Player Matchup

Nemesis
Nemesis
Ant0ni00022
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 66L
1,518 Elo+
Solo
Scylla
Scylla
Enderbro1992
Scylla
Level 7
God Stats
5W - 12L
1,500 SR
Queue Stats
732W - 824L
1,529 Elo+
Party 2
Neith
Neith
Palor
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
WolframOmega
Cthulhu
Level 28
God Stats
2W - 3L
1,477 SR
Queue Stats
5W - 5L
1,503 Elo+
Party 3
Chaac
Chaac
c00lsroybro
Chaac
Level 42
God Stats
57W - 59L
1,645 SR
Queue Stats
924W - 1,047L
1,358 Elo+
Party 2
Team Averages
Level 24
1,524 SR
1,482 Elo+

VS

Team Averages
Level 41
1,522 SR
1,519 Elo+
Chronos
Chronos
HollowinGiant
Chronos
Level 113
God Stats
1W - 1L
1,535 SR
Queue Stats
78W - 93L
1,593 Elo+
Party 1
Izanami
Izanami
Jokersmadhouse
Izanami
Level 27
God Stats
3W - 2L
1,725 SR
Queue Stats
47W - 57L
1,500 Elo+
Party 1
Athena
Athena
Nyxmore
Athena
Level 26
God Stats
1W - 0L
1,351 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 1
Horus
Horus
Scorp828
Horus
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 24L
1,500 Elo+
Party 1
Ymir
Ymir
blarpbarp
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 65L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ant0ni00022
Nemesis
19
7 / 11 / 4
12,641
468
13,465
25,727
10,335
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
19
5 / 12 / 5
12,630
468
13,785
19,135
7,597
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Palor
Neith
17
4 / 10 / 8
11,604
430
18,574
21,469
8,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
WolframOmega
Cthulhu
17
6 / 8 / 6
11,853
439
12,695
25,583
29,585
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
1 / 10 / 3
11,820
438
9,074
26,334
32,176
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
20
25 / 1 / 10
18,890
700
32,181
26,790
14,696
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
14 / 7 / 7
15,918
590
26,990
19,716
7,822
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
Nyxmore
Athena
19
7 / 10 / 18
14,519
538
11,887
26,134
16,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Horus
Scorp828
Horus
20
4 / 3 / 9
14,160
524
8,052
19,238
17,333
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
18
1 / 5 / 16
12,157
450
7,926
20,218
18,061
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
111
23
Kills
51
51
Deaths
26
26
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Ant0ni00022
Nemesis
7
11
4
0.82
L
Scylla
5
12
5
0.63
W
Chronos
25
1
10
30
W
14
7
7
2.5
W
Athena
Nyxmore
Athena
7
10
18
1.6
L
Neith
Palor
Neith
4
10
8
0.8
W
Horus
Scorp828
Horus
4
3
9
2.83
L
Cthulhu
WolframOmega
Cthulhu
6
8
6
1.13
W
Ymir
1
5
16
1.8
L
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,593
Damage
87,036
118,248
Taken
112,096
87,912
Mitigated
74,198
23,739
Healing
30,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Ant0ni00022
Nemesis
13,465
6,478
0
6,523
25,727
10,335
0
12,690
12,879
0
57,587
L
Scylla
13,785
1,778
0
1,257
19,135
7,597
651
12,106
6,815
81,255
0
W
Chronos
32,181
7,683
746
13,844
26,790
14,696
6,261
5,429
21,361
161,442
0
W
26,990
19,764
0
5,152
19,716
7,822
3,627
5,151
14,565
0
146,936
W
Athena
Nyxmore
Athena
11,887
3,324
0
1,071
26,134
16,286
1,543
8,063
18,071
53,068
0
L
Neith
Palor
Neith
18,574
9,975
0
5,868
21,469
8,219
382
11,667
9,704
0
63,698
W
Horus
Scorp828
Horus
8,052
4,503
983
5,930
19,238
17,333
1,315
1,327
17,911
0
60,245
L
Cthulhu
WolframOmega
Cthulhu
12,695
1,381
0
3,744
25,583
29,585
0
6,915
18,562
49,648
0
W
Ymir
7,926
2,819
0
3,114
20,218
18,061
543
6,905
13,313
24,684
0
L
9,074
2,978
0
6,347
26,334
32,176
236
11,627
14,497
0
71,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,548
Gold Earned
75,644
515
Minions Killed
581
0
Camps Cleared
0
2,106,133
Distance Traveled
2,584,512
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,641
468
90
3
0
465,591
0
L
Scylla
12,630
468
137
5
0
407,176
8
W
Chronos
18,890
700
228
8
0
578,969
6
W
Izanami
15,918
590
166
6
0
454,387
3
W
Athena
14,519
538
70
3
0
531,545
0
L
Neith
11,604
430
95
4
0
409,130
7
W
Horus
14,160
524
95
4
0
521,628
3
L
Cthulhu
11,853
439
65
2
0
450,440
6
W
Ymir
12,157
450
22
1
0
497,983
0
L
Chaac
11,820
438
128
5
0
373,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role