Player Matchup

Cerberus
Cerberus
Shdw_gear
Cerberus
Level 149
God Stats
3W - 2L
1,277 SR
Queue Stats
197W - 189L
1,499 Elo+
Party 1
Chaac
Chaac
TGK5321
Chaac
Level 143
God Stats
7W - 6L
1,729 SR
Queue Stats
62W - 49L
1,547 Elo+
Party 1
Kukulkan
Kukulkan
shootmeimatarget
Kukulkan
Level 121
God Stats
3W - 1L
1,348 SR
Queue Stats
23W - 23L
1,436 Elo+
Party 1
Fenrir
Fenrir
urlander847
Fenrir
Level 85
God Stats
3W - 4L
1,858 SR
Queue Stats
106W - 104L
1,517 Elo+
Party 1
Heimdallr
Heimdallr
zBubbleT_
Heimdallr
Level 149
God Stats
44W - 38L
1,458 SR
Queue Stats
623W - 500L
1,574 Elo+
Party 1
Team Averages
Level 129
1,534 SR
1,515 Elo+

VS

Team Averages
Level 102
1,558 SR
1,421 Elo+
Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
 
Kukulkan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
CorrectlyCorrect
Terra
Level 146
God Stats
1W - 2L
1,846 SR
Queue Stats
208W - 182L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
LikWid223
Jormungandr
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
120W - 157L
1,335 Elo+
Solo
Neith
Neith
TK614
Neith
Level 68
God Stats
153W - 168L
1,445 SR
Queue Stats
175W - 223L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Shdw_gear
Cerberus
9
1 / 2 / 1
5,851
585
1,235
7,786
2,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chaac
TGK5321
Chaac
11
4 / 0 / 2
6,752
675
5,034
6,547
2,681
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 0 / 4
6,137
614
4,147
3,254
877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
10
4 / 2 / 4
6,089
609
5,356
8,263
2,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
zBubbleT_
Heimdallr
10
0 / 0 / 1
6,148
615
3,293
3,527
1,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 4 / 2
5,164
516
3,244
7,096
2,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
 
Kukulkan
8
1 / 3 / 1
4,991
499
1,942
4,496
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 1 / 0
5,157
516
2,479
6,090
3,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
LikWid223
Jormungandr
9
1 / 2 / 0
5,090
509
1,652
6,442
3,606
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
TK614
Neith
10
1 / 1 / 0
5,552
555
1,657
5,163
1,216
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
11
Kills
4
4
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
4
2
0.25
L
Kukulkan
 
Kukulkan
1
3
1
0.5
L
1
1
0
1
L
Jormungandr
LikWid223
Jormungandr
1
2
0
0.5
W
Cerberus
Shdw_gear
Cerberus
1
2
1
0.75
W
Chaac
TGK5321
Chaac
4
0
2
5
L
Neith
TK614
Neith
1
1
0
1
W
2
0
4
4
W
Fenrir
4
2
4
3
W
Heimdallr
zBubbleT_
Heimdallr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,065
Damage
10,974
29,377
Taken
29,287
10,293
Mitigated
11,581
10,711
Healing
9,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,244
672
0
2,118
7,096
2,313
0
1,240
5,856
0
24,510
L
Kukulkan
 
Kukulkan
1,942
338
0
356
4,496
1,306
0
1,843
2,653
19,651
0
L
2,479
512
103
1,747
6,090
3,140
0
1,504
4,586
18,134
0
L
Jormungandr
LikWid223
Jormungandr
1,652
417
0
2,513
6,442
3,606
0
331
6,111
20,525
0
W
Cerberus
Shdw_gear
Cerberus
1,235
81
0
1,753
7,786
2,948
0
1,341
6,359
21,812
0
W
Chaac
TGK5321
Chaac
5,034
1,019
0
2,863
6,547
2,681
648
1,674
4,833
0
33,182
L
Neith
TK614
Neith
1,657
658
99
2,537
5,163
1,216
0
464
4,699
0
31,512
W
4,147
162
246
429
3,254
877
70
1,151
2,033
34,292
0
W
Fenrir
5,356
1,186
0
3,498
8,263
2,703
123
1,647
6,552
0
24,076
W
Heimdallr
zBubbleT_
Heimdallr
3,293
1,943
0
1,922
3,527
1,084
248
0
3,527
0
36,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,977
Gold Earned
25,954
300
Minions Killed
241
0
Camps Cleared
0
968,398
Distance Traveled
965,584
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,164
516
47
5
0
209,622
1
L
Kukulkan
4,991
499
51
5
0
192,243
2
L
Terra
5,157
516
29
3
0
236,592
2
L
Jormungandr
5,090
509
48
5
0
160,920
1
W
Cerberus
5,851
585
52
5
0
205,802
6
W
Chaac
6,752
675
62
6
0
191,219
2
L
Neith
5,552
555
66
7
0
166,207
1
W
Kukulkan
6,137
614
66
7
0
211,832
0
W
Fenrir
6,089
609
52
5
0
200,404
1
W
Heimdallr
6,148
615
68
7
0
159,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role