Player Matchup

Loki
Loki
AnOnymus90s_-_
Loki
Level 22
God Stats
11W - 10L
1,509 SR
Queue Stats
86W - 123L
1,350 Elo+
Party 2
Bellona
Bellona
LUCHO R4D1K
Bellona
Level 32
God Stats
13W - 14L
1,584 SR
Queue Stats
121W - 184L
1,394 Elo+
Party 2
Izanami
Izanami
LeoNardo12
Izanami
Level 17
God Stats
9W - 15L
1,400 SR
Queue Stats
49W - 72L
1,391 Elo+
Party 2
Tiamat
Tiamat
alex_sello15
Tiamat
Level 50
God Stats
10W - 12L
1,471 SR
Queue Stats
66W - 126L
1,371 Elo+
Party 2
Jormungandr
Jormungandr
demons_ariel
Jormungandr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 32L
1,626 Elo+
Party 2
Team Averages
Level 27
1,493 SR
1,426 Elo+

VS

Team Averages
Level 25
1,554 SR
1,439 Elo+
Yemoja
Yemoja
SereiaSiliconada
Yemoja
Level 14
God Stats
0W - 2L
1,852 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Bellona
Bellona
Snormy
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 94L
1,419 Elo+
Party 3
Ao Kuang
Ao Kuang
Triss05
Ao Kuang
Level 29
God Stats
30W - 44L
1,483 SR
Queue Stats
62W - 90L
1,420 Elo+
Party 3
Zeus
Zeus
XuruPita1912
Zeus
Level 26
God Stats
15W - 17L
1,435 SR
Queue Stats
70W - 84L
1,354 Elo+
Party 1
Nemesis
Nemesis
raazan
Nemesis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 4
11,855
515
6,245
12,158
5,403
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
LUCHO R4D1K
Bellona
17
6 / 3 / 6
10,951
476
10,673
16,439
11,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
LeoNardo12
Izanami
17
9 / 4 / 2
11,437
497
12,290
13,423
6,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
18
5 / 3 / 6
11,754
511
13,715
12,247
9,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
demons_ariel
Jormungandr
16
1 / 2 / 9
9,875
429
6,414
11,008
7,893
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
7,058
307
1,782
10,637
5,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
Snormy
Bellona
11
1 / 3 / 2
7,845
341
4,560
8,679
6,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
Triss05
Ao Kuang
13
2 / 5 / 4
9,253
402
8,402
18,328
5,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 7 / 2
9,386
408
12,048
13,146
4,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
raazan
Nemesis
19
7 / 2 / 3
12,356
537
13,456
19,605
9,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
23
Kills
14
14
Deaths
23
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
W
Bellona
LUCHO R4D1K
Bellona
6
3
6
3
W
Izanami
LeoNardo12
Izanami
9
4
2
2.5
L
0
6
1
0.08
L
Bellona
Snormy
Bellona
1
3
2
0.67
L
Ao Kuang
Triss05
Ao Kuang
2
5
4
0.8
L
4
7
2
0.71
W
Tiamat
5
3
6
2.67
W
Jormungandr
demons_ariel
Jormungandr
1
2
9
2.75
L
Nemesis
raazan
Nemesis
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,337
Damage
40,248
65,275
Taken
70,395
40,606
Mitigated
31,627
14,323
Healing
18,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,245
1,698
0
781
12,158
5,403
1,268
1,861
10,297
0
97,634
W
Bellona
LUCHO R4D1K
Bellona
10,673
2,515
402
4,292
16,439
11,415
1,818
2,541
13,898
0
42,605
W
Izanami
LeoNardo12
Izanami
12,290
8,698
0
1,593
13,423
6,127
3,266
6,331
7,092
0
80,488
L
1,782
306
1,388
1,004
10,637
5,774
0
3,181
7,418
13,104
0
L
Bellona
Snormy
Bellona
4,560
1,915
0
2,246
8,679
6,358
0
0
8,479
0
21,222
L
Ao Kuang
Triss05
Ao Kuang
8,402
1,791
342
5,649
18,328
5,274
0
5,261
12,891
29,373
0
L
12,048
1,840
0
1,191
13,146
4,474
0
6,029
6,509
44,272
0
W
Tiamat
13,715
1,704
132
5,267
12,247
9,768
1,898
5,468
6,779
73,056
0
W
Jormungandr
demons_ariel
Jormungandr
6,414
1,948
195
1,661
11,008
7,893
881
6,031
4,977
28,269
0
L
Nemesis
raazan
Nemesis
13,456
5,056
0
6,241
19,605
9,747
0
4,870
14,569
0
82,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,872
Gold Earned
45,898
527
Minions Killed
316
0
Camps Cleared
0
2,039,399
Distance Traveled
1,574,598
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,855
515
152
7
0
467,671
0
W
Bellona
10,951
476
66
3
0
401,827
0
W
Izanami
11,437
497
133
6
0
409,560
0
L
Yemoja
7,058
307
18
1
0
216,384
1
L
Bellona
7,845
341
38
2
0
210,844
1
L
Ao Kuang
9,253
402
51
2
0
362,215
2
L
Zeus
9,386
408
63
3
0
362,422
1
W
Tiamat
11,754
511
136
6
0
403,229
0
W
Jormungandr
9,875
429
40
2
0
357,112
0
L
Nemesis
12,356
537
146
6
0
422,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role