Player Matchup

Cerberus
Cerberus
Chupatrusa72
Cerberus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 83L
1,602 Elo+
Solo
Scylla
Scylla
ExPluribusUnum
Scylla
Level 27
God Stats
6W - 5L
1,384 SR
Queue Stats
97W - 108L
1,595 Elo+
Solo
Medusa
Medusa
MoneyShotVIIX
Medusa
Level 13
God Stats
0W - 1L
1,474 SR
Queue Stats
20W - 30L
1,724 Elo+
Party 2
Tsukuyomi
Tsukuyomi
PlayerPierre
Tsukuyomi
Level 12
God Stats
11W - 6L
1,499 SR
Queue Stats
26W - 38L
1,736 Elo+
Party 2
Xbalanque
Xbalanque
imDeluzional
Xbalanque
Level 30
God Stats
3W - 5L
1,491 SR
Queue Stats
77W - 71L
1,515 Elo+
Solo
Team Averages
Level 22
1,469 SR
1,634 Elo+

VS

Team Averages
Level 22
1,507 SR
1,584 Elo+
Cerberus
Cerberus
BichaelBhomps
Cerberus
Level 35
God Stats
7W - 5L
1,354 SR
Queue Stats
795W - 718L
1,631 Elo+
Party 1
Chaac
Chaac
BriTTovsky97
Chaac
Level 22
God Stats
33W - 27L
1,557 SR
Queue Stats
72W - 88L
1,466 Elo+
Solo
Tiamat
Tiamat
UnholyAmbush
Tiamat
Level 26
God Stats
9W - 3L
1,825 SR
Queue Stats
165W - 97L
1,765 Elo+
Solo
Neith
Neith
leSQUARED2
Neith
Level 11
God Stats
23W - 22L
1,563 SR
Queue Stats
288W - 298L
1,512 Elo+
Party 1
Bakasura
Bakasura
sam06m21
Bakasura
Level 18
God Stats
3W - 3L
1,238 SR
Queue Stats
37W - 23L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chupatrusa72
Cerberus
10
0 / 2 / 4
6,321
452
4,143
10,440
5,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

7
0 / 3 / 0
5,229
374
1,011
3,636
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 9 / 0
5,592
399
2,148
9,510
3,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
PlayerPierre
Tsukuyomi
11
2 / 3 / 1
6,338
453
3,811
5,612
1,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
imDeluzional
Xbalanque
11
2 / 4 / 1
6,839
489
6,828
11,438
3,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BichaelBhomps
Cerberus
12
5 / 0 / 3
8,104
579
5,664
9,855
6,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 3 / 6
8,282
592
8,787
11,386
10,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
18
11 / 0 / 1
10,756
768
9,328
4,923
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
13
0 / 0 / 2
7,581
542
1,534
2,413
700
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
sam06m21
Bakasura
14
1 / 2 / 4
8,150
582
5,520
8,521
3,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
21
21
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BichaelBhomps
Cerberus
5
0
3
6.5
W
4
3
6
2.33
L
Cerberus
Chupatrusa72
Cerberus
0
2
4
1
L
0
3
0
0
L
1
9
0
0.11
L
Tsukuyomi
PlayerPierre
Tsukuyomi
2
3
1
0.83
W
Tiamat
11
0
1
11.5
L
Xbalanque
imDeluzional
Xbalanque
2
4
1
0.63
W
Neith
0
0
2
1
W
Bakasura
sam06m21
Bakasura
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,941
Damage
30,833
40,636
Taken
37,098
14,468
Mitigated
24,733
9,724
Healing
16,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BichaelBhomps
Cerberus
5,664
167
168
3,439
9,855
6,110
555
1,578
8,277
25,653
0
W
8,787
1,822
0
4,874
11,386
10,572
3,126
1,790
9,556
0
41,423
L
Cerberus
Chupatrusa72
Cerberus
4,143
210
0
3,474
10,440
5,166
0
2,964
7,233
29,111
0
L
1,011
410
0
1,000
3,636
927
0
1,144
2,392
14,214
0
L
2,148
1,320
0
657
9,510
3,523
450
5,346
4,094
0
21,594
L
Tsukuyomi
PlayerPierre
Tsukuyomi
3,811
932
0
1,135
5,612
1,707
0
1,774
3,645
0
22,394
W
Tiamat
9,328
1,772
0
2,776
4,923
3,560
822
651
4,212
76,641
0
L
Xbalanque
imDeluzional
Xbalanque
6,828
3,593
0
3,458
11,438
3,145
507
3,764
7,469
0
35,427
W
Neith
1,534
996
0
1,310
2,413
700
2,446
96
2,317
0
42,031
W
Bakasura
sam06m21
Bakasura
5,520
4,160
0
3,726
8,521
3,791
13
905
7,582
0
49,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,319
Gold Earned
42,873
257
Minions Killed
480
0
Camps Cleared
0
1,086,661
Distance Traveled
1,430,470
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,104
579
34
2
0
281,720
2
W
Chaac
8,282
592
84
6
0
285,098
3
L
Cerberus
6,321
452
71
5
0
239,481
1
L
Scylla
5,229
374
33
2
0
99,224
0
L
Medusa
5,592
399
38
3
0
211,121
0
L
Tsukuyomi
6,338
453
44
3
0
261,656
0
W
Tiamat
10,756
768
159
11
0
287,805
0
L
Xbalanque
6,839
489
71
5
0
275,179
2
W
Neith
7,581
542
99
7
0
257,298
0
W
Bakasura
8,150
582
104
7
0
318,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role