Player Matchup

Thoth
Thoth
Gold I
GxxG
Thoth
Gold I
Level 159
God Stats
7W - 13L
1,275 SR
Queue Stats
266W - 273L
1,609 MMR
Solo
Danzaburou
Danzaburou
Gold II
LittleBattosai
Danzaburou
Gold II
Level 160
God Stats
13W - 5L
1,715 SR
Queue Stats
88W - 86L
1,586 MMR
Solo
Tyr
Tyr
Gold III
MythILoveYou
Tyr
Gold III
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 73L
1,815 MMR
Party 2
Sylvanus
Sylvanus
Gold I
Xarhedownhi
Sylvanus
Gold I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Gold I
xfjsdljlksdf
Chang'e
Gold I
Level 159
God Stats
52W - 37L
1,719 SR
Queue Stats
704W - 690L
1,574 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,542 SR
1,617 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,430 SR
1,613 MMR
Thor
Thor
Silver I
Mosёy
Thor
Silver I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,597 MMR
Solo
King Arthur
King Arthur
Gold II
Ragomahusod
King Arthur
Gold II
Level 114
God Stats
9W - 10L
1,298 SR
Queue Stats
225W - 219L
1,598 MMR
Solo
Apollo
Apollo
Gold II
Zoompha
Apollo
Gold II
Level 151
God Stats
3W - 7L
1,326 SR
Queue Stats
160W - 153L
1,593 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
ciflielbezi
Kuzenbo
Gold III
Level 144
God Stats
1W - 1L
1,497 SR
Queue Stats
42W - 41L
1,726 MMR
Party 1
Scylla
Scylla
Silver I
dragonfurykrs
Scylla
Silver I
Level 145
God Stats
0W - 1L
1,529 SR
Queue Stats
38W - 33L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
GxxG
Thoth
18
4 / 4 / 8
12,892
561
15,518
10,179
3,514
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
LittleBattosai
Danzaburou
20
5 / 0 / 7
15,861
690
19,882
19,666
10,438
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
13 / 3 / 7
15,151
659
21,856
26,213
26,238
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
Xarhedownhi
Sylvanus
15
2 / 7 / 12
11,733
510
11,000
22,842
21,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
xfjsdljlksdf
Chang'e
20
8 / 3 / 6
13,747
598
15,165
18,496
7,041
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
AthenaTiamatTsukuyomiSetAphrodite

VS

Bans
NemesisGebAnhurSobekFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Mosёy
Thor
17
4 / 5 / 7
10,637
462
8,286
18,255
6,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Ragomahusod
King Arthur
17
3 / 10 / 1
11,211
487
9,904
26,520
20,079
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Apollo
Zoompha
Apollo
19
5 / 6 / 3
11,764
511
10,721
22,525
9,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
ciflielbezi
Kuzenbo
17
4 / 3 / 8
11,130
484
11,962
19,427
24,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 8 / 7
9,958
433
11,253
15,286
5,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
43
32
Kills
17
17
Deaths
32
40
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Thoth
GxxG
Thoth
4
4
8
2
W
Danzaburou
LittleBattosai
Danzaburou
5
0
7
8.5
L
Thor
Mosёy
Thor
4
5
7
1.5
W
13
3
7
5.5
L
King Arthur
Ragomahusod
King Arthur
3
10
1
0.35
W
Sylvanus
Xarhedownhi
Sylvanus
2
7
12
1.14
L
Apollo
Zoompha
Apollo
5
6
3
1.08
L
Kuzenbo
ciflielbezi
Kuzenbo
4
3
8
2.67
L
1
8
7
0.56
W
Chang'e
xfjsdljlksdf
Chang'e
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,421
Damage
52,126
97,396
Taken
102,013
68,453
Mitigated
66,199
55,306
Healing
25,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
GxxG
Thoth
15,518
402
150
1,857
10,179
3,514
1,986
3,037
7,053
84,581
0
W
Danzaburou
LittleBattosai
Danzaburou
19,882
9,213
0
14,029
19,666
10,438
7,204
4,794
14,750
0
162,307
L
Thor
Mosёy
Thor
8,286
3,148
0
3,352
18,255
6,786
0
9,599
8,656
0
59,882
W
21,856
4,979
0
11,692
26,213
26,238
2,322
5,257
20,754
0
106,501
L
King Arthur
Ragomahusod
King Arthur
9,904
2,016
0
7,327
26,520
20,079
0
9,450
17,070
0
62,052
W
Sylvanus
Xarhedownhi
Sylvanus
11,000
2,046
4,288
9,170
22,842
21,222
604
6,685
15,977
23,551
0
L
Apollo
Zoompha
Apollo
10,721
7,933
0
9,918
22,525
9,342
337
8,453
14,072
0
90,787
L
Kuzenbo
ciflielbezi
Kuzenbo
11,962
4,333
0
3,703
19,427
24,254
117
6,831
12,596
36,362
0
L
11,253
771
0
1,254
15,286
5,738
0
7,499
7,787
72,987
0
W
Chang'e
xfjsdljlksdf
Chang'e
15,165
1,563
3,505
10,615
18,496
7,041
678
4,374
13,984
96,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,384
Gold Earned
54,700
687
Minions Killed
585
0
Camps Cleared
0
2,154,669
Distance Traveled
2,157,544
28
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,892
561
136
6
0
414,752
4
W
Danzaburou
15,861
690
223
10
0
419,173
10
L
Thor
10,637
462
109
5
0
437,893
5
W
Tyr
15,151
659
163
7
0
477,039
3
L
King Arthur
11,211
487
138
6
0
428,549
8
W
Sylvanus
11,733
510
23
1
0
402,427
6
L
Apollo
11,764
511
186
8
0
432,595
4
L
Kuzenbo
11,130
484
30
1
0
459,523
5
L
Scylla
9,958
433
122
5
0
398,984
6
W
Chang'e
13,747
598
142
6
0
441,278
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role