Player Matchup

Fenrir
Fenrir
Chawdaddy33
Fenrir
Level 62
God Stats
13W - 10L
1,470 SR
Queue Stats
67W - 91L
1,391 Elo+
Party 4
Athena
Athena
DarkArchAngelx4
Athena
Level 88
God Stats
208W - 171L
1,547 SR
Queue Stats
338W - 298L
1,475 Elo+
Party 1
Chaac
Chaac
Destroyer 56924
Chaac
Level 69
God Stats
38W - 39L
1,513 SR
Queue Stats
72W - 88L
1,414 Elo+
Party 4
Tiamat
Tiamat
Hiddensniper00
Tiamat
Level 95
God Stats
8W - 4L
1,638 SR
Queue Stats
33W - 30L
1,489 Elo+
Party 4
Skadi
Skadi
LadyShaft
Skadi
Level 125
God Stats
11W - 7L
1,394 SR
Queue Stats
379W - 365L
1,476 Elo+
Party 1
Team Averages
Level 88
1,513 SR
1,449 Elo+

VS

Team Averages
Level 104
1,469 SR
1,468 Elo+
Khepri
Khepri
ConfessedDuke44
Khepri
Level 88
God Stats
3W - 11L
1,203 SR
Queue Stats
205W - 187L
1,497 Elo+
Party 2
Tyr
Tyr
Darik_21
Tyr
Level 99
God Stats
5W - 12L
1,480 SR
Queue Stats
627W - 613L
1,433 Elo+
Solo
Ra
Ra
GP200290
Ra
Level 123
God Stats
0W - 2L
1,714 SR
Queue Stats
307W - 311L
1,474 Elo+
Party 3
Hun Batz
Hun Batz
carlos030901
Hun Batz
Level 104
God Stats
9W - 9L
1,446 SR
Queue Stats
253W - 244L
1,464 Elo+
Party 3
Apollo
Apollo
tyeray2016
Apollo
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 103L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
4 / 3 / 0
10,205
537
5,409
14,200
7,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 2 / 5
8,405
442
6,606
15,589
12,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
0 / 1 / 2
10,530
554
11,358
13,750
9,083
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 2 / 3
9,719
512
14,131
11,730
7,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
LadyShaft
Skadi
16
4 / 1 / 1
9,611
506
8,575
9,064
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
7,294
384
4,524
14,174
6,164
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
2 / 2 / 0
10,019
527
9,869
17,190
16,728
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 6 / 3
7,109
374
2,808
6,443
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hun Batz
carlos030901
Hun Batz
17
3 / 2 / 1
9,436
497
7,435
11,797
5,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
tyeray2016
Apollo
14
4 / 3 / 2
8,916
469
9,622
10,630
3,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
16
Kills
9
9
Deaths
16
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
3
0
1.33
L
0
3
4
0.67
L
2
2
0
1
W
1
2
5
1.75
W
0
1
2
1
L
0
6
3
0.25
W
7
2
3
4.25
W
Skadi
LadyShaft
Skadi
4
1
1
4.5
L
Hun Batz
carlos030901
Hun Batz
3
2
1
1.75
L
Apollo
tyeray2016
Apollo
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,079
Damage
34,258
64,333
Taken
60,234
40,380
Mitigated
33,026
25,235
Healing
17,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,409
2,353
0
2,825
14,200
7,300
686
167
13,993
0
80,906
L
4,524
473
921
4,398
14,174
6,164
0
5,583
8,110
29,498
0
L
9,869
2,056
0
6,145
17,190
16,728
0
0
17,190
0
61,385
W
6,606
2,406
500
4,695
15,589
12,807
492
2,792
12,614
31,977
0
W
11,358
2,517
0
9,234
13,750
9,083
1,116
0
13,750
0
72,922
L
2,808
87
208
525
6,443
1,711
357
3,032
3,152
28,233
0
W
14,131
1,282
243
4,274
11,730
7,997
1,462
1,679
10,012
51,574
0
W
Skadi
LadyShaft
Skadi
8,575
2,985
0
3,464
9,064
3,193
2,920
2,376
6,632
0
71,040
L
Hun Batz
carlos030901
Hun Batz
7,435
1,582
0
3,530
11,797
5,068
1,148
4,706
6,640
0
65,697
L
Apollo
tyeray2016
Apollo
9,622
5,211
0
2,086
10,630
3,355
0
5,873
4,405
0
46,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,470
Gold Earned
42,774
531
Minions Killed
432
0
Camps Cleared
0
1,791,876
Distance Traveled
1,638,595
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,205
537
123
6
0
374,137
0
L
Khepri
7,294
384
45
2
0
355,234
0
L
Tyr
10,019
527
139
7
0
353,285
0
W
Athena
8,405
442
48
3
0
370,055
6
W
Chaac
10,530
554
150
8
0
364,989
1
L
Ra
7,109
374
49
3
0
228,143
0
W
Tiamat
9,719
512
91
5
0
347,993
3
W
Skadi
9,611
506
119
6
0
334,702
1
L
Hun Batz
9,436
497
109
6
0
370,429
0
L
Apollo
8,916
469
90
5
0
331,504
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role