Player Matchup

Cerberus
Cerberus
KainShaw
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
SUPAAGOATED
Danzaburou
Level 29
God Stats
1W - 10L
1,383 SR
Queue Stats
220W - 270L
1,390 Elo+
Solo
Aphrodite
Aphrodite
TheBiggestBoy
Aphrodite
Level 65
God Stats
5W - 9L
1,440 SR
Queue Stats
156W - 196L
1,468 Elo+
Party 1
Team Averages
Level 41
1,441 SR
1,435 Elo+

VS

Team Averages
Level 97
1,603 SR
1,472 Elo+
Rama
Rama
ANGRYZOMBEES
Rama
Level 126
God Stats
11W - 11L
1,600 SR
Queue Stats
343W - 380L
1,484 Elo+
Party 2
Aphrodite
Aphrodite
TheSheWolf21
Aphrodite
Level 142
God Stats
48W - 23L
1,742 SR
Queue Stats
416W - 495L
1,430 Elo+
Party 2
Cerberus
Cerberus
trey_songz209
Cerberus
Level 22
God Stats
1W - 0L
1,465 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KainShaw
Cerberus
13
3 / 2 / 4
9,700
746
13,213
25,064
22,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Danzaburou
SUPAAGOATED
Danzaburou
9
2 / 8 / 3
7,980
614
10,433
13,847
3,497
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
TheBiggestBoy
Aphrodite
12
2 / 5 / 5
8,503
654
13,323
13,621
5,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 7
9,373
721
15,041
13,714
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
TheSheWolf21
Aphrodite
14
5 / 2 / 8
9,887
761
16,382
13,265
5,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
trey_songz209
Cerberus
13
6 / 2 / 8
10,526
810
13,096
22,119
15,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
7
Kills
15
15
Deaths
7
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
3
7
2.5
L
Cerberus
KainShaw
Cerberus
3
2
4
2.5
L
Danzaburou
SUPAAGOATED
Danzaburou
2
8
3
0.44
L
Aphrodite
TheBiggestBoy
Aphrodite
2
5
5
0.9
W
Aphrodite
TheSheWolf21
Aphrodite
5
2
8
4.5
W
Cerberus
trey_songz209
Cerberus
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,969
Damage
44,519
52,532
Taken
49,098
31,009
Mitigated
24,928
27,910
Healing
29,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,041
12,469
0
4,593
13,714
3,793
2,837
7,079
6,395
0
58,483
L
Cerberus
KainShaw
Cerberus
13,213
825
225
11,233
25,064
22,283
0
12,705
12,359
29,391
0
L
Danzaburou
SUPAAGOATED
Danzaburou
10,433
6,047
0
3,116
13,847
3,497
0
8,591
5,256
0
27,665
L
Aphrodite
TheBiggestBoy
Aphrodite
13,323
1,522
6,750
6,586
13,621
5,229
176
8,230
5,391
36,848
0
W
Aphrodite
TheSheWolf21
Aphrodite
16,382
1,593
8,605
8,699
13,265
5,705
89
7,073
5,978
48,981
0
W
Cerberus
trey_songz209
Cerberus
13,096
1,929
556
7,546
22,119
15,430
157
11,586
10,125
22,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,183
Gold Earned
29,786
161
Minions Killed
161
0
Camps Cleared
0
627,061
Distance Traveled
659,654
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,373
721
55
4
0
186,220
2
L
Cerberus
9,700
746
69
5
0
259,327
5
L
Danzaburou
7,980
614
31
2
0
172,130
1
L
Aphrodite
8,503
654
61
5
0
195,604
1
W
Aphrodite
9,887
761
68
5
0
223,588
2
W
Cerberus
10,526
810
38
3
0
249,846
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role