Player Matchup

Ares
Ares
Mastuh4Shot
Ares
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Oncedan
Merlin
Level 106
God Stats
32W - 43L
1,579 SR
Queue Stats
1,195W - 1,087L
1,751 Elo+
Solo
Ullr
Ullr
zPainn
Ullr
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,751 Elo+
Party 2
Team Averages
Level 108
1,526 SR
1,667 Elo+

VS

Team Averages
Level 98
1,622 SR
1,804 Elo+
Fenrir
Fenrir
AGodOfKings
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
LordFarquhaad
Cupid
Level 67
God Stats
13W - 5L
1,637 SR
Queue Stats
20W - 9L
1,956 Elo+
Party 1
Cthulhu
Cthulhu
SpaceD_MaN420
Cthulhu
Level 73
God Stats
1W - 1L
1,729 SR
Queue Stats
20W - 13L
1,956 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 9
8,744
795
4,743
10,474
9,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Oncedan
Merlin
11
2 / 3 / 10
7,803
709
6,993
5,319
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
zPainn
Ullr
13
10 / 2 / 5
9,470
861
12,519
6,706
3,125
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 5 / 2
7,698
700
4,431
7,474
3,206
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 5 / 4
8,003
728
5,676
9,342
3,101
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
11
2 / 5 / 3
7,545
686
6,383
12,969
9,070
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
15
Kills
7
7
Deaths
15
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
5
2
0.8
L
2
5
4
0.8
W
3
2
9
3.75
W
Merlin
Oncedan
Merlin
2
3
10
2.33
L
Cthulhu
2
5
3
0.7
W
Ullr
zPainn
Ullr
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,255
Damage
16,490
22,499
Taken
29,785
14,796
Mitigated
15,377
3,167
Healing
4,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,431
1,206
0
922
7,474
3,206
0
1,997
5,477
0
23,266
L
5,676
3,530
58
2,491
9,342
3,101
0
5,336
4,006
0
26,910
W
4,743
385
0
2,083
10,474
9,793
0
1,804
8,670
15,340
0
W
Merlin
Oncedan
Merlin
6,993
488
0
384
5,319
1,878
347
2,147
3,172
29,935
0
L
Cthulhu
6,383
324
34
1,178
12,969
9,070
0
4,514
8,455
18,074
0
W
Ullr
zPainn
Ullr
12,519
6,429
0
700
6,706
3,125
774
2,476
4,230
0
39,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,017
Gold Earned
23,246
133
Minions Killed
108
0
Camps Cleared
0
589,062
Distance Traveled
594,926
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,698
700
31
3
0
220,127
8
L
Cupid
8,003
728
55
5
0
180,665
0
W
Ares
8,744
795
16
1
0
213,212
4
W
Merlin
7,803
709
45
4
0
181,990
1
L
Cthulhu
7,545
686
22
2
0
194,134
0
W
Ullr
9,470
861
72
7
0
193,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role