Player Matchup

Medusa
Medusa
FergieBoi
Medusa
Level 7
God Stats
1W - 0L
1,334 SR
Queue Stats
32W - 62L
1,401 Elo+
Party 1
Jormungandr
Jormungandr
alex_chmt
Jormungandr
Level 24
God Stats
7W - 10L
1,136 SR
Queue Stats
108W - 106L
1,223 Elo+
Solo
Tyr
Tyr
angello1996k
Tyr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
wrldin
Fenrir
Level 27
God Stats
2W - 2L
1,463 SR
Queue Stats
10W - 12L
1,106 Elo+
Solo
Zeus
Zeus
xXKINGXx4073
Zeus
Level 63
God Stats
1W - 1L
1,202 SR
Queue Stats
41W - 47L
1,380 Elo+
Party 1
Team Averages
Level 30
1,327 SR
1,322 Elo+

VS

Team Averages
Level 23
1,416 SR
1,273 Elo+
Anhur
Anhur
DJDeviL205
Anhur
Level 29
God Stats
2W - 4L
1,209 SR
Queue Stats
790W - 915L
1,416 Elo+
Solo
Hun Batz
Hun Batz
KthuluKat
Hun Batz
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 235L
1,199 Elo+
Solo
Sol
Sol
Micky_shoNoLuv
Sol
Level 18
God Stats
0W - 4L
1,336 SR
Queue Stats
16W - 32L
1,195 Elo+
Solo
Hercules
Hercules
XxjustenblowsxX
Hercules
Level 30
God Stats
2W - 2L
1,585 SR
Queue Stats
273W - 297L
1,302 Elo+
Solo
Cthulhu
Cthulhu
Zaikaen
Cthulhu
Level 29
God Stats
5W - 8L
1,452 SR
Queue Stats
74W - 95L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FergieBoi
Medusa
16
2 / 2 / 6
11,313
435
7,982
13,159
4,649
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
alex_chmt
Jormungandr
18
2 / 9 / 13
11,887
457
10,749
19,966
11,327
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

19
5 / 2 / 13
12,940
498
13,743
16,513
18,639
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
wrldin
Fenrir
20
16 / 2 / 8
13,807
531
21,251
16,231
8,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
17 / 5 / 6
14,663
564
31,218
17,121
6,732
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
16
6 / 9 / 1
11,045
425
9,553
21,753
7,328
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
KthuluKat
Hun Batz
14
3 / 9 / 6
10,134
390
8,791
24,378
9,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
6 / 7 / 2
10,746
413
9,985
12,835
4,279
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
18
2 / 6 / 4
11,126
428
13,407
23,017
22,059
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Zaikaen
Cthulhu
15
3 / 12 / 7
9,781
376
13,147
30,624
23,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
40
42
Kills
20
20
Deaths
43
46
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anhur
6
9
1
0.72
W
Medusa
FergieBoi
Medusa
2
2
6
2.5
L
Hun Batz
KthuluKat
Hun Batz
3
9
6
0.67
L
6
7
2
1
L
Hercules
2
6
4
0.67
L
Cthulhu
Zaikaen
Cthulhu
3
12
7
0.54
W
Jormungandr
alex_chmt
Jormungandr
2
9
13
0.94
W
5
2
13
5.75
W
Fenrir
wrldin
Fenrir
16
2
8
10
W
17
5
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,943
Damage
54,883
82,990
Taken
112,607
50,109
Mitigated
66,775
13,647
Healing
22,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
9,553
5,510
0
5,640
21,753
7,328
0
7,841
13,742
0
52,274
W
Medusa
FergieBoi
Medusa
7,982
3,835
0
2,136
13,159
4,649
4,100
2,945
10,064
0
51,356
L
Hun Batz
KthuluKat
Hun Batz
8,791
3,740
0
3,266
24,378
9,367
149
9,663
14,397
0
37,049
L
9,985
2,826
0
3,141
12,835
4,279
43
3,952
8,693
48,063
1,303
L
Hercules
13,407
4,460
0
6,474
23,017
22,059
296
4,493
18,464
0
73,276
L
Cthulhu
Zaikaen
Cthulhu
13,147
1,337
0
3,663
30,624
23,742
506
14,871
15,344
40,686
0
W
Jormungandr
alex_chmt
Jormungandr
10,749
3,383
0
0
19,966
11,327
2,941
5,457
14,259
51,134
0
W
13,743
3,480
0
3,776
16,513
18,639
1,980
4,558
11,730
0
68,433
W
Fenrir
wrldin
Fenrir
21,251
6,107
0
3,027
16,231
8,762
1,955
4,523
11,608
0
69,238
W
31,218
5,059
0
4,708
17,121
6,732
3,088
4,689
12,232
111,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,610
Gold Earned
52,832
521
Minions Killed
399
0
Camps Cleared
0
2,399,571
Distance Traveled
1,984,449
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,045
425
83
3
0
345,745
0
W
Medusa
11,313
435
71
3
0
449,181
0
L
Hun Batz
10,134
390
58
2
0
422,938
3
L
Sol
10,746
413
80
3
0
387,639
1
L
Hercules
11,126
428
121
5
0
391,293
3
L
Cthulhu
9,781
376
57
2
0
436,834
0
W
Jormungandr
11,887
457
75
3
0
425,567
0
W
Tyr
12,940
498
100
4
0
530,132
10
W
Fenrir
13,807
531
117
5
0
553,384
0
W
Zeus
14,663
564
158
6
0
441,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role