Player Matchup

Danzaburou
Danzaburou
ARythem96
Danzaburou
Level 71
God Stats
8W - 18L
1,243 SR
Queue Stats
161W - 226L
1,212 Elo+
Party 2
Sol
Sol
KarmasK1ss
Sol
Level 49
God Stats
25W - 23L
1,457 SR
Queue Stats
52W - 80L
1,197 Elo+
Party 2
Horus
Horus
Smoizy
Horus
Level 44
God Stats
3W - 10L
1,033 SR
Queue Stats
98W - 175L
1,204 Elo+
Party 2
Team Averages
Level 55
1,244 SR
1,204 Elo+

VS

Team Averages
Level 57
1,439 SR
1,405 Elo+
Hou Yi
Hou Yi
AJ23PANTHERS
Hou Yi
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 80L
1,439 Elo+
Party 1
Ares
Ares
JANkMF
Ares
Level 28
God Stats
2W - 3L
1,318 SR
Queue Stats
10W - 11L
1,276 Elo+
Solo
Baron Samedi
Baron Samedi
Lucky_Lucks
Baron Samedi
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ARythem96
Danzaburou
14
1 / 3 / 3
10,966
577
14,852
17,578
6,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 2
10,785
568
14,320
19,304
5,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
Smoizy
Horus
14
3 / 3 / 1
10,738
565
6,507
19,835
12,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
17
7 / 0 / 3
12,634
665
25,941
13,632
5,760
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
JANkMF
Ares
13
0 / 2 / 5
10,548
555
5,732
19,404
17,580
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
Lucky_Lucks
Baron Samedi
15
3 / 3 / 6
11,838
623
13,215
12,523
11,782
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
10
10
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
7
0
3
8.5
L
Danzaburou
ARythem96
Danzaburou
1
3
3
0.83
W
Ares
JANkMF
Ares
0
2
5
1.25
L
1
4
2
0.5
W
Baron Samedi
Lucky_Lucks
Baron Samedi
3
3
6
2
L
Horus
Smoizy
Horus
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,679
Damage
44,888
56,717
Taken
45,559
25,065
Mitigated
35,122
26,388
Healing
13,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
25,941
10,135
1,671
4,379
13,632
5,760
3,044
5,082
8,550
0
88,189
L
Danzaburou
ARythem96
Danzaburou
14,852
5,995
0
6,686
17,578
6,246
0
4,784
12,794
0
59,655
W
Ares
JANkMF
Ares
5,732
466
0
490
19,404
17,580
0
4,554
14,850
26,783
0
L
14,320
2,663
0
8,858
19,304
5,887
115
7,107
12,197
65,605
0
W
Baron Samedi
Lucky_Lucks
Baron Samedi
13,215
2,048
3,926
2,881
12,523
11,782
308
4,730
7,793
38,472
0
L
Horus
Smoizy
Horus
6,507
3,444
4,289
6,555
19,835
12,932
0
7,208
12,627
0
15,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,489
Gold Earned
35,020
185
Minions Killed
208
0
Camps Cleared
0
824,992
Distance Traveled
921,002
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,634
665
123
6
0
303,178
1
L
Danzaburou
10,966
577
86
5
0
253,898
3
W
Ares
10,548
555
32
2
0
336,753
1
L
Sol
10,785
568
81
4
0
262,450
1
W
Baron Samedi
11,838
623
53
3
0
281,071
1
L
Horus
10,738
565
18
1
0
308,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role