Player Matchup

Fenrir
Fenrir
Maseman13
Fenrir
Level 24
God Stats
6W - 14L
1,504 SR
Queue Stats
125W - 146L
1,335 Elo+
Party 1
Artemis
Artemis
QueenieBubbles
Artemis
Level 7
God Stats
23W - 19L
1,603 SR
Queue Stats
41W - 50L
1,355 Elo+
Party 1
Cthulhu
Cthulhu
SkullHunt3r117
Cthulhu
Level 3
God Stats
3W - 4L
1,500 SR
Queue Stats
6W - 6L
1,632 Elo+
Party 1
Ymir
Ymir
T1ckl3MyP1ckl3
Ymir
Level 15
God Stats
17W - 25L
1,441 SR
Queue Stats
102W - 115L
1,299 Elo+
Party 1
Kukulkan
Kukulkan
kiwyzaki
Kukulkan
Level 28
God Stats
14W - 8L
1,664 SR
Queue Stats
137W - 165L
1,411 Elo+
Solo
Team Averages
Level 15
1,543 SR
1,407 Elo+

VS

Team Averages
Level 24
1,531 SR
1,411 Elo+
Sylvanus
Sylvanus
NastyNev1227
Sylvanus
Level 28
God Stats
65W - 66L
1,475 SR
Queue Stats
92W - 101L
1,402 Elo+
Party 2
Skadi
Skadi
SeriousKidder
Skadi
Level 28
God Stats
15W - 15L
1,473 SR
Queue Stats
55W - 57L
1,368 Elo+
Solo
Da Ji
Da Ji
UrbanShiner
Da Ji
Level 26
God Stats
13W - 15L
1,502 SR
Queue Stats
63W - 66L
1,457 Elo+
Party 2
Zeus
Zeus
mascaradecrom01
Zeus
Level 28
God Stats
18W - 19L
1,707 SR
Queue Stats
119W - 131L
1,499 Elo+
Solo
Bellona
Bellona
yordlegoddess
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 29L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Maseman13
Fenrir
8
1 / 4 / 2
5,552
463
4,901
8,215
2,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 6 / 1
5,265
439
4,418
6,108
1,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 3 / 0
6,525
544
3,365
7,004
5,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 6 / 1
5,155
430
3,862
8,224
3,865
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
kiwyzaki
Kukulkan
12
0 / 2 / 1
6,569
547
3,494
5,631
2,096
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
NastyNev1227
Sylvanus
11
6 / 0 / 8
7,395
616
5,191
9,268
3,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
5 / 2 / 7
6,727
561
5,236
5,180
1,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 0 / 3
7,474
623
4,381
7,651
2,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 0
6,908
576
4,684
5,576
1,801
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
10
2 / 1 / 0
5,657
471
1,743
5,812
2,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
21
21
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Maseman13
Fenrir
1
4
2
0.5
W
Sylvanus
NastyNev1227
Sylvanus
6
0
8
10
L
1
6
1
0.25
W
5
2
7
4.25
L
1
3
0
0.33
L
1
6
1
0.25
W
6
0
3
7.5
L
Kukulkan
kiwyzaki
Kukulkan
0
2
1
0.25
W
2
1
0
2
W
Bellona
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,040
Damage
21,235
35,182
Taken
33,487
15,736
Mitigated
12,747
3,399
Healing
14,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Maseman13
Fenrir
4,901
975
0
612
8,215
2,262
0
1,813
6,402
0
24,450
W
Sylvanus
NastyNev1227
Sylvanus
5,191
996
865
4,460
9,268
3,946
304
2,489
6,779
21,805
0
L
4,418
2,447
0
11
6,108
1,950
0
1,658
4,450
0
15,409
W
5,236
2,199
576
1,458
5,180
1,413
138
1,263
3,917
0
22,252
L
3,365
351
0
973
7,004
5,563
64
0
7,004
30,405
0
L
3,862
1,129
0
805
8,224
3,865
0
2,231
5,993
14,358
0
W
4,381
1,067
0
4,429
7,651
2,964
0
316
7,335
0
47,302
L
Kukulkan
kiwyzaki
Kukulkan
3,494
589
0
998
5,631
2,096
838
4,173
1,458
35,737
0
W
4,684
715
0
2,910
5,576
1,801
162
3,288
2,288
37,839
0
W
Bellona
1,743
311
0
152
5,812
2,623
529
2,990
2,447
0
15,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,066
Gold Earned
34,161
236
Minions Killed
291
0
Camps Cleared
0
1,142,503
Distance Traveled
1,114,310
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,552
463
41
3
0
249,178
2
W
Sylvanus
7,395
616
38
3
0
241,886
5
L
Artemis
5,265
439
27
2
0
204,290
0
W
Skadi
6,727
561
44
4
0
218,535
2
L
Cthulhu
6,525
544
62
5
0
247,733
0
L
Ymir
5,155
430
21
2
0
218,138
0
W
Da Ji
7,474
623
100
8
0
243,607
2
L
Kukulkan
6,569
547
85
7
0
223,164
1
W
Zeus
6,908
576
80
7
0
196,519
3
W
Bellona
5,657
471
29
2
0
213,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role