Player Matchup

Fenrir
Fenrir
Cookst3r
Fenrir
Level 128
God Stats
7W - 4L
1,667 SR
Queue Stats
99W - 93L
1,590 Elo+
Party 3
Apollo
Apollo
Racketman
Apollo
Level 107
God Stats
1W - 1L
1,818 SR
Queue Stats
33W - 36L
1,524 Elo+
Party 3
Raijin
Raijin
RealBregg
Raijin
Level 82
God Stats
3W - 3L
1,297 SR
Queue Stats
192W - 156L
1,608 Elo+
Party 3
Bellona
Bellona
ThatsNeatBro
Bellona
Level 110
God Stats
4W - 1L
1,730 SR
Queue Stats
144W - 124L
1,652 Elo+
Party 3
Ymir
Ymir
Turtlepoo718
Ymir
Level 7
God Stats
1W - 1L
1,834 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Team Averages
Level 87
1,670 SR
1,575 Elo+

VS

Team Averages
Level 54
1,412 SR
1,459 Elo+
Tyr
Tyr
Begal1012
Tyr
Level 35
God Stats
4W - 2L
1,612 SR
Queue Stats
77W - 82L
1,554 Elo+
Party 1
Hou Yi
Hou Yi
Raivok9117
Hou Yi
Level 24
God Stats
0W - 2L
1,095 SR
Queue Stats
30W - 47L
1,338 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Spinalweaverz
Cu Chulainn
Level 128
God Stats
3W - 4L
1,617 SR
Queue Stats
247W - 208L
1,537 Elo+
Party 1
Nox
Nox
Triplefate
Nox
Level 33
God Stats
14W - 15L
1,394 SR
Queue Stats
152W - 183L
1,405 Elo+
Party 2
Cerberus
Cerberus
wickedswordsman
Cerberus
Level 51
God Stats
3W - 3L
1,344 SR
Queue Stats
108W - 114L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cookst3r
Fenrir
13
8 / 2 / 2
7,988
726
5,331
8,038
3,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
Racketman
Apollo
11
5 / 4 / 2
6,775
616
7,539
8,900
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Raijin
RealBregg
Raijin
11
3 / 4 / 7
6,987
635
4,353
5,264
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
ThatsNeatBro
Bellona
12
5 / 1 / 2
7,174
652
7,043
7,661
5,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 2 / 1
4,762
433
428
4,131
1,475
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,745
522
2,520
5,967
3,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
Raivok9117
Hou Yi
6
0 / 3 / 0
4,607
419
322
3,834
796
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
Spinalweaverz
Cu Chulainn
11
6 / 7 / 0
6,983
635
7,447
10,142
5,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
3 / 5 / 2
5,782
526
3,416
7,086
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
9
4 / 3 / 1
5,834
530
4,427
10,480
5,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
21
Kills
13
13
Deaths
21
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Fenrir
Cookst3r
Fenrir
8
2
2
4.5
W
Apollo
Racketman
Apollo
5
4
2
1.5
L
Hou Yi
Raivok9117
Hou Yi
0
3
0
0
W
Raijin
RealBregg
Raijin
3
4
7
1.63
L
Cu Chulainn
Spinalweaverz
Cu Chulainn
6
7
0
0.86
W
Bellona
ThatsNeatBro
Bellona
5
1
2
6
L
3
5
2
0.8
W
0
2
1
0.25
L
Cerberus
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,694
Damage
18,132
33,994
Taken
37,509
15,093
Mitigated
17,693
10,660
Healing
7,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,520
400
0
1,244
5,967
3,320
0
195
5,732
0
22,864
W
Fenrir
Cookst3r
Fenrir
5,331
2,563
0
2,016
8,038
3,467
998
392
7,596
0
40,174
W
Apollo
Racketman
Apollo
7,539
5,603
0
3,742
8,900
2,760
850
3,887
5,013
0
37,086
L
Hou Yi
Raivok9117
Hou Yi
322
192
0
706
3,834
796
340
0
3,834
0
12,491
W
Raijin
RealBregg
Raijin
4,353
688
0
776
5,264
1,734
654
2,342
2,922
32,879
0
L
Cu Chulainn
Spinalweaverz
Cu Chulainn
7,447
3,007
0
634
10,142
5,522
0
1,019
9,057
0
33,857
W
Bellona
ThatsNeatBro
Bellona
7,043
2,218
0
4,126
7,661
5,657
0
228
7,208
0
39,353
L
3,416
828
103
1,454
7,086
2,221
230
2,208
4,656
22,919
0
W
428
33
0
0
4,131
1,475
0
994
3,137
5,504
0
L
Cerberus
4,427
748
0
3,299
10,480
5,834
373
995
9,449
18,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,686
Gold Earned
28,951
304
Minions Killed
213
0
Camps Cleared
0
1,084,753
Distance Traveled
959,312
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,745
522
49
4
0
217,874
1
W
Fenrir
7,988
726
69
6
0
226,070
0
W
Apollo
6,775
616
68
6
0
197,478
3
L
Hou Yi
4,607
419
25
2
0
134,094
1
W
Raijin
6,987
635
67
6
0
205,058
0
L
Cu Chulainn
6,983
635
60
5
0
199,884
0
W
Bellona
7,174
652
87
8
0
228,927
4
L
Nox
5,782
526
43
4
0
218,731
3
W
Ymir
4,762
433
13
1
0
227,220
0
L
Cerberus
5,834
530
36
3
0
188,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role