Player Matchup

Thoth
Thoth
CallMeRedSky
Thoth
Level 29
God Stats
2W - 2L
1,528 SR
Queue Stats
113W - 135L
1,424 Elo+
Solo
Yemoja
Yemoja
CoronaVirus22
Yemoja
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 19L
1,622 Elo+
Solo
Cerberus
Cerberus
KhanJohnson
Cerberus
Level 8
God Stats
4W - 0L
1,724 SR
Queue Stats
39W - 48L
1,474 Elo+
Solo
Mercury
Mercury
That1QuietKid
Mercury
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
289W - 307L
1,607 Elo+
Solo
Pele
Pele
theunbeat
Pele
Level 22
God Stats
2W - 0L
1,177 SR
Queue Stats
15W - 12L
1,481 Elo+
Solo
Team Averages
Level 16
1,486 SR
1,522 Elo+

VS

Team Averages
Level 18
1,538 SR
1,549 Elo+
Cerberus
Cerberus
Colberus
Cerberus
Level 3
God Stats
2W - 1L
1,649 SR
Queue Stats
2W - 1L
1,623 Elo+
Party 1
King Arthur
King Arthur
Daddyphatcod
King Arthur
Level 27
God Stats
23W - 26L
1,499 SR
Queue Stats
59W - 68L
1,414 Elo+
Solo
Heimdallr
Heimdallr
Grabice
Heimdallr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,623 Elo+
Party 1
Thanatos
Thanatos
IAmJHam
Thanatos
Level 27
God Stats
9W - 5L
1,541 SR
Queue Stats
81W - 70L
1,622 Elo+
Solo
Poseidon
Poseidon
noodah
Poseidon
Level 29
God Stats
5W - 3L
1,499 SR
Queue Stats
373W - 351L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 4
8,773
487
6,343
9,293
2,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
7 / 2 / 14
9,529
529
14,259
9,209
3,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
KhanJohnson
Cerberus
15
8 / 3 / 10
9,422
523
7,860
12,550
8,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
12
0 / 7 / 6
7,377
410
1,295
13,236
4,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pele
16
8 / 4 / 2
9,285
516
14,113
12,282
5,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Colberus
Cerberus
11
4 / 8 / 3
8,153
453
7,392
12,878
8,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
Daddyphatcod
King Arthur
15
5 / 3 / 3
9,544
530
11,422
18,302
10,472
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
Grabice
Heimdallr
11
0 / 9 / 5
7,292
405
7,078
11,412
3,622
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
IAmJHam
Thanatos
12
5 / 5 / 2
8,240
458
3,515
14,051
4,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
noodah
Poseidon
16
5 / 3 / 1
9,765
543
6,186
8,661
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
33
28
Kills
19
20
Deaths
28
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
4
4
1.75
L
Cerberus
Colberus
Cerberus
4
8
3
0.69
W
7
2
14
7
L
King Arthur
Daddyphatcod
King Arthur
5
3
3
2.17
L
Heimdallr
Grabice
Heimdallr
0
9
5
0.28
L
Thanatos
IAmJHam
Thanatos
5
5
2
1.2
W
Cerberus
KhanJohnson
Cerberus
8
3
10
4.33
W
Mercury
0
7
6
0.43
L
Poseidon
noodah
Poseidon
5
3
1
1.83
W
Pele
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,870
Damage
35,593
56,570
Taken
65,304
24,619
Mitigated
29,946
15,016
Healing
19,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,343
353
0
2,264
9,293
2,945
620
4,101
5,192
34,067
0
L
Cerberus
Colberus
Cerberus
7,392
429
0
1,478
12,878
8,913
97
9,764
2,413
18,114
0
W
14,259
3,902
1,472
534
9,209
3,387
568
2,166
7,043
59,881
0
L
King Arthur
Daddyphatcod
King Arthur
11,422
832
0
5,112
18,302
10,472
408
2,125
16,131
0
50,253
L
Heimdallr
Grabice
Heimdallr
7,078
3,719
0
1,160
11,412
3,622
204
7,864
2,904
0
40,817
L
Thanatos
IAmJHam
Thanatos
3,515
356
0
9,355
14,051
4,553
157
2,214
11,709
0
42,418
W
Cerberus
KhanJohnson
Cerberus
7,860
434
0
3,349
12,550
8,377
0
4,225
8,109
32,785
0
W
Mercury
1,295
520
0
5,559
13,236
4,107
0
1,850
11,386
0
31,790
L
Poseidon
noodah
Poseidon
6,186
755
0
2,646
8,661
2,386
0
4,578
3,685
69,152
0
W
Pele
14,113
1,954
0
1,838
12,282
5,803
135
1,236
11,046
0
46,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,386
Gold Earned
42,994
344
Minions Killed
410
0
Camps Cleared
0
1,673,387
Distance Traveled
1,651,922
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,773
487
66
4
0
318,949
5
L
Cerberus
8,153
453
25
1
0
312,880
1
W
Yemoja
9,529
529
83
5
0
328,946
1
L
King Arthur
9,544
530
94
5
0
360,966
8
L
Heimdallr
7,292
405
92
5
0
307,897
0
L
Thanatos
8,240
458
66
4
0
328,416
5
W
Cerberus
9,422
523
58
3
0
328,625
0
W
Mercury
7,377
410
59
3
0
343,345
0
L
Poseidon
9,765
543
133
7
0
341,763
1
W
Pele
9,285
516
78
4
0
353,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role