Player Matchup

Zeus
Zeus
GreyBonesWarrior
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
KAJUNKELLY
Baron Samedi
Level 123
God Stats
1W - 0L
1,331 SR
Queue Stats
46W - 50L
1,427 Elo+
Party 1
Hachiman
Hachiman
RTV Crow
Hachiman
Level 146
God Stats
12W - 11L
1,825 SR
Queue Stats
646W - 625L
1,588 Elo+
Party 3
Ne Zha
Ne Zha
RTV Hawk
Ne Zha
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 30L
1,402 Elo+
Party 3
Cthulhu
Cthulhu
SulkiestAtom393
Cthulhu
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 32L
1,425 Elo+
Party 1
Team Averages
Level 112
1,531 SR
1,468 Elo+

VS

Team Averages
Level 86
1,456 SR
1,482 Elo+
Arachne
Arachne
Sebt21
Arachne
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 110L
1,509 Elo+
Party 2
Merlin
Merlin
SpursHarryKane
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 91L
1,476 Elo+
Party 2
Neith
Neith
Velmithar
Neith
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,469 Elo+
Solo
Athena
Athena
winner579864321
Athena
Level 84
God Stats
0W - 2L
1,279 SR
Queue Stats
83W - 72L
1,477 Elo+
Party 2
Nox
Nox
xOSAx VICI0US
Nox
Level 150
God Stats
4W - 3L
1,500 SR
Queue Stats
133W - 141L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 9
11,646
728
14,765
10,700
4,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
KAJUNKELLY
Baron Samedi
20
4 / 3 / 16
12,146
759
12,500
14,571
7,992
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
RTV Crow
Hachiman
20
10 / 2 / 12
12,932
808
16,270
15,204
8,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
RTV Hawk
Ne Zha
19
6 / 2 / 11
12,562
785
7,456
15,221
8,923
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
1 / 5 / 16
11,784
737
8,878
24,552
29,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Sebt21
Arachne
19
8 / 9 / 8
12,029
752
14,817
17,835
8,437
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
3 / 2 / 8
11,216
701
14,252
10,089
4,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Velmithar
Neith
17
2 / 5 / 7
9,730
608
12,333
11,502
4,976
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 7 / 9
9,552
597
8,663
15,284
14,274
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
3 / 4 / 6
10,012
626
10,875
12,542
5,652
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
56
27
Kills
18
18
Deaths
27
64
Assists
38
Player
Kills
Deaths
Assists
KDA
W
6
6
9
1.75
W
Baron Samedi
KAJUNKELLY
Baron Samedi
4
3
16
4
W
Hachiman
RTV Crow
Hachiman
10
2
12
8
W
Ne Zha
RTV Hawk
Ne Zha
6
2
11
5.75
L
Arachne
Sebt21
Arachne
8
9
8
1.33
L
3
2
8
3.5
W
1
5
16
1.8
L
Neith
Velmithar
Neith
2
5
7
1.1
L
2
7
9
0.93
L
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,869
Damage
60,940
80,248
Taken
67,252
59,590
Mitigated
38,030
32,570
Healing
18,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,765
1,358
1,746
1,529
10,700
4,960
773
4,763
5,937
39,883
0
W
Baron Samedi
KAJUNKELLY
Baron Samedi
12,500
1,034
3,766
4,826
14,571
7,992
2,198
6,261
8,310
29,252
0
W
Hachiman
RTV Crow
Hachiman
16,270
8,424
2,200
5,498
15,204
8,324
1,655
6,566
8,638
0
42,544
W
Ne Zha
RTV Hawk
Ne Zha
7,456
1,075
1,856
4,866
15,221
8,923
337
6,335
8,886
0
20,000
L
Arachne
Sebt21
Arachne
14,817
9,670
1,923
4,206
17,835
8,437
0
8,417
9,093
0
20,557
L
14,252
1,298
827
3,088
10,089
4,691
0
6,466
3,423
48,112
0
W
8,878
500
2,285
3,998
24,552
29,391
17
9,865
14,687
20,540
0
L
Neith
Velmithar
Neith
12,333
2,493
548
2,321
11,502
4,976
0
6,627
4,727
0
26,572
L
8,663
1,295
791
971
15,284
14,274
0
6,675
8,429
14,839
0
L
10,875
101
1,491
2,578
12,542
5,652
0
6,945
5,437
21,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,070
Gold Earned
52,539
218
Minions Killed
146
0
Camps Cleared
0
1,493,152
Distance Traveled
1,354,637
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,646
728
68
4
0
253,974
1
W
Baron Samedi
12,146
759
30
2
0
276,702
1
W
Hachiman
12,932
808
62
4
0
304,540
0
W
Ne Zha
12,562
785
34
2
0
360,859
0
L
Arachne
12,029
752
9
1
0
288,072
2
L
Merlin
11,216
701
68
4
0
255,914
0
W
Cthulhu
11,784
737
24
2
0
297,077
0
L
Neith
9,730
608
32
2
0
302,074
3
L
Athena
9,552
597
10
1
0
226,920
4
L
Nox
10,012
626
27
2
0
281,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role