Player Matchup

Sun Wukong
Sun Wukong
Diamond IV
DrBreadN
Sun Wukong
Diamond IV
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 62L
2,171 MMR
Party 2
Xbalanque
Xbalanque
Diamond II
XLNC Kronos
Xbalanque
Diamond II
Level 159
God Stats
23W - 19L
1,704 SR
Queue Stats
229W - 227L
2,272 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
k1ller snake
Tsukuyomi
Diamond III
Level 67
God Stats
12W - 6L
1,830 SR
Queue Stats
71W - 31L
2,559 MMR
Party 3
Chang'e
Chang'e
Diamond II
l V3NOM
Chang'e
Diamond II
Level 143
God Stats
9W - 3L
1,750 SR
Queue Stats
170W - 150L
2,363 MMR
Party 2
Geb
Geb
Diamond II
xRabidLuigi
Geb
Diamond II
Level 159
God Stats
20W - 15L
1,702 SR
Queue Stats
274W - 270L
2,397 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,697 SR
2,352 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,558 SR
2,355 MMR
Hun Batz
Hun Batz
Diamond III
ClutchShots23
Hun Batz
Diamond III
Level 137
God Stats
8W - 19L
1,396 SR
Queue Stats
354W - 338L
2,247 MMR
Solo
Danzaburou
Danzaburou
Diamond II
DoctrFate
Danzaburou
Diamond II
Level 157
God Stats
14W - 5L
1,713 SR
Queue Stats
204W - 170L
2,267 MMR
Solo
Cthulhu
Cthulhu
Diamond III
KANEKΙ
Cthulhu
Diamond III
Level 159
God Stats
3W - 4L
1,566 SR
Queue Stats
154W - 162L
2,340 MMR
Party 1
Hercules
Hercules
Diamond II
Kk3 VZLA
Hercules
Diamond II
Level 87
God Stats
2W - 8L
1,317 SR
Queue Stats
93W - 91L
2,371 MMR
Solo
He Bo
He Bo
Diamond III
halfhero
He Bo
Diamond III
Level 159
God Stats
17W - 8L
1,797 SR
Queue Stats
134W - 102L
2,551 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DrBreadN
Sun Wukong
20
2 / 1 / 7
14,211
618
14,289
21,063
19,542
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Xbalanque
XLNC Kronos
Xbalanque
20
3 / 0 / 11
13,798
600
9,665
15,580
5,840
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
k1ller snake
Tsukuyomi
20
11 / 3 / 8
13,932
606
22,474
19,922
9,450
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
l V3NOM
Chang'e
20
6 / 4 / 12
13,430
584
16,005
18,256
7,083
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 3 / 14
12,364
538
4,283
20,870
23,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
TiamatApolloCu ChulainnAthenaScylla

VS

Bans
SetAnhurNemesisThe MorriganSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ClutchShots23
Hun Batz
20
0 / 3 / 3
12,090
526
6,869
14,608
6,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
DoctrFate
Danzaburou
20
3 / 4 / 1
12,804
557
10,687
17,075
7,188
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
KANEKΙ
Cthulhu
17
3 / 8 / 7
11,589
504
12,308
20,585
13,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
Kk3 VZLA
Hercules
18
2 / 2 / 0
11,592
504
8,420
21,182
21,121
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
halfhero
He Bo
17
3 / 8 / 1
10,872
473
16,617
20,467
6,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
23
24
Kills
11
11
Deaths
25
52
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ClutchShots23
Hun Batz
0
3
3
0.5
L
Danzaburou
DoctrFate
Danzaburou
3
4
1
0.88
W
Sun Wukong
DrBreadN
Sun Wukong
2
1
7
5.5
L
Cthulhu
KANEKΙ
Cthulhu
3
8
7
0.81
L
Hercules
Kk3 VZLA
Hercules
2
2
0
1
W
Xbalanque
XLNC Kronos
Xbalanque
3
0
11
8.5
L
He Bo
halfhero
He Bo
3
8
1
0.44
W
Tsukuyomi
k1ller snake
Tsukuyomi
11
3
8
5
W
Chang'e
l V3NOM
Chang'e
6
4
12
3
W
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,716
Damage
54,901
95,691
Taken
93,917
65,078
Mitigated
55,387
42,638
Healing
26,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ClutchShots23
Hun Batz
6,869
2,797
0
5,132
14,608
6,440
2,231
1,547
13,061
0
111,415
L
Danzaburou
DoctrFate
Danzaburou
10,687
4,505
0
6,169
17,075
7,188
2,397
2,094
14,981
0
99,031
W
Sun Wukong
DrBreadN
Sun Wukong
14,289
2,378
0
8,973
21,063
19,542
1,948
3,310
17,695
0
110,000
L
Cthulhu
KANEKΙ
Cthulhu
12,308
789
443
1,412
20,585
13,652
0
5,451
14,992
34,644
0
L
Hercules
Kk3 VZLA
Hercules
8,420
2,604
0
8,051
21,182
21,121
582
1,975
19,127
0
79,580
W
Xbalanque
XLNC Kronos
Xbalanque
9,665
4,924
0
6,519
15,580
5,840
5,535
5,538
9,992
0
124,527
L
He Bo
halfhero
He Bo
16,617
866
118
5,252
20,467
6,986
0
9,221
11,246
91,973
0
W
Tsukuyomi
k1ller snake
Tsukuyomi
22,474
6,456
0
9,517
19,922
9,450
2,192
6,392
13,416
0
104,398
W
Chang'e
l V3NOM
Chang'e
16,005
1,378
3,860
9,240
18,256
7,083
2,322
8,983
8,893
86,827
0
W
4,283
394
0
4,529
20,870
23,163
775
5,700
15,032
24,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,735
Gold Earned
58,947
665
Minions Killed
714
0
Camps Cleared
0
2,351,443
Distance Traveled
2,071,675
32
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
12,090
526
199
9
0
474,774
3
L
Danzaburou
12,804
557
163
7
0
404,396
7
W
Sun Wukong
14,211
618
206
9
0
501,864
1
L
Cthulhu
11,589
504
37
2
0
402,412
3
L
Hercules
11,592
504
169
7
0
419,934
1
W
Xbalanque
13,798
600
162
7
0
435,137
9
L
He Bo
10,872
473
146
6
0
370,159
3
W
Tsukuyomi
13,932
606
131
6
0
511,326
8
W
Chang'e
13,430
584
150
7
0
437,249
5
W
Geb
12,364
538
16
1
0
465,867
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role