Player Matchup

Tiamat
Tiamat
Platinum V
Castrium
Tiamat
Platinum V
Level 118
God Stats
2W - 1L
1,496 SR
Queue Stats
44W - 38L
1,958 MMR
Solo
Cerberus
Cerberus
Gold I
GloRawd
Cerberus
Gold I
Level 103
God Stats
2W - 3L
1,433 SR
Queue Stats
42W - 43L
1,902 MMR
Solo
Odin
Odin
Platinum III
Wipples24
Odin
Platinum III
Level 134
God Stats
4W - 4L
1,304 SR
Queue Stats
182W - 205L
1,894 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,411 SR
1,918 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 107
1,517 SR
1,747 MMR
Chiron
Chiron
Diamond V
ChucklesFan
Chiron
Diamond V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
Devlishi
Baron Samedi
Gold II
Level 127
God Stats
0W - 2L
1,285 SR
Queue Stats
29W - 25L
1,867 MMR
Party 1
Achilles
Achilles
Gold II
TGRlM
Achilles
Gold II
Level 127
God Stats
1W - 3L
1,765 SR
Queue Stats
30W - 26L
1,873 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Castrium
Tiamat
16
6 / 1 / 11
12,094
711
14,608
10,282
8,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
GloRawd
Cerberus
14
6 / 2 / 9
12,604
741
12,350
21,700
21,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
15
7 / 1 / 11
13,162
774
6,027
18,172
16,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
CabrakanAphroditeDanzaburouHelSet

VS

Bans
ScyllaGaneshaIzanamiZeusAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
2 / 6 / 2
10,715
630
14,132
12,251
3,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Devlishi
Baron Samedi
14
2 / 7 / 2
10,511
618
10,671
11,656
4,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
TGRlM
Achilles
11
0 / 6 / 3
9,261
545
9,167
17,505
11,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
19
Kills
4
4
Deaths
19
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Castrium
Tiamat
6
1
11
11.5
L
Chiron
2
6
2
0.5
L
Baron Samedi
Devlishi
Baron Samedi
2
7
2
0.43
W
Cerberus
GloRawd
Cerberus
6
2
9
5.25
L
Achilles
TGRlM
Achilles
0
6
3
0.25
W
Odin
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,985
Damage
33,970
50,154
Taken
41,412
46,189
Mitigated
19,505
19,650
Healing
10,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Castrium
Tiamat
14,608
2,519
387
6,085
10,282
8,170
1,261
2,122
7,843
74,733
0
L
Chiron
14,132
7,455
687
2,174
12,251
3,376
321
7,572
4,427
0
56,856
L
Baron Samedi
Devlishi
Baron Samedi
10,671
595
1,069
2,171
11,656
4,306
462
8,113
3,293
39,629
0
W
Cerberus
GloRawd
Cerberus
12,350
643
0
8,937
21,700
21,526
510
4,856
16,399
33,031
0
L
Achilles
TGRlM
Achilles
9,167
3,105
0
4,636
17,505
11,823
204
11,168
5,965
0
29,142
W
Odin
6,027
1,323
0
4,241
18,172
16,493
804
3,857
13,699
393
27,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,860
Gold Earned
30,487
175
Minions Killed
195
0
Camps Cleared
0
933,973
Distance Traveled
841,357
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,094
711
96
6
0
304,503
6
L
Chiron
10,715
630
96
6
0
264,795
3
L
Baron Samedi
10,511
618
68
4
0
258,765
3
W
Cerberus
12,604
741
32
2
0
297,202
3
L
Achilles
9,261
545
31
2
0
317,797
5
W
Odin
13,162
774
47
3
0
332,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role