Player Matchup

Merlin
Merlin
Bedrang
Merlin
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,380 Elo+
Party 2
Loki
Loki
KenseiMa
Loki
Level 16
God Stats
1W - 1L
1,795 SR
Queue Stats
2W - 3L
1,470 Elo+
Party 2
Ah Puch
Ah Puch
MasonCraft2
Ah Puch
Level 7
God Stats
2W - 1L
1,800 SR
Queue Stats
31W - 26L
1,438 Elo+
Party 4
Chang'e
Chang'e
PandaPwner69
Chang'e
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 8L
1,898 Elo+
Party 4
Persephone
Persephone
Rainyt1ME
Persephone
Level 3
God Stats
0W - 2L
1,274 SR
Queue Stats
2W - 3L
1,470 Elo+
Party 2
Team Averages
Level 14
1,574 SR
1,531 Elo+

VS

Team Averages
Level 42
1,537 SR
1,513 Elo+
Ymir
Ymir
BragaBR7
Ymir
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 138L
1,500 Elo+
Party 1
Bellona
Bellona
Jooorjay
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,264 Elo+
Party 3
Raijin
Raijin
Krayfere
Raijin
Level 25
God Stats
2W - 1L
1,627 SR
Queue Stats
38W - 18L
1,694 Elo+
Party 3
King Arthur
King Arthur
TheBrickNose
King Arthur
Level 127
God Stats
2W - 1L
1,538 SR
Queue Stats
58W - 38L
1,664 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
wakeupbroo
Ah Muzen Cab
Level 22
God Stats
6W - 4L
1,522 SR
Queue Stats
55W - 70L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bedrang
Merlin
20
1 / 9 / 12
14,098
940
20,797
29,852
13,192
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
14
0 / 0 / 0
9,310
621
0
0
0
Ah Puch
MasonCraft2
Ah Puch
20
5 / 11 / 11
15,334
1,022
27,861
33,056
12,796
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
PandaPwner69
Chang'e
20
12 / 3 / 5
15,811
1,054
25,229
22,920
9,022
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Persephone
Rainyt1ME
Persephone
20
2 / 6 / 15
14,114
941
20,037
15,384
6,219
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

107

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
4 / 6 / 14
14,521
968
9,003
21,418
8,483
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
Jooorjay
Bellona
20
2 / 0 / 16
13,270
885
11,544
19,110
38,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
Krayfere
Raijin
20
16 / 2 / 10
16,983
1,132
29,985
16,923
6,733
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
TheBrickNose
King Arthur
20
6 / 9 / 17
14,567
971
34,497
27,868
55,623
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Muzen Cab
wakeupbroo
Ah Muzen Cab
20
1 / 3 / 12
13,824
922
11,254
17,024
6,410
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
98
20
Kills
29
29
Deaths
20
43
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bedrang
Merlin
1
9
12
0.78
W
Ymir
4
6
14
1.83
W
Bellona
Jooorjay
Bellona
2
0
16
10
L
Loki
0
0
0
0
W
Raijin
Krayfere
Raijin
16
2
10
10.5
L
Ah Puch
MasonCraft2
Ah Puch
5
11
11
0.95
L
Chang'e
PandaPwner69
Chang'e
12
3
5
4.83
L
Persephone
Rainyt1ME
Persephone
2
6
15
1.58
W
King Arthur
TheBrickNose
King Arthur
6
9
17
1.61
W
Ah Muzen Cab
wakeupbroo
Ah Muzen Cab
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,924
Damage
96,283
101,212
Taken
102,343
41,229
Mitigated
116,148
29,589
Healing
5,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bedrang
Merlin
20,797
2,178
1,616
4,881
29,852
13,192
0
9,353
20,109
63,009
0
W
Ymir
9,003
695
0
253
21,418
8,483
0
20,070
1,348
39,236
0
W
Bellona
Jooorjay
Bellona
11,544
2,817
0
835
19,110
38,899
0
17,871
1,239
0
22,927
L
Loki
0
0
0
0
0
0
0
0
0
0
0
W
Raijin
Krayfere
Raijin
29,985
373
220
1,435
16,923
6,733
0
15,816
1,035
54,790
0
L
Ah Puch
MasonCraft2
Ah Puch
27,861
1,996
0
3,856
33,056
12,796
0
15,678
16,868
66,682
0
L
Chang'e
PandaPwner69
Chang'e
25,229
3,347
10,096
6,980
22,920
9,022
0
7,452
15,125
48,185
0
L
Persephone
Rainyt1ME
Persephone
20,037
903
579
1,581
15,384
6,219
0
5,087
10,120
30,810
0
W
King Arthur
TheBrickNose
King Arthur
34,497
2,373
0
367
27,868
55,623
0
23,705
4,163
0
54,480
W
Ah Muzen Cab
wakeupbroo
Ah Muzen Cab
11,254
2,499
0
2,031
17,024
6,410
0
16,462
562
0
53,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,667
Gold Earned
73,165
308
Minions Killed
336
5
Camps Cleared
6
1,120,557
Distance Traveled
1,280,964
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,098
940
90
6
1
261,547
0
W
Ymir
14,521
968
92
6
3
226,628
0
W
Bellona
13,270
885
15
1
2
258,595
2
L
Loki
9,310
621
0
0
0
0
0
W
Raijin
16,983
1,132
80
5
0
285,865
0
L
Ah Puch
15,334
1,022
115
8
3
248,310
0
L
Chang'e
15,811
1,054
66
4
1
318,893
0
L
Persephone
14,114
941
37
2
0
291,807
0
W
King Arthur
14,567
971
36
2
0
224,403
0
W
Ah Muzen Cab
13,824
922
113
8
1
285,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role