Player Matchup

Artio
Artio
KalosianParadox
Artio
Level 143
God Stats
11W - 19L
1,428 SR
Queue Stats
100W - 103L
1,608 Elo+
Party 1
Bacchus
Bacchus
Legoboy111
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,651 Elo+
Party 1
Neith
Neith
ThiccVicc
Neith
Level 41
God Stats
9W - 10L
1,748 SR
Queue Stats
548W - 524L
1,629 Elo+
Solo
Scylla
Scylla
Zennerex
Scylla
Level 123
God Stats
3W - 3L
1,724 SR
Queue Stats
65W - 58L
1,637 Elo+
Party 1
Thanatos
Thanatos
fluffachu
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 92
1,580 SR
1,605 Elo+

VS

Team Averages
Level 57
1,610 SR
1,633 Elo+
Khepri
Khepri
MLNeverBroken
Khepri
Level 122
God Stats
1W - 1L
1,266 SR
Queue Stats
9W - 7L
1,560 Elo+
Party 2
Guan Yu
Guan Yu
PeakyBlindr
Guan Yu
Level 49
God Stats
3W - 7L
1,527 SR
Queue Stats
193W - 174L
1,511 Elo+
Party 2
Ra
Ra
Syntacks
Ra
Level 28
God Stats
4W - 0L
1,730 SR
Queue Stats
77W - 16L
1,807 Elo+
Party 3
Rama
Rama
SyrupGulper83
Rama
Level 41
God Stats
4W - 2L
1,829 SR
Queue Stats
217W - 73L
1,810 Elo+
Party 3
Fenrir
Fenrir
pufpuf1602
Fenrir
Level 45
God Stats
7W - 4L
1,698 SR
Queue Stats
15W - 19L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,719
480
3,719
13,369
6,880
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
Legoboy111
Bacchus
9
1 / 1 / 3
6,092
435
4,330
7,625
5,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
ThiccVicc
Neith
11
2 / 5 / 3
6,712
479
6,366
8,852
2,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Zennerex
Scylla
12
2 / 2 / 1
6,927
495
5,334
5,479
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
fluffachu
Thanatos
12
2 / 5 / 4
7,353
525
5,373
9,360
3,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
6,808
486
1,822
4,644
2,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
PeakyBlindr
Guan Yu
13
2 / 1 / 2
7,563
540
3,994
6,866
3,164
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
7 / 1 / 1
9,773
698
11,357
8,158
3,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
7 / 2 / 0
9,120
651
9,123
12,021
4,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
pufpuf1602
Fenrir
10
0 / 3 / 2
5,920
423
2,248
7,631
2,323
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
7
Kills
16
16
Deaths
7
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Bacchus
Legoboy111
Bacchus
1
1
3
2.5
W
0
0
5
2.5
W
Guan Yu
PeakyBlindr
Guan Yu
2
1
2
3
W
7
1
1
7.5
W
7
2
0
3.5
L
Neith
ThiccVicc
Neith
2
5
3
0.7
L
Scylla
Zennerex
Scylla
2
2
1
1.25
L
Thanatos
fluffachu
Thanatos
2
5
4
0.8
W
Fenrir
pufpuf1602
Fenrir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,122
Damage
28,544
44,685
Taken
39,320
18,650
Mitigated
15,101
18,605
Healing
15,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,719
429
0
7,102
13,369
6,880
0
6,639
6,390
44,977
0
L
Bacchus
Legoboy111
Bacchus
4,330
685
0
3,545
7,625
5,106
0
987
6,638
15,852
0
W
1,822
56
0
810
4,644
2,343
0
2,568
1,956
23,178
0
W
Guan Yu
PeakyBlindr
Guan Yu
3,994
57
60
1,160
6,866
3,164
0
3,217
3,407
0
48,484
W
11,357
2,057
280
4,368
8,158
3,120
240
3,340
4,794
73,465
0
W
9,123
7,945
0
7,035
12,021
4,151
0
1,713
10,308
0
71,416
L
Neith
ThiccVicc
Neith
6,366
3,305
0
1,794
8,852
2,348
0
490
8,362
0
42,628
L
Scylla
Zennerex
Scylla
5,334
476
0
1,016
5,479
1,293
0
1,080
4,393
44,512
0
L
Thanatos
fluffachu
Thanatos
5,373
898
0
5,148
9,360
3,023
0
3,527
5,723
0
37,663
W
Fenrir
pufpuf1602
Fenrir
2,248
393
0
1,865
7,631
2,323
638
2,103
5,472
0
24,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,803
Gold Earned
39,184
343
Minions Killed
483
0
Camps Cleared
0
1,395,012
Distance Traveled
1,394,860
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,719
480
88
6
0
293,783
1
L
Bacchus
6,092
435
23
2
0
282,273
2
W
Khepri
6,808
486
34
2
0
298,392
5
W
Guan Yu
7,563
540
102
7
0
297,522
4
W
Ra
9,773
698
166
12
0
286,841
1
W
Rama
9,120
651
139
10
0
216,320
1
L
Neith
6,712
479
80
6
0
264,063
3
L
Scylla
6,927
495
79
6
0
275,126
3
L
Thanatos
7,353
525
73
5
0
279,767
7
W
Fenrir
5,920
423
42
3
0
295,785
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role