Player Matchup

King Arthur
King Arthur
JRVNom
King Arthur
Level 83
God Stats
3W - 5L
1,227 SR
Queue Stats
177W - 238L
1,373 Elo+
Party 1
Janus
Janus
Neos_Raikoben
Janus
Level 38
God Stats
0W - 3L
1,214 SR
Queue Stats
121W - 186L
1,418 Elo+
Party 1
Arachne
Arachne
P_K_R_K
Arachne
Level 84
God Stats
109W - 103L
1,497 SR
Queue Stats
254W - 329L
1,375 Elo+
Party 1
Izanami
Izanami
XVRLightAngel
Izanami
Level 71
God Stats
17W - 26L
1,292 SR
Queue Stats
168W - 238L
1,375 Elo+
Party 1
Cerberus
Cerberus
w3Pe_pEp3
Cerberus
Level 87
God Stats
25W - 18L
1,629 SR
Queue Stats
173W - 230L
1,411 Elo+
Party 1
Team Averages
Level 73
1,372 SR
1,390 Elo+

VS

Team Averages
Level 91
1,552 SR
1,453 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Emilet 555
Cernunnos
Level 47
God Stats
1W - 2L
1,259 SR
Queue Stats
24W - 30L
1,336 Elo+
Solo
Athena
Athena
JayOWitDaDracoo
Athena
Level 105
God Stats
12W - 10L
1,673 SR
Queue Stats
210W - 203L
1,440 Elo+
Party 2
Chang'e
Chang'e
Vibe_113
Chang'e
Level 125
God Stats
15W - 7L
1,630 SR
Queue Stats
39W - 34L
1,501 Elo+
Party 2
Nike
Nike
arrogant_jordy1
Nike
Level 28
God Stats
33W - 27L
1,698 SR
Queue Stats
46W - 39L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JRVNom
King Arthur
12
1 / 4 / 0
7,100
507
7,197
10,755
5,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 5 / 1
6,797
486
5,115
7,338
2,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
P_K_R_K
Arachne
12
1 / 4 / 1
6,905
493
3,576
12,565
4,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
12
8 / 3 / 1
8,074
577
6,415
8,244
3,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
w3Pe_pEp3
Cerberus
12
4 / 2 / 9
8,322
594
7,105
9,580
5,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
10 / 0 / 1
8,820
630
8,767
8,249
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cernunnos
Emilet 555
Cernunnos
12
2 / 6 / 0
6,983
499
3,807
10,845
2,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 6
7,882
563
5,328
10,238
7,349
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Vibe_113
Chang'e
13
2 / 1 / 5
7,556
540
7,426
8,152
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
3 / 6 / 1
6,407
458
3,643
7,172
4,445
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
31
14
Kills
18
18
Deaths
14
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
10
0
1
10.5
W
Cernunnos
Emilet 555
Cernunnos
2
6
0
0.33
L
King Arthur
JRVNom
King Arthur
1
4
0
0.25
W
1
1
6
4
L
0
5
1
0.1
L
Arachne
P_K_R_K
Arachne
1
4
1
0.38
W
Chang'e
Vibe_113
Chang'e
2
1
5
4.5
L
Izanami
8
3
1
2.83
W
3
6
1
0.58
L
Cerberus
w3Pe_pEp3
Cerberus
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,408
Damage
28,971
48,482
Taken
44,656
20,109
Mitigated
19,948
14,770
Healing
17,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
8,767
2,403
0
5,939
8,249
3,185
792
254
7,970
0
55,778
W
Cernunnos
Emilet 555
Cernunnos
3,807
2,312
0
3,583
10,845
2,773
126
4,165
6,680
0
34,616
L
King Arthur
JRVNom
King Arthur
7,197
822
0
1,961
10,755
5,167
180
4,034
6,721
0
36,585
W
5,328
1,704
0
3,622
10,238
7,349
96
478
9,708
40,887
0
L
5,115
810
146
1,506
7,338
2,286
156
3,175
3,877
35,433
0
L
Arachne
P_K_R_K
Arachne
3,576
1,834
0
4,793
12,565
4,199
0
3,463
8,988
0
38,654
W
Chang'e
Vibe_113
Chang'e
7,426
624
491
3,785
8,152
2,196
584
3,615
4,295
43,514
0
L
Izanami
6,415
4,056
56
2,184
8,244
3,125
879
425
7,777
0
36,871
W
3,643
727
0
0
7,172
4,445
0
3,265
3,783
0
14,632
L
Cerberus
w3Pe_pEp3
Cerberus
7,105
592
0
4,124
9,580
5,332
208
1,125
8,365
31,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,198
Gold Earned
37,648
352
Minions Killed
382
0
Camps Cleared
0
1,343,323
Distance Traveled
1,289,934
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,820
630
101
7
0
295,076
0
W
Cernunnos
6,983
499
65
5
0
230,291
1
L
King Arthur
7,100
507
63
5
0
266,726
4
W
Athena
7,882
563
98
7
0
311,423
2
L
Janus
6,797
486
75
5
0
233,057
3
L
Arachne
6,905
493
79
6
0
275,590
3
W
Chang'e
7,556
540
89
6
0
246,859
3
L
Izanami
8,074
577
75
5
0
270,703
0
W
Nike
6,407
458
29
2
0
206,285
0
L
Cerberus
8,322
594
60
4
0
297,247
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role