Player Matchup

Izanami
Izanami
BroBarbossa
Izanami
Level 27
God Stats
4W - 4L
1,820 SR
Queue Stats
91W - 112L
1,552 Elo+
Solo
Hera
Hera
Succylent
Hera
Level 26
God Stats
1W - 2L
1,529 SR
Queue Stats
8W - 13L
1,458 Elo+
Solo
Set
Set
Will12
Set
Level 21
God Stats
1W - 1L
1,729 SR
Queue Stats
30W - 32L
1,530 Elo+
Solo
Guan Yu
Guan Yu
hypewildz
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,566 Elo+
Solo
Merlin
Merlin
vl-NoOne-lv
Merlin
Level 27
God Stats
1W - 1L
1,745 SR
Queue Stats
52W - 48L
1,613 Elo+
Solo
Team Averages
Level 21
1,665 SR
1,544 Elo+

VS

Team Averages
Level 20
1,501 SR
1,557 Elo+
Aphrodite
Aphrodite
Large Sike
Aphrodite
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 9L
1,446 Elo+
Party 1
Tiamat
Tiamat
Me Bungle
Tiamat
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 11L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
ThatOrphanMateo
Cthulhu
Level 54
God Stats
20W - 22L
1,504 SR
Queue Stats
93W - 83L
1,616 Elo+
Party 1
Anhur
Anhur
chickennuggetplz
Anhur
Level 16
God Stats
5W - 1L
1,500 SR
Queue Stats
26W - 18L
1,613 Elo+
Party 2
Thor
Thor
gforceford11
Thor
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 25L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BroBarbossa
Izanami
10
2 / 1 / 0
6,254
481
3,356
6,186
1,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
8
0 / 3 / 1
5,080
391
1,809
4,478
818
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Set
Will12
Set
10
0 / 4 / 1
6,030
464
4,656
10,112
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
hypewildz
Guan Yu
12
1 / 3 / 0
6,757
520
5,733
12,581
9,359
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
10
0 / 5 / 0
6,046
465
5,216
8,070
2,829
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Large Sike
Aphrodite
15
6 / 0 / 2
8,386
645
8,000
8,297
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Me Bungle
Tiamat
13
1 / 1 / 2
7,753
596
7,198
8,018
6,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 0 / 3
6,287
484
3,482
7,158
4,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 2 / 2
6,682
514
4,200
4,495
1,238
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
7 / 0 / 2
8,876
683
4,991
9,693
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
16
16
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
BroBarbossa
Izanami
2
1
0
2
W
Aphrodite
Large Sike
Aphrodite
6
0
2
7
W
Tiamat
Me Bungle
Tiamat
1
1
2
2
L
Hera
0
3
1
0.17
W
2
0
3
3.5
L
Set
Will12
Set
0
4
1
0.13
W
0
2
2
0.5
W
7
0
2
8
L
Guan Yu
hypewildz
Guan Yu
1
3
0
0.33
L
Merlin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,770
Damage
27,871
41,427
Taken
37,661
17,545
Mitigated
19,241
10,747
Healing
20,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BroBarbossa
Izanami
3,356
1,848
0
1,648
6,186
1,160
0
938
5,248
0
31,940
W
Aphrodite
Large Sike
Aphrodite
8,000
1,544
1,208
6,639
8,297
3,173
0
3,992
4,305
52,336
0
W
Tiamat
Me Bungle
Tiamat
7,198
2,140
0
5,027
8,018
6,735
609
1,005
6,973
50,513
0
L
Hera
1,809
677
0
860
4,478
818
0
809
3,644
14,826
0
W
3,482
373
0
1,033
7,158
4,640
0
1,298
5,860
12,959
0
L
Set
Will12
Set
4,656
1,959
0
3,128
10,112
3,379
0
3,464
6,441
0
34,234
W
4,200
1,884
0
1,245
4,495
1,238
842
183
4,312
0
36,871
W
4,991
2,013
0
4,850
9,693
3,455
0
467
9,186
0
69,579
L
Guan Yu
hypewildz
Guan Yu
5,733
603
128
3,188
12,581
9,359
0
6,307
5,512
0
36,658
L
Merlin
5,216
375
0
1,795
8,070
2,829
0
5,762
1,902
37,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,167
Gold Earned
37,984
368
Minions Killed
436
0
Camps Cleared
0
1,083,929
Distance Traveled
1,206,722
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,254
481
90
7
0
187,433
0
W
Aphrodite
8,386
645
114
9
0
253,777
2
W
Tiamat
7,753
596
108
8
0
216,529
1
L
Hera
5,080
391
25
2
0
196,022
2
W
Cthulhu
6,287
484
13
1
0
265,583
2
L
Set
6,030
464
69
5
0
266,024
3
W
Anhur
6,682
514
75
6
0
217,003
2
W
Thor
8,876
683
126
10
0
253,830
0
L
Guan Yu
6,757
520
97
7
0
238,454
0
L
Merlin
6,046
465
87
7
0
195,996
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role