650
3,795
16,276
18,614
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
16
Kills
7
8
Deaths
17
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
5
9
2
0.67
L
0
7
5
0.36
W
Tiamat
Farabb
Tiamat
4
4
7
1.88
W
Danzaburou
ImStacky
Danzaburou
9
1
4
11
L
Horus
2
1
5
4.5
W
Vamana
Scitrice
Vamana
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,897
Damage
21,198
33,519
Taken
44,899
16,744
Mitigated
30,320
12,688
Healing
5,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,190
5,019
0
395
15,621
6,625
0
3,147
12,201
0
34,385
L
6,213
803
1,274
1,661
13,002
5,081
0
3,582
9,168
44,840
0
W
Tiamat
Farabb
Tiamat
10,438
907
0
1,421
8,315
4,225
314
1,616
6,699
31,417
0
W
Danzaburou
ImStacky
Danzaburou
18,473
7,999
0
8,153
12,885
4,753
2,623
1,574
11,311
0
65,201
L
Horus
3,795
1,244
602
1,739
16,276
18,614
0
3,344
12,600
0
14,155
W
Vamana
Scitrice
Vamana
9,986
3,569
0
3,114
12,319
7,766
332
3,145
9,174
588
33,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,946
Gold Earned
28,389
163
Minions Killed
140
0
Camps Cleared
0
778,785
Distance Traveled
721,692
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,876
658
34
2
0
251,717
2
L
Ra
8,765
584
89
6
0
219,673
1
W
Tiamat
10,280
685
33
2
0
252,608
0
W
Danzaburou
11,686
779
81
5
0
244,514
3
L
Horus
9,748
650
17
1
0
250,302
2
W
Vamana
9,980
665
49
3
0
281,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role