Player Matchup

Chang'e
Chang'e
Aeschy
Chang'e
Level 12
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 5L
1,168 Elo+
Party 2
King Arthur
King Arthur
DisRespHeck
King Arthur
Level 89
God Stats
3W - 6L
1,470 SR
Queue Stats
3W - 11L
1,257 Elo+
Party 2
He Bo
He Bo
Galymor
He Bo
Level 79
God Stats
1W - 1L
1,498 SR
Queue Stats
3W - 11L
1,257 Elo+
Party 2
Heimdallr
Heimdallr
Uniicory
Heimdallr
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,257 Elo+
Party 2
Hun Batz
Hun Batz
gushersboy
Hun Batz
Level 104
God Stats
0W - 1L
1,226 SR
Queue Stats
3W - 11L
1,257 Elo+
Party 2
Team Averages
Level 60
1,482 SR
1,239 Elo+

VS

Team Averages
Level 55
1,536 SR
1,419 Elo+
Hera
Hera
ASCOLIX
Hera
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
Band1co0t972
Aphrodite
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
259W - 243L
1,426 Elo+
Party 1
Ne Zha
Ne Zha
EpicSwagMaster
Ne Zha
Level 62
God Stats
2W - 0L
1,700 SR
Queue Stats
162W - 184L
1,460 Elo+
Solo
Neith
Neith
Smocking97One
Neith
Level 14
God Stats
27W - 35L
1,482 SR
Queue Stats
275W - 286L
1,357 Elo+
Party 1
Sol
Sol
fernandaschw
Sol
Level 27
God Stats
8W - 5L
1,500 SR
Queue Stats
308W - 328L
1,350 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aeschy
Chang'e
11
0 / 9 / 2
7,361
351
2,814
14,104
3,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
DisRespHeck
King Arthur
17
9 / 5 / 1
11,882
566
11,742
21,222
17,517
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
Galymor
He Bo
16
1 / 8 / 5
10,150
483
5,220
13,917
4,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Uniicory
Heimdallr
12
0 / 12 / 2
7,564
360
4,486
16,242
4,846
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
gushersboy
Hun Batz
17
4 / 6 / 3
10,741
511
10,859
16,909
6,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
ASCOLIX
Hera
20
17 / 2 / 9
14,258
679
21,379
11,596
5,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Band1co0t972
Aphrodite
14
2 / 2 / 20
10,930
520
7,370
14,014
10,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 3 / 14
11,583
552
10,148
15,630
6,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
14 / 3 / 12
11,620
553
16,036
11,192
4,635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 4 / 5
11,008
524
4,574
9,716
2,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
100
14
Kills
40
40
Deaths
14
13
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Hera
ASCOLIX
Hera
17
2
9
10.75
L
Chang'e
Aeschy
Chang'e
0
9
2
0.11
W
Aphrodite
Band1co0t972
Aphrodite
2
2
20
6
L
King Arthur
DisRespHeck
King Arthur
9
5
1
1.9
W
5
3
14
4
L
He Bo
Galymor
He Bo
1
8
5
0.44
W
14
3
12
6.67
L
Heimdallr
Uniicory
Heimdallr
0
12
2
0.08
W
2
4
5
1.13
L
Hun Batz
gushersboy
Hun Batz
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,121
Damage
59,507
82,394
Taken
62,148
37,364
Mitigated
30,232
14,994
Healing
28,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
ASCOLIX
Hera
21,379
6,399
233
3,993
11,596
5,191
4,502
1,646
9,938
99,400
0
L
Chang'e
Aeschy
Chang'e
2,814
319
700
1,810
14,104
3,849
16
7,348
6,614
19,010
0
W
Aphrodite
Band1co0t972
Aphrodite
7,370
1,329
4,237
8,173
14,014
10,768
1,363
2,448
11,442
32,368
0
L
King Arthur
DisRespHeck
King Arthur
11,742
2,159
0
4,831
21,222
17,517
93
7,896
13,156
0
63,947
W
10,148
4,037
0
5,963
15,630
6,870
1,393
1,858
13,732
0
69,575
L
He Bo
Galymor
He Bo
5,220
55
0
2,809
13,917
4,626
353
3,051
10,680
73,888
0
W
16,036
9,132
0
1,987
11,192
4,635
3,782
1,762
9,286
0
58,463
L
Heimdallr
Uniicory
Heimdallr
4,486
1,786
0
559
16,242
4,846
0
6,910
9,218
0
26,060
W
4,574
1,213
0
3,960
9,716
2,768
1,400
0
9,716
36,538
0
L
Hun Batz
gushersboy
Hun Batz
10,859
5,283
0
4,285
16,909
6,526
972
7,352
9,403
0
77,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,698
Gold Earned
59,399
465
Minions Killed
478
0
Camps Cleared
0
1,821,276
Distance Traveled
1,990,037
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
14,258
679
175
8
0
448,967
4
L
Chang'e
7,361
351
32
2
0
333,535
0
W
Aphrodite
10,930
520
45
2
0
377,784
1
L
King Arthur
11,882
566
114
5
0
399,689
1
W
Ne Zha
11,583
552
110
5
0
443,168
3
L
He Bo
10,150
483
121
6
0
358,012
2
W
Neith
11,620
553
78
4
0
371,605
3
L
Heimdallr
7,564
360
50
2
0
344,561
0
W
Sol
11,008
524
70
3
0
348,513
1
L
Hun Batz
10,741
511
148
7
0
385,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role