Player Matchup

Arachne
Arachne
 
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Grandpasoven
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 59L
1,517 Elo+
Solo
Bellona
Bellona
Mrmixlypikist
Bellona
Level 21
God Stats
1W - 2L
1,322 SR
Queue Stats
11W - 20L
1,327 Elo+
Party 1
Ymir
Ymir
TheBobbyBoom
Ymir
Level 26
God Stats
2W - 1L
1,547 SR
Queue Stats
3W - 4L
1,574 Elo+
Party 1
Zeus
Zeus
wolfking25
Zeus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,133 Elo+
Solo
Team Averages
Level 23
1,474 SR
1,410 Elo+

VS

Team Averages
Level 17
1,467 SR
1,371 Elo+
Tsukuyomi
Tsukuyomi
ARIMAkill
Tsukuyomi
Level 6
God Stats
28W - 35L
1,343 SR
Queue Stats
258W - 357L
1,230 Elo+
Solo
Poseidon
Poseidon
Lito97
Poseidon
Level 5
God Stats
8W - 11L
1,488 SR
Queue Stats
29W - 39L
1,476 Elo+
Solo
Cerberus
Cerberus
Nemesis938
Cerberus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,396 Elo+
Solo
Izanami
Izanami
Oriâminum
Izanami
Level 39
God Stats
16W - 20L
1,505 SR
Queue Stats
60W - 80L
1,408 Elo+
Party 2
Hera
Hera
Pauloiro
Hera
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
53W - 63L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
7 / 1 / 2
9,212
542
7,234
13,250
5,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
Grandpasoven
Danzaburou
14
9 / 4 / 3
8,989
529
10,228
11,281
3,429
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
14
4 / 3 / 4
8,146
479
4,681
7,928
4,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 5
7,864
463
5,430
10,277
3,712
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 2 / 4
8,883
523
7,191
9,121
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ARIMAkill
Tsukuyomi
8
1 / 5 / 2
6,033
355
2,034
7,844
2,108
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poseidon
Lito97
Poseidon
12
4 / 6 / 0
8,152
480
5,312
8,170
2,240
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
Nemesis938
Cerberus
13
3 / 4 / 3
8,906
524
4,062
13,740
7,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
Oriâminum
Izanami
13
3 / 5 / 3
8,319
489
5,268
9,108
3,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
13
1 / 6 / 3
8,082
475
5,798
9,203
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
26
Kills
12
14
Deaths
26
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
1
2
8
L
Tsukuyomi
ARIMAkill
Tsukuyomi
1
5
2
0.4
W
Danzaburou
Grandpasoven
Danzaburou
9
4
3
2.63
L
Poseidon
Lito97
Poseidon
4
6
0
0.67
W
Bellona
4
3
4
2
L
Cerberus
Nemesis938
Cerberus
3
4
3
1.13
L
Izanami
Oriâminum
Izanami
3
5
3
0.9
L
Hera
1
6
3
0.42
W
1
4
5
0.88
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,764
Damage
22,474
51,857
Taken
48,065
19,564
Mitigated
18,000
13,559
Healing
7,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,234
5,238
0
6,704
13,250
5,236
0
2,239
10,957
0
71,082
L
Tsukuyomi
ARIMAkill
Tsukuyomi
2,034
495
0
1,758
7,844
2,108
0
301
7,477
0
13,021
W
Danzaburou
Grandpasoven
Danzaburou
10,228
5,184
0
2,890
11,281
3,429
805
2,642
8,639
0
47,563
L
Poseidon
Lito97
Poseidon
5,312
582
0
0
8,170
2,240
435
1,675
6,385
31,816
0
W
Bellona
4,681
1,026
0
1,273
7,928
4,058
1,850
1,649
6,279
0
30,710
L
Cerberus
Nemesis938
Cerberus
4,062
305
0
2,699
13,740
7,136
0
3,329
10,411
20,839
0
L
Izanami
Oriâminum
Izanami
5,268
2,714
0
1,346
9,108
3,419
392
2,135
6,929
0
45,763
L
Hera
5,798
1,226
0
1,259
9,203
3,097
300
4,594
4,242
39,327
0
W
5,430
982
0
1,731
10,277
3,712
1,083
3,822
6,419
35,888
0
W
7,191
573
0
961
9,121
3,129
0
4,390
4,391
47,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,094
Gold Earned
39,492
405
Minions Killed
327
0
Camps Cleared
0
1,547,800
Distance Traveled
1,333,342
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,212
542
115
7
0
308,426
0
L
Tsukuyomi
6,033
355
24
1
0
256,421
2
W
Danzaburou
8,989
529
66
4
0
309,899
5
L
Poseidon
8,152
480
51
3
0
287,361
0
W
Bellona
8,146
479
62
4
0
316,625
4
L
Cerberus
8,906
524
41
2
0
258,784
4
L
Izanami
8,319
489
117
7
0
270,912
1
L
Hera
8,082
475
94
6
0
259,864
3
W
Ymir
7,864
463
68
4
0
319,914
1
W
Zeus
8,883
523
94
6
0
292,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role