Player Matchup

Ravana
Ravana
 
Ravana
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Delta9er
Nu Wa
Level 62
God Stats
2W - 1L
1,291 SR
Queue Stats
85W - 88L
1,391 Elo+
Solo
Danzaburou
Danzaburou
Neeroh
Danzaburou
Level 89
God Stats
4W - 2L
1,666 SR
Queue Stats
43W - 55L
1,408 Elo+
Party 1
Sylvanus
Sylvanus
SHOTS_FIRED_40MM
Sylvanus
Level 106
God Stats
6W - 5L
1,552 SR
Queue Stats
145W - 168L
1,468 Elo+
Party 1
Team Averages
Level 92
1,502 SR
1,453 Elo+

VS

Team Averages
Level 68
1,412 SR
1,341 Elo+
Neith
Neith
BalaAsesinaHD
Neith
Level 53
God Stats
12W - 17L
1,470 SR
Queue Stats
29W - 47L
1,286 Elo+
Solo
Xing Tian
Xing Tian
Cheatham83
Xing Tian
Level 60
God Stats
1W - 7L
1,388 SR
Queue Stats
328W - 416L
1,387 Elo+
Solo
Tiamat
Tiamat
IsraelHowlet
Tiamat
Level 63
God Stats
9W - 12L
1,315 SR
Queue Stats
225W - 244L
1,396 Elo+
Party 2
Heimdallr
Heimdallr
Spine Fuzz
Heimdallr
Level 101
God Stats
38W - 44L
1,541 SR
Queue Stats
490W - 533L
1,373 Elo+
Solo
Da Ji
Da Ji
SwingBoar
Da Ji
Level 62
God Stats
12W - 10L
1,343 SR
Queue Stats
219W - 254L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
4 / 0 / 0
6,241
693
2,417
3,155
974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tyr
 
Tyr
8
0 / 1 / 2
5,149
572
2,576
5,964
1,973
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nu Wa
Delta9er
Nu Wa
2
0 / 0 / 0
2,006
223
0
0
0
Danzaburou
Neeroh
Danzaburou
9
3 / 1 / 3
5,730
637
3,721
4,752
1,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 0 / 3
6,243
694
4,784
5,853
2,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
3,248
361
375
635
67
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Cheatham83
Xing Tian
6
0 / 2 / 0
3,934
437
1,366
6,194
2,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
9
2 / 1 / 0
5,011
557
3,245
3,528
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
Spine Fuzz
Heimdallr
7
0 / 4 / 0
4,348
483
2,179
5,599
1,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
SwingBoar
Da Ji
6
0 / 3 / 2
4,299
478
2,615
5,457
1,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
11
Kills
2
2
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
0
0
4
W
Tyr
 
Tyr
0
1
2
1
L
0
1
0
0
L
Xing Tian
Cheatham83
Xing Tian
0
2
0
0
W
Nu Wa
Delta9er
Nu Wa
0
0
0
0
L
Tiamat
2
1
0
2
W
Danzaburou
Neeroh
Danzaburou
3
1
3
4.5
W
4
0
3
5.5
L
Heimdallr
Spine Fuzz
Heimdallr
0
4
0
0
L
Da Ji
SwingBoar
Da Ji
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,498
Damage
9,780
19,724
Taken
21,413
7,029
Mitigated
8,939
8,361
Healing
5,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
2,417
905
0
1,738
3,155
974
342
0
3,155
0
28,622
W
Tyr
 
Tyr
2,576
392
0
1,658
5,964
1,973
0
1,585
4,051
0
19,120
L
375
169
0
26
635
67
0
338
297
0
2,184
L
Xing Tian
Cheatham83
Xing Tian
1,366
387
0
1,512
6,194
2,189
0
2,893
3,301
8,794
0
W
Nu Wa
Delta9er
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
3,245
515
159
984
3,528
3,842
0
23
3,505
18,353
0
W
Danzaburou
Neeroh
Danzaburou
3,721
2,121
0
1,368
4,752
1,385
2,174
733
3,907
0
18,629
W
4,784
2,033
791
2,806
5,853
2,697
896
1,781
4,000
25,924
6,345
L
Heimdallr
Spine Fuzz
Heimdallr
2,179
770
0
1,121
5,599
1,442
717
787
4,812
0
19,775
L
Da Ji
SwingBoar
Da Ji
2,615
1,136
0
1,210
5,457
1,399
0
269
5,188
0
15,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,369
Gold Earned
20,840
212
Minions Killed
137
0
Camps Cleared
0
698,399
Distance Traveled
616,302
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,241
693
66
7
0
173,112
0
W
Tyr
5,149
572
47
5
0
204,046
3
L
Neith
3,248
361
3
0
0
28,302
0
L
Xing Tian
3,934
437
16
2
0
155,821
1
W
Nu Wa
2,006
223
0
0
0
0
0
L
Tiamat
5,011
557
37
4
0
144,479
2
W
Danzaburou
5,730
637
41
5
0
164,145
1
W
Sylvanus
6,243
694
58
6
0
157,096
0
L
Heimdallr
4,348
483
44
5
0
135,995
1
L
Da Ji
4,299
478
37
4
0
151,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role