Player Matchup

Apollo
Apollo
Boogs5955
Apollo
Level 49
God Stats
2W - 2L
1,617 SR
Queue Stats
67W - 113L
1,391 Elo+
Party 4
Tiamat
Tiamat
DoraorDiego
Tiamat
Level 57
God Stats
17W - 13L
1,543 SR
Queue Stats
577W - 498L
1,431 Elo+
Party 3
Amaterasu
Amaterasu
F1uffx
Amaterasu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Khepri
Khepri
Giroshie
Khepri
Level 47
God Stats
7W - 7L
1,500 SR
Queue Stats
549W - 526L
1,433 Elo+
Party 3
Scylla
Scylla
P3bs
Scylla
Level 28
God Stats
3W - 7L
1,274 SR
Queue Stats
27W - 60L
1,283 Elo+
Party 4
Team Averages
Level 42
1,487 SR
1,408 Elo+

VS

Team Averages
Level 69
1,549 SR
1,403 Elo+
Bellona
Bellona
Band1co0t972
Bellona
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
259W - 243L
1,327 Elo+
Party 2
Nemesis
Nemesis
Smocking97One
Nemesis
Level 13
God Stats
59W - 63L
1,466 SR
Queue Stats
275W - 286L
1,297 Elo+
Party 2
Ares
Ares
Yngchildsupport
Ares
Level 108
God Stats
2W - 0L
1,709 SR
Queue Stats
186W - 192L
1,397 Elo+
Party 1
Vulcan
Vulcan
got72Allergies
Vulcan
Level 94
God Stats
6W - 5L
1,611 SR
Queue Stats
274W - 249L
1,622 Elo+
Solo
Skadi
Skadi
tablesalt178
Skadi
Level 23
God Stats
13W - 11L
1,459 SR
Queue Stats
64W - 84L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Boogs5955
Apollo
14
3 / 5 / 3
8,783
488
8,892
15,529
5,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
17
5 / 6 / 0
10,485
583
11,420
12,729
9,738
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
F1uffx
Amaterasu
14
3 / 7 / 2
8,683
482
7,237
15,002
7,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
Giroshie
Khepri
12
3 / 8 / 2
8,144
452
3,621
14,932
8,824
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
P3bs
Scylla
14
1 / 7 / 2
8,231
457
3,553
12,703
3,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Band1co0t972
Bellona
15
5 / 4 / 6
10,294
572
10,454
13,696
7,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
16
8 / 3 / 6
10,665
593
8,543
12,005
4,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
4 / 3 / 7
9,257
514
4,579
15,709
8,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

17
10 / 1 / 1
11,252
625
14,735
8,286
3,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 4 / 7
9,621
535
12,569
10,810
3,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
15
Kills
33
33
Deaths
15
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bellona
Band1co0t972
Bellona
5
4
6
2
L
Apollo
Boogs5955
Apollo
3
5
3
0.9
L
Tiamat
5
6
0
0.83
L
Amaterasu
F1uffx
Amaterasu
3
7
2
0.57
L
Khepri
Giroshie
Khepri
3
8
2
0.5
L
Scylla
P3bs
Scylla
1
7
2
0.29
W
Nemesis
8
3
6
3.67
W
4
3
7
2.5
W
10
1
1
10.5
W
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,723
Damage
50,880
70,895
Taken
60,506
35,562
Mitigated
27,206
17,316
Healing
17,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Band1co0t972
Bellona
10,454
5,223
0
3,108
13,696
7,755
729
3,814
9,689
0
46,396
L
Apollo
Boogs5955
Apollo
8,892
5,971
0
5,401
15,529
5,598
872
3,634
11,807
0
57,132
L
Tiamat
11,420
1,860
0
3,026
12,729
9,738
48
7,228
5,183
73,836
0
L
Amaterasu
F1uffx
Amaterasu
7,237
3,580
0
4,745
15,002
7,717
0
535
14,435
0
35,694
L
Khepri
Giroshie
Khepri
3,621
531
0
1,195
14,932
8,824
494
5,210
9,588
23,982
0
L
Scylla
P3bs
Scylla
3,553
0
0
2,949
12,703
3,685
236
2,059
10,568
46,457
0
W
Nemesis
8,543
5,036
0
3,957
12,005
4,922
165
3,777
8,192
0
55,695
W
4,579
403
415
4,867
15,709
8,055
1,029
2,227
13,482
43,347
0
W
14,735
4,493
0
2,735
8,286
3,004
0
5,560
2,684
69,086
0
W
12,569
7,817
0
2,511
10,810
3,470
2,030
2,905
7,865
0
66,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,326
Gold Earned
51,089
450
Minions Killed
510
0
Camps Cleared
0
1,622,021
Distance Traveled
1,734,869
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,294
572
105
6
0
306,454
1
L
Apollo
8,783
488
107
6
0
328,045
3
L
Tiamat
10,485
583
155
9
0
290,341
5
L
Amaterasu
8,683
482
74
4
0
351,981
1
L
Khepri
8,144
452
26
1
0
329,258
1
L
Scylla
8,231
457
88
5
0
322,396
0
W
Nemesis
10,665
593
104
6
0
414,567
2
W
Ares
9,257
514
53
3
0
321,842
1
W
Vulcan
11,252
625
148
8
0
375,225
2
W
Skadi
9,621
535
100
6
0
316,781
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role