Player Matchup

Ao Kuang
Ao Kuang
Cap30capy
Ao Kuang
Level 21
God Stats
2W - 3L
1,327 SR
Queue Stats
137W - 134L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
DionT8010
Sun Wukong
Level 118
God Stats
2W - 6L
1,209 SR
Queue Stats
463W - 466L
1,477 Elo+
Solo
Neith
Neith
Dragondor
Neith
Level 108
God Stats
4W - 0L
1,500 SR
Queue Stats
47W - 52L
1,413 Elo+
Party 2
Artio
Artio
Gmocookies
Artio
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 152L
1,451 Elo+
Party 2
Chronos
Chronos
argeroo
Chronos
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,289 Elo+
Solo
Team Averages
Level 57
1,407 SR
1,433 Elo+

VS

Team Averages
Level 89
1,560 SR
1,560 Elo+
Ne Zha
Ne Zha
B0Kk
Ne Zha
Level 157
God Stats
20W - 18L
1,342 SR
Queue Stats
730W - 720L
1,606 Elo+
Party 1
Kukulkan
Kukulkan
DlishusHippie
Kukulkan
Level 116
God Stats
11W - 12L
1,692 SR
Queue Stats
719W - 720L
1,583 Elo+
Party 1
Jormungandr
Jormungandr
GGhrimm
Jormungandr
Level 17
God Stats
1W - 1L
1,702 SR
Queue Stats
11W - 16L
1,445 Elo+
Solo
Artemis
Artemis
JoeSolo88
Artemis
Level 28
God Stats
6W - 1L
1,729 SR
Queue Stats
112W - 111L
1,608 Elo+
Party 1
Nike
Nike
xSaintMychaelx
Nike
Level 128
God Stats
7W - 4L
1,336 SR
Queue Stats
528W - 517L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Cap30capy
Ao Kuang
20
5 / 7 / 14
12,515
695
15,901
21,765
9,799
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
DionT8010
Sun Wukong
20
9 / 4 / 14
14,931
830
17,787
23,008
25,856
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
Dragondor
Neith
20
5 / 5 / 14
13,046
725
25,439
17,241
9,023
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
17
0 / 7 / 12
10,468
582
6,175
29,031
33,081
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos
argeroo
Chronos
19
6 / 6 / 8
13,000
722
11,710
19,400
8,272
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
B0Kk
Ne Zha
20
14 / 5 / 6
13,093
727
30,435
18,859
16,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
DlishusHippie
Kukulkan
20
4 / 4 / 13
12,924
718
22,077
10,673
6,337
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jormungandr
GGhrimm
Jormungandr
19
2 / 5 / 18
11,698
650
10,310
20,435
25,845
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
JoeSolo88
Artemis
18
4 / 6 / 6
11,222
623
17,676
17,817
9,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
2 / 5 / 15
11,522
640
12,615
21,327
23,503
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
84
25
Kills
26
29
Deaths
25
62
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
B0Kk
Ne Zha
14
5
6
3.4
W
Ao Kuang
Cap30capy
Ao Kuang
5
7
14
1.71
W
Sun Wukong
DionT8010
Sun Wukong
9
4
14
4
L
Kukulkan
DlishusHippie
Kukulkan
4
4
13
2.63
W
Neith
Dragondor
Neith
5
5
14
2.4
L
Jormungandr
GGhrimm
Jormungandr
2
5
18
2.2
W
Artio
0
7
12
0.86
L
Artemis
JoeSolo88
Artemis
4
6
6
1.17
W
Chronos
argeroo
Chronos
6
6
8
1.67
L
2
5
15
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,012
Damage
93,113
110,445
Taken
89,111
86,031
Mitigated
81,152
31,967
Healing
17,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
B0Kk
Ne Zha
30,435
6,637
1,191
4,496
18,859
16,270
341
5,770
13,089
0
47,435
W
Ao Kuang
Cap30capy
Ao Kuang
15,901
3,999
1,025
5,922
21,765
9,799
1,737
6,868
14,897
25,848
0
W
Sun Wukong
DionT8010
Sun Wukong
17,787
2,499
3,057
4,784
23,008
25,856
145
6,962
16,046
0
37,711
L
Kukulkan
DlishusHippie
Kukulkan
22,077
957
637
568
10,673
6,337
345
4,634
6,039
53,826
0
W
Neith
Dragondor
Neith
25,439
12,674
2,159
3,762
17,241
9,023
1,204
5,923
11,318
0
62,549
L
Jormungandr
GGhrimm
Jormungandr
10,310
3,033
2,103
1,722
20,435
25,845
947
8,033
12,402
24,541
0
W
Artio
6,175
816
2,043
3,900
29,031
33,081
278
9,253
19,778
11,108
0
L
Artemis
JoeSolo88
Artemis
17,676
7,662
972
3,336
17,817
9,197
748
8,231
9,586
0
35,028
W
Chronos
argeroo
Chronos
11,710
2,694
1,079
4,236
19,400
8,272
1,875
3,381
14,271
33,331
0
L
12,615
1,503
1,419
1,384
21,327
23,503
186
7,118
14,209
0
22,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,960
Gold Earned
60,459
189
Minions Killed
186
0
Camps Cleared
0
1,555,175
Distance Traveled
1,531,919
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
13,093
727
24
1
0
346,516
0
W
Ao Kuang
12,515
695
29
2
0
310,937
2
W
Sun Wukong
14,931
830
28
2
0
351,848
6
L
Kukulkan
12,924
718
85
5
0
337,802
1
W
Neith
13,046
725
59
3
0
275,984
0
L
Jormungandr
11,698
650
19
1
0
240,036
0
W
Artio
10,468
582
11
1
0
324,787
1
L
Artemis
11,222
623
36
2
0
277,478
0
W
Chronos
13,000
722
62
3
0
291,619
0
L
Nike
11,522
640
22
1
0
330,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role