Player Matchup

Set
Set
CoralQuill96955
Set
Level 58
God Stats
18W - 30L
1,690 SR
Queue Stats
1,225W - 1,187L
1,535 Elo+
Party 4
Bellona
Bellona
Gaokao
Bellona
Level 90
God Stats
9W - 7L
1,905 SR
Queue Stats
909W - 863L
1,537 Elo+
Party 4
Hera
Hera
Gxthics-
Hera
Level 47
God Stats
3W - 6L
1,562 SR
Queue Stats
103W - 87L
1,523 Elo+
Party 3
Sylvanus
Sylvanus
Misfired-
Sylvanus
Level 61
God Stats
40W - 30L
1,601 SR
Queue Stats
323W - 298L
1,542 Elo+
Party 3
Medusa
Medusa
logotdajuice1
Medusa
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Team Averages
Level 63
1,652 SR
1,527 Elo+

VS

Team Averages
Level 76
1,533 SR
1,526 Elo+
Tsukuyomi
Tsukuyomi
CumquatMan
Tsukuyomi
Level 43
God Stats
1W - 2L
1,104 SR
Queue Stats
98W - 84L
1,480 Elo+
Party 1
Zeus
Zeus
ElTifonAbreu13
Zeus
Level 59
God Stats
17W - 16L
1,468 SR
Queue Stats
49W - 69L
1,336 Elo+
Party 2
Ah Puch
Ah Puch
Frigidous
Ah Puch
Level 146
God Stats
11W - 7L
1,625 SR
Queue Stats
375W - 293L
1,601 Elo+
Party 1
Odin
Odin
GrantyThicc
Odin
Level 29
God Stats
3W - 0L
2,072 SR
Queue Stats
59W - 29L
1,769 Elo+
Party 1
Neith
Neith
chucky_k-po
Neith
Level 103
God Stats
3W - 3L
1,396 SR
Queue Stats
124W - 135L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,835
488
2,964
9,294
3,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Gaokao
Bellona
12
2 / 1 / 2
7,079
506
1,823
9,136
5,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hera
12
0 / 4 / 1
7,028
502
3,724
6,168
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Misfired-
Sylvanus
10
0 / 2 / 2
6,287
449
6,069
7,724
4,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 5 / 0
6,089
435
3,651
8,785
2,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CumquatMan
Tsukuyomi
13
2 / 1 / 3
7,514
537
4,371
8,481
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 1 / 1
7,754
554
4,305
4,777
1,665
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Puch
Frigidous
Ah Puch
14
2 / 2 / 1
8,082
577
7,993
8,080
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 0 / 2
7,381
527
4,623
8,022
4,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
3 / 0 / 3
8,033
574
5,188
6,604
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
12
12
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
0
0
2
W
Tsukuyomi
CumquatMan
Tsukuyomi
2
1
3
3.5
W
2
1
1
2.5
W
Ah Puch
Frigidous
Ah Puch
2
2
1
1.25
L
Bellona
Gaokao
Bellona
2
1
2
3
W
3
0
2
4
L
Hera
0
4
1
0.13
L
Sylvanus
Misfired-
Sylvanus
0
2
2
0.5
W
3
0
3
4.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,231
Damage
26,480
41,107
Taken
35,964
17,691
Mitigated
14,592
14,628
Healing
13,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,964
1,266
0
4,402
9,294
3,534
0
2,745
6,541
0
36,115
W
Tsukuyomi
CumquatMan
Tsukuyomi
4,371
1,078
0
3,050
8,481
2,835
0
2,369
6,042
0
39,593
W
4,305
471
0
1,131
4,777
1,665
892
1,677
3,032
42,499
0
W
Ah Puch
Frigidous
Ah Puch
7,993
1,038
0
4,766
8,080
2,353
1,242
1,160
6,920
53,767
0
L
Bellona
Gaokao
Bellona
1,823
156
0
3,833
9,136
5,176
0
5,235
3,825
0
21,562
W
4,623
1,060
0
816
8,022
4,985
708
2,917
5,041
0
23,076
L
Hera
3,724
329
0
826
6,168
2,040
0
2,249
3,760
44,486
0
L
Sylvanus
Misfired-
Sylvanus
6,069
1,756
806
3,166
7,724
4,363
0
1,784
5,898
24,293
0
W
5,188
1,740
0
3,529
6,604
2,754
0
1,468
5,136
0
57,944
L
3,651
1,557
0
1,595
8,785
2,578
0
0
8,785
0
35,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,318
Gold Earned
38,764
312
Minions Killed
456
0
Camps Cleared
0
1,332,384
Distance Traveled
1,365,383
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,835
488
74
5
0
299,863
2
W
Tsukuyomi
7,514
537
76
5
0
312,114
0
W
Zeus
7,754
554
104
7
0
264,165
2
W
Ah Puch
8,082
577
114
8
0
238,371
1
L
Bellona
7,079
506
50
4
0
283,391
0
W
Odin
7,381
527
45
3
0
294,606
2
L
Hera
7,028
502
89
6
0
256,419
2
L
Sylvanus
6,287
449
43
3
0
244,564
2
W
Neith
8,033
574
117
8
0
256,127
2
L
Medusa
6,089
435
56
4
0
248,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role