Player Matchup

Chaac
Chaac
Am8zinq
Chaac
Level 15
God Stats
2W - 1L
1,762 SR
Queue Stats
22W - 20L
1,511 Elo+
Solo
Apollo
Apollo
TaroxBlessed
Apollo
Level 24
God Stats
3W - 5L
1,350 SR
Queue Stats
53W - 51L
1,450 Elo+
Solo
Discordia
Discordia
TheDeathHurts
Discordia
Level 26
God Stats
34W - 28L
1,555 SR
Queue Stats
534W - 563L
1,500 Elo+
Solo
Ares
Ares
gamerashow
Ares
Level 5
God Stats
1W - 1L
1,499 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Osiris
Osiris
miffow
Osiris
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 35
1,533 SR
1,492 Elo+

VS

Team Averages
Level 20
1,567 SR
1,515 Elo+
Ares
Ares
Ant0ni00022
Ares
Level 14
God Stats
8W - 8L
1,500 SR
Queue Stats
71W - 66L
1,421 Elo+
Solo
Tyr
Tyr
Chupatrusa72
Tyr
Level 28
God Stats
17W - 8L
1,729 SR
Queue Stats
104W - 83L
1,616 Elo+
Solo
Anubis
Anubis
GETTALIF3
Anubis
Level 10
God Stats
0W - 1L
1,564 SR
Queue Stats
1W - 3L
1,517 Elo+
Solo
Medusa
Medusa
Monarchius
Medusa
Level 19
God Stats
101W - 109L
1,323 SR
Queue Stats
323W - 386L
1,374 Elo+
Solo
Da Ji
Da Ji
Tr4kZz
Da Ji
Level 29
God Stats
4W - 3L
1,719 SR
Queue Stats
180W - 173L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Am8zinq
Chaac
14
1 / 3 / 1
8,554
570
6,774
9,443
9,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
14
3 / 2 / 5
8,658
577
5,777
7,612
2,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
TheDeathHurts
Discordia
13
4 / 5 / 5
8,744
583
7,880
7,806
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 2 / 5
8,248
550
2,410
9,553
7,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
miffow
Osiris
16
11 / 2 / 3
10,124
675
13,679
13,028
7,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 4
6,273
418
3,782
9,847
7,433
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

13
4 / 1 / 2
8,531
569
7,295
11,790
5,471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
GETTALIF3
Anubis
12
1 / 8 / 3
6,696
446
5,431
10,490
4,618
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
Monarchius
Medusa
13
2 / 4 / 2
8,077
538
3,356
6,936
1,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Da Ji
Tr4kZz
Da Ji
14
7 / 3 / 1
8,434
562
5,775
12,068
4,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
21
Kills
14
14
Deaths
21
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
Am8zinq
Chaac
1
3
1
0.5
L
0
5
4
0.4
L
4
1
2
5
L
Anubis
GETTALIF3
Anubis
1
8
3
0.31
L
Medusa
Monarchius
Medusa
2
4
2
0.75
W
Apollo
3
2
5
2.75
W
Discordia
TheDeathHurts
Discordia
4
5
5
1.3
L
Da Ji
Tr4kZz
Da Ji
7
3
1
2.5
W
2
2
5
2.25
W
Osiris
miffow
Osiris
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,520
Damage
25,639
47,442
Taken
51,131
29,570
Mitigated
23,905
10,418
Healing
11,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Am8zinq
Chaac
6,774
1,819
0
3,005
9,443
9,561
72
604
8,839
0
51,450
L
3,782
538
0
884
9,847
7,433
191
1,232
8,613
13,125
0
L
7,295
1,870
0
5,866
11,790
5,471
96
344
10,968
0
41,736
L
Anubis
GETTALIF3
Anubis
5,431
303
508
2,929
10,490
4,618
287
4,355
5,718
30,880
0
L
Medusa
Monarchius
Medusa
3,356
1,427
0
583
6,936
1,878
0
620
6,316
0
43,915
W
Apollo
5,777
3,084
0
844
7,612
2,834
753
1,273
6,339
0
54,235
W
Discordia
TheDeathHurts
Discordia
7,880
765
0
1,236
7,806
2,321
771
2,623
5,183
38,005
0
L
Da Ji
Tr4kZz
Da Ji
5,775
1,228
0
559
12,068
4,505
0
3,173
8,751
0
50,399
W
2,410
174
0
1,394
9,553
7,279
1,007
2,139
7,414
27,189
0
W
Osiris
miffow
Osiris
13,679
7,784
0
3,939
13,028
7,575
1,530
2,574
10,454
0
72,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,328
Gold Earned
38,011
408
Minions Killed
343
0
Camps Cleared
0
1,391,556
Distance Traveled
1,301,538
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,554
570
104
7
0
305,695
0
L
Ares
6,273
418
29
2
0
284,614
1
L
Tyr
8,531
569
88
6
0
239,292
1
L
Anubis
6,696
446
52
3
0
246,293
2
L
Medusa
8,077
538
82
5
0
245,333
3
W
Apollo
8,658
577
93
6
0
282,721
2
W
Discordia
8,744
583
73
5
0
229,154
2
L
Da Ji
8,434
562
92
6
0
286,006
1
W
Ares
8,248
550
35
2
0
258,836
0
W
Osiris
10,124
675
103
7
0
315,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role