Player Matchup

Janus
Janus
BloatedMonster
Janus
Level 48
God Stats
3W - 2L
1,653 SR
Queue Stats
140W - 137L
1,508 Elo+
Solo
Ymir
Ymir
Boxup_cash214
Ymir
Level 17
God Stats
6W - 13L
1,502 SR
Queue Stats
23W - 31L
1,254 Elo+
Party 3
Arachne
Arachne
Gacha1Senpai
Arachne
Level 128
God Stats
19W - 13L
1,455 SR
Queue Stats
180W - 206L
1,411 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Montygohard
Tsukuyomi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
NemoHead9137
Neith
Level 44
God Stats
24W - 29L
1,403 SR
Queue Stats
380W - 439L
1,307 Elo+
Party 3
Team Averages
Level 72
1,502 SR
1,396 Elo+

VS

Team Averages
Level 75
1,629 SR
1,539 Elo+
Loki
Loki
DIRKTROLLZ
Loki
Level 144
God Stats
7W - 6L
1,710 SR
Queue Stats
103W - 68L
1,613 Elo+
Party 1
Chaac
Chaac
PYAGunzblazing
Chaac
Level 106
God Stats
16W - 12L
1,604 SR
Queue Stats
628W - 561L
1,536 Elo+
Party 2
Danzaburou
Danzaburou
Soul-Eater153
Danzaburou
Level 22
God Stats
17W - 17L
1,496 SR
Queue Stats
190W - 209L
1,418 Elo+
Party 2
Yemoja
Yemoja
Tigersrule37
Yemoja
Level 45
God Stats
17W - 11L
1,717 SR
Queue Stats
105W - 68L
1,609 Elo+
Party 1
Merlin
Merlin
kobra396
Merlin
Level 59
God Stats
9W - 12L
1,617 SR
Queue Stats
434W - 423L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 8 / 4
12,834
535
15,730
21,276
7,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 9 / 1
9,199
383
3,882
23,299
20,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Arachne
Gacha1Senpai
Arachne
17
1 / 6 / 3
10,893
454
6,422
21,141
8,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
Montygohard
Tsukuyomi
19
4 / 7 / 2
12,419
517
24,526
22,767
15,714
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
3 / 8 / 0
10,202
425
6,672
20,726
7,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 10
13,832
576
18,386
18,565
8,111
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
8 / 2 / 9
14,164
590
19,590
26,485
28,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Soul-Eater153
Danzaburou
17
6 / 4 / 11
11,124
464
13,472
13,956
6,123
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
18
6 / 1 / 16
12,528
522
7,097
13,566
13,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
kobra396
Merlin
20
8 / 2 / 9
13,207
550
17,759
12,069
5,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
93
12
Kills
38
38
Deaths
12
10
Assists
55
Player
Kills
Deaths
Assists
KDA
L
4
8
4
0.75
L
0
9
1
0.06
W
10
3
10
5
L
Arachne
Gacha1Senpai
Arachne
1
6
3
0.42
L
Tsukuyomi
Montygohard
Tsukuyomi
4
7
2
0.71
L
3
8
0
0.38
W
8
2
9
6.25
W
Danzaburou
Soul-Eater153
Danzaburou
6
4
11
2.88
W
Yemoja
6
1
16
14
W
Merlin
kobra396
Merlin
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,232
Damage
76,304
109,209
Taken
84,641
59,963
Mitigated
62,175
26,412
Healing
40,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,730
685
312
6,087
21,276
7,740
336
5,692
15,120
75,407
0
L
3,882
64
139
1,194
23,299
20,587
1,046
4,265
18,948
33,573
0
W
18,386
6,268
0
7,419
18,565
8,111
0
3,049
15,293
0
121,856
L
Arachne
Gacha1Senpai
Arachne
6,422
3,891
0
8,350
21,141
8,199
600
4,315
16,620
0
75,275
L
Tsukuyomi
Montygohard
Tsukuyomi
24,526
6,941
0
5,890
22,767
15,714
1,006
3,657
18,722
0
89,899
L
6,672
2,566
584
3,856
20,726
7,723
2,584
5,893
14,475
0
56,553
W
19,590
3,716
0
12,866
26,485
28,203
411
3,901
22,388
0
88,563
W
Danzaburou
Soul-Eater153
Danzaburou
13,472
5,820
0
3,831
13,956
6,123
2,298
3,816
10,008
0
60,416
W
Yemoja
7,097
1,475
7,355
7,465
13,566
13,974
449
3,784
9,546
31,316
0
W
Merlin
kobra396
Merlin
17,759
1,138
0
1,531
12,069
5,764
1,304
4,168
7,619
104,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,547
Gold Earned
64,855
561
Minions Killed
656
0
Camps Cleared
0
2,109,295
Distance Traveled
2,287,996
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,834
535
144
6
0
385,442
0
L
Ymir
9,199
383
28
1
0
428,591
6
W
Loki
13,832
576
160
7
0
490,155
8
L
Arachne
10,893
454
129
5
0
447,480
5
L
Tsukuyomi
12,419
517
146
6
0
459,926
5
L
Neith
10,202
425
114
5
0
387,856
0
W
Chaac
14,164
590
186
8
0
453,550
0
W
Danzaburou
11,124
464
99
4
0
438,584
1
W
Yemoja
12,528
522
40
2
0
453,360
3
W
Merlin
13,207
550
171
7
0
452,347
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role