Player Matchup

Cerberus
Cerberus
Batdon
Cerberus
Level 49
God Stats
15W - 8L
1,695 SR
Queue Stats
183W - 163L
1,591 Elo+
Party 3
Bellona
Bellona
BuzzardGizzard
Bellona
Level 65
God Stats
5W - 3L
1,599 SR
Queue Stats
195W - 156L
1,576 Elo+
Party 3
Hades
Hades
Dirtregs
Hades
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Dovahkief
Jing Wei
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 25L
1,565 Elo+
Party 1
Zeus
Zeus
blephegor
Zeus
Level 112
God Stats
3W - 1L
1,779 SR
Queue Stats
31W - 22L
1,508 Elo+
Party 1
Team Averages
Level 87
1,614 SR
1,548 Elo+

VS

Team Averages
Level 61
1,479 SR
1,337 Elo+
Medusa
Medusa
Fromanwild
Medusa
Level 67
God Stats
5W - 2L
1,522 SR
Queue Stats
44W - 44L
1,366 Elo+
Party 2
Pele
Pele
KingPheonix71
Pele
Level 62
God Stats
1W - 1L
1,727 SR
Queue Stats
7W - 16L
1,319 Elo+
Party 2
Neith
Neith
PetulantPocky
Neith
Level 7
God Stats
0W - 3L
1,201 SR
Queue Stats
14W - 27L
1,236 Elo+
Party 2
Eset
Eset
deathmedley
Eset
Level 120
God Stats
3W - 6L
1,446 SR
Queue Stats
53W - 63L
1,519 Elo+
Solo
Horus
Horus
rcaesports11
Horus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,245 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Batdon
Cerberus
18
6 / 0 / 24
12,182
1,218
8,190
13,425
17,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

18
7 / 1 / 23
11,033
1,103
14,417
12,453
11,751
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hades
Dirtregs
Hades
17
5 / 4 / 20
11,072
1,107
15,928
12,470
7,295
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
Dovahkief
Jing Wei
18
12 / 2 / 17
12,341
1,234
17,038
14,188
6,528
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zeus
17
7 / 6 / 15
10,753
1,075
12,371
9,573
3,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

211

VS

Team 2 Tickets

122

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fromanwild
Medusa
16
6 / 7 / 3
11,079
1,108
15,254
15,117
5,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

17
6 / 11 / 6
11,543
1,154
21,100
19,756
7,005
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 7 / 6
9,063
906
4,274
11,087
3,588
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 2 / 4
8,887
889
12,464
9,243
3,611
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 10 / 6
9,306
931
4,699
18,447
15,124
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
38
37
Kills
13
13
Deaths
37
99
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Batdon
Cerberus
6
0
24
18
W
7
1
23
18.5
W
Hades
Dirtregs
Hades
5
4
20
3.75
W
Jing Wei
Dovahkief
Jing Wei
12
2
17
10.25
L
Medusa
Fromanwild
Medusa
6
7
3
1.07
L
6
11
6
0.82
L
0
7
6
0.43
W
Zeus
7
6
15
2.42
L
0
2
4
1
L
1
10
6
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,944
Damage
57,791
62,109
Taken
73,650
46,110
Mitigated
34,633
10,231
Healing
6,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Batdon
Cerberus
8,190
692
0
2,290
13,425
17,249
0
3,730
9,695
21,432
0
W
14,417
5,772
0
206
12,453
11,751
0
3,996
8,457
269
25,131
W
Hades
Dirtregs
Hades
15,928
1,782
1,243
2,968
12,470
7,295
0
2,647
9,823
31,408
0
W
Jing Wei
Dovahkief
Jing Wei
17,038
14,374
0
2,757
14,188
6,528
0
1,655
12,533
0
31,553
L
Medusa
Fromanwild
Medusa
15,254
7,620
0
1,696
15,117
5,305
0
6,717
8,178
0
41,430
L
21,100
4,525
0
1,162
19,756
7,005
0
9,267
10,341
0
43,956
L
4,274
2,256
0
433
11,087
3,588
0
7,061
3,892
0
23,972
W
Zeus
12,371
2,733
0
767
9,573
3,287
0
436
9,137
33,345
0
L
12,464
534
785
1,288
9,243
3,611
0
5,056
4,089
33,147
0
L
4,699
1,550
142
894
18,447
15,124
0
7,856
10,398
0
14,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,381
Gold Earned
49,878
175
Minions Killed
205
5
Camps Cleared
9
947,550
Distance Traveled
877,715
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,182
1,218
26
3
0
200,267
0
W
Bellona
11,033
1,103
23
2
1
215,257
0
W
Hades
11,072
1,107
30
3
2
177,373
0
W
Jing Wei
12,341
1,234
45
5
1
202,708
0
L
Medusa
11,079
1,108
41
4
1
194,921
1
L
Pele
11,543
1,154
58
6
3
182,712
0
L
Neith
9,063
906
41
4
0
139,300
0
W
Zeus
10,753
1,075
51
5
1
151,945
0
L
Eset
8,887
889
44
4
3
194,293
1
L
Horus
9,306
931
21
2
2
166,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role