Player Matchup

Bakasura
Bakasura
Masters
IBlazeFlashI
Bakasura
Masters
Level 128
God Stats
4W - 3L
1,842 SR
Queue Stats
186W - 148L
2,445 MMR
Solo
Agni
Agni
Platinum IV
VivaBertaga-
Agni
Platinum IV
Level 160
God Stats
40W - 33L
1,718 SR
Queue Stats
323W - 326L
1,616 MMR
Solo
Sylvanus
Sylvanus
Gold IV
WETnapkinhhh
Sylvanus
Gold IV
Level 110
God Stats
13W - 12L
1,639 SR
Queue Stats
275W - 269L
1,379 MMR
Party 1
Fenrir
Fenrir
Gold I
ltsnojoke
Fenrir
Gold I
Level 109
God Stats
1W - 4L
1,476 SR
Queue Stats
104W - 114L
1,698 MMR
Solo
Danzaburou
Danzaburou
Gold I
xXSGT_K_398Xx
Danzaburou
Gold I
Level 104
God Stats
62W - 55L
1,718 SR
Queue Stats
253W - 244L
1,720 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 122
1,679 SR
1,772 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 100
1,631 SR
1,809 MMR
Tyr
Tyr
Diamond III
Enigma T1
Tyr
Diamond III
Level 158
God Stats
30W - 22L
1,863 SR
Queue Stats
405W - 343L
2,161 MMR
Solo
Susano
Susano
Gold III
Olv395
Susano
Gold III
Level 124
God Stats
21W - 27L
1,598 SR
Queue Stats
448W - 461L
1,567 MMR
Solo
Khepri
Khepri
Bronze III
clayton_MLT69
Khepri
Bronze III
Level 66
God Stats
3W - 3L
1,617 SR
Queue Stats
32W - 54L
1,500 MMR
Solo
Hel
Hel
Gold V
libra_947
Hel
Gold V
Level 105
God Stats
8W - 7L
1,523 SR
Queue Stats
459W - 453L
1,390 MMR
Solo
Ullr
Ullr
Diamond II
sоrrу
Ullr
Diamond II
Level 48
God Stats
3W - 3L
1,551 SR
Queue Stats
45W - 36L
2,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
IBlazeFlashI
Bakasura
20
3 / 6 / 3
15,605
578
22,597
32,981
29,222
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 5 / 1
11,145
413
8,849
11,907
5,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
WETnapkinhhh
Sylvanus
17
1 / 5 / 7
11,465
425
10,640
24,996
30,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
ltsnojoke
Fenrir
17
1 / 5 / 6
10,705
396
6,644
20,672
13,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
xXSGT_K_398Xx
Danzaburou
20
2 / 4 / 4
13,675
506
23,416
24,751
12,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
SetChang'eAphroditeTiamatNemesis

VS

Bans
AthenaGaneshaTsukuyomiCerberusPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 11
16,413
608
21,313
26,818
34,341
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Susano
Olv395
Susano
20
2 / 3 / 7
13,988
518
11,971
21,925
9,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
0 / 1 / 15
12,680
470
7,490
19,123
18,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
4 / 0 / 8
13,680
507
13,442
13,824
6,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
sоrrу
Ullr
20
10 / 4 / 5
15,899
589
34,315
33,200
17,650
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
71
9
Kills
25
25
Deaths
9
21
Assists
46
Player
Kills
Deaths
Assists
KDA
W
9
1
11
14.5
L
Bakasura
IBlazeFlashI
Bakasura
3
6
3
0.75
W
Susano
Olv395
Susano
2
3
7
1.83
L
2
5
1
0.5
L
Sylvanus
WETnapkinhhh
Sylvanus
1
5
7
0.9
W
0
1
15
7.5
W
4
0
8
8
L
Fenrir
ltsnojoke
Fenrir
1
5
6
0.8
W
Ullr
sоrrу
Ullr
10
4
5
3.13
L
Danzaburou
xXSGT_K_398Xx
Danzaburou
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,146
Damage
88,531
115,307
Taken
114,890
90,675
Mitigated
86,642
35,806
Healing
71,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,313
2,760
0
12,434
26,818
34,341
6,351
5,076
19,857
0
125,822
L
Bakasura
IBlazeFlashI
Bakasura
22,597
9,800
0
5,297
32,981
29,222
804
3,117
29,864
22,639
59,398
W
Susano
Olv395
Susano
11,971
1,896
0
8,847
21,925
9,956
0
4,222
16,588
0
111,964
L
8,849
571
0
815
11,907
5,513
0
2,238
9,669
87,726
0
L
Sylvanus
WETnapkinhhh
Sylvanus
10,640
2,010
4,923
8,140
24,996
30,103
0
8,236
16,760
37,597
0
W
7,490
802
1,846
7,401
19,123
18,418
1,211
6,859
11,433
33,267
0
W
13,442
723
15,622
10,842
13,824
6,277
1,181
5,445
7,959
115,796
0
L
Fenrir
ltsnojoke
Fenrir
6,644
931
0
7,242
20,672
13,208
0
4,042
16,630
0
69,704
W
Ullr
sоrrу
Ullr
34,315
25,875
0
14,153
33,200
17,650
2,840
4,788
27,371
0
157,969
L
Danzaburou
xXSGT_K_398Xx
Danzaburou
23,416
12,458
0
9,389
24,751
12,629
0
3,299
21,452
0
117,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,595
Gold Earned
72,660
682
Minions Killed
856
0
Camps Cleared
0
2,181,104
Distance Traveled
2,623,496
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
16,413
608
207
8
0
539,254
1
L
Bakasura
15,605
578
182
7
0
521,241
0
W
Susano
13,988
518
177
7
0
570,262
5
L
Agni
11,145
413
157
6
0
415,623
6
L
Sylvanus
11,465
425
32
1
0
382,067
4
W
Khepri
12,680
470
63
2
0
522,680
4
W
Hel
13,680
507
205
8
0
514,485
3
L
Fenrir
10,705
396
116
4
0
441,057
4
W
Ullr
15,899
589
204
8
0
476,815
2
L
Danzaburou
13,675
506
195
7
0
421,116
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role