Player Matchup

Kukulkan
Kukulkan
Chags01
Kukulkan
Level 22
God Stats
4W - 5L
1,814 SR
Queue Stats
439W - 476L
1,463 Elo+
Party 2
Horus
Horus
Cwissspy213
Horus
Level 29
God Stats
0W - 1L
1,796 SR
Queue Stats
82W - 77L
1,615 Elo+
Solo
Heimdallr
Heimdallr
KHNocturnal
Heimdallr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,724 Elo+
Solo
Fenrir
Fenrir
Qc3Rrachis
Fenrir
Level 11
God Stats
6W - 2L
1,692 SR
Queue Stats
97W - 85L
1,637 Elo+
Party 2
Cerberus
Cerberus
SirSiryn
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,492 Elo+
Solo
Team Averages
Level 15
1,660 SR
1,586 Elo+

VS

Team Averages
Level 19
1,440 SR
1,587 Elo+
Ao Kuang
Ao Kuang
NDKmadness
Ao Kuang
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 70L
1,685 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Skylight_137
Ah Muzen Cab
Level 40
God Stats
4W - 4L
1,500 SR
Queue Stats
140W - 188L
1,478 Elo+
Party 1
Discordia
Discordia
Viince2020
Discordia
Level 6
God Stats
1W - 7L
1,113 SR
Queue Stats
134W - 136L
1,580 Elo+
Solo
Cthulhu
Cthulhu
Viteful-_-
Cthulhu
Level 15
God Stats
10W - 7L
1,586 SR
Queue Stats
90W - 117L
1,504 Elo+
Party 1
Nemesis
Nemesis
hyperconverged24
Nemesis
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 71L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Chags01
Kukulkan
12
0 / 2 / 3
7,169
448
3,555
6,126
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 6 / 0
7,186
449
4,355
15,032
9,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
KHNocturnal
Heimdallr
14
2 / 2 / 1
8,609
538
4,939
7,766
2,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Qc3Rrachis
Fenrir
14
4 / 4 / 0
8,076
505
8,461
12,492
4,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
SirSiryn
Cerberus
7
0 / 12 / 1
5,716
357
4,335
14,457
7,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
NDKmadness
Ao Kuang
18
10 / 0 / 0
11,121
695
16,195
13,915
12,466
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
Skylight_137
Ah Muzen Cab
11
3 / 4 / 4
7,056
441
4,454
8,189
2,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Viince2020
Discordia
15
4 / 0 / 3
8,729
546
3,611
5,844
1,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Viteful-_-
Cthulhu
14
6 / 2 / 2
8,409
526
6,092
12,135
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

16
2 / 1 / 5
8,642
540
5,467
9,831
3,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
6
Kills
25
26
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Chags01
Kukulkan
0
2
3
0.75
L
0
6
0
0
L
Heimdallr
KHNocturnal
Heimdallr
2
2
1
1.25
W
Ao Kuang
NDKmadness
Ao Kuang
10
0
0
10
L
Fenrir
Qc3Rrachis
Fenrir
4
4
0
1
L
Cerberus
SirSiryn
Cerberus
0
12
1
0.04
W
Ah Muzen Cab
Skylight_137
Ah Muzen Cab
3
4
4
1.25
W
Discordia
Viince2020
Discordia
4
0
3
5.5
W
Cthulhu
Viteful-_-
Cthulhu
6
2
2
3.5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,645
Damage
35,819
55,873
Taken
49,914
27,198
Mitigated
24,752
16,259
Healing
20,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Chags01
Kukulkan
3,555
930
0
1,202
6,126
2,346
82
1,634
4,492
31,613
0
L
4,355
2,293
163
4,250
15,032
9,472
0
11,294
3,738
0
39,894
L
Heimdallr
KHNocturnal
Heimdallr
4,939
2,430
0
3,265
7,766
2,786
0
2,939
4,827
0
52,652
W
Ao Kuang
NDKmadness
Ao Kuang
16,195
3,790
0
6,865
13,915
12,466
1,465
1,659
12,256
75,746
0
L
Fenrir
Qc3Rrachis
Fenrir
8,461
2,057
0
5,724
12,492
4,921
0
3,357
9,135
0
55,213
L
Cerberus
SirSiryn
Cerberus
4,335
828
0
1,655
14,457
7,673
12
6,674
7,783
19,121
0
W
Ah Muzen Cab
Skylight_137
Ah Muzen Cab
4,454
1,311
0
1,479
8,189
2,484
156
1,383
6,750
0
28,586
W
Discordia
Viince2020
Discordia
3,611
163
0
1,621
5,844
1,731
0
1,185
4,573
52,228
0
W
Cthulhu
Viteful-_-
Cthulhu
6,092
344
79
4,883
12,135
4,561
0
1,637
10,498
41,417
0
W
5,467
2,282
0
6,041
9,831
3,510
91
1,732
7,947
0
61,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,756
Gold Earned
43,957
412
Minions Killed
504
0
Camps Cleared
0
1,400,205
Distance Traveled
1,485,907
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,169
448
85
5
0
287,231
3
L
Horus
7,186
449
87
5
0
260,569
5
L
Heimdallr
8,609
538
106
7
0
265,441
5
W
Ao Kuang
11,121
695
145
9
0
260,754
0
L
Fenrir
8,076
505
98
6
0
305,718
2
L
Cerberus
5,716
357
36
2
0
281,246
4
W
Ah Muzen Cab
7,056
441
61
4
0
277,878
0
W
Discordia
8,729
546
112
7
0
312,374
3
W
Cthulhu
8,409
526
68
4
0
295,265
1
W
Nemesis
8,642
540
118
7
0
339,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role