Player Matchup

Danzaburou
Danzaburou
Ares988
Danzaburou
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Azamandra
Cthulhu
Level 67
God Stats
3W - 0L
1,840 SR
Queue Stats
76W - 107L
1,455 Elo+
Solo
Ao Kuang
Ao Kuang
Deamonus
Ao Kuang
Level 157
God Stats
10W - 7L
1,926 SR
Queue Stats
197W - 172L
1,581 Elo+
Party 1
Terra
Terra
KatiZ
Terra
Level 82
God Stats
27W - 26L
1,332 SR
Queue Stats
154W - 170L
1,429 Elo+
Solo
Hachiman
Hachiman
LeafnReef
Hachiman
Level 67
God Stats
9W - 8L
1,440 SR
Queue Stats
278W - 321L
1,399 Elo+
Solo
Team Averages
Level 105
1,608 SR
1,473 Elo+

VS

Team Averages
Level 64
1,429 SR
1,474 Elo+
Izanami
Izanami
DoTrouble
Izanami
Level 66
God Stats
17W - 18L
1,733 SR
Queue Stats
161W - 163L
1,582 Elo+
Party 2
Olorun
Olorun
Killatron0
Olorun
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,453 Elo+
Solo
Discordia
Discordia
Rector7
Discordia
Level 40
God Stats
2W - 5L
1,144 SR
Queue Stats
79W - 82L
1,439 Elo+
Party 2
Tyr
Tyr
Yongenitales
Tyr
Level 94
God Stats
22W - 15L
1,482 SR
Queue Stats
481W - 495L
1,503 Elo+
Solo
Fenrir
Fenrir
chrisbakos
Fenrir
Level 64
God Stats
1W - 5L
1,285 SR
Queue Stats
425W - 511L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ares988
Danzaburou
17
10 / 1 / 6
11,539
641
11,978
11,430
5,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Azamandra
Cthulhu
16
1 / 2 / 4
9,219
512
10,859
12,499
6,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ao Kuang
Deamonus
Ao Kuang
17
11 / 2 / 5
10,614
590
11,177
15,414
6,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
KatiZ
Terra
13
0 / 2 / 9
8,268
459
2,409
9,498
7,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
LeafnReef
Hachiman
15
6 / 3 / 2
9,025
501
7,636
10,360
2,796
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DoTrouble
Izanami
14
2 / 6 / 2
9,164
509
7,454
12,091
3,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
Killatron0
Olorun
13
1 / 8 / 2
8,280
460
4,956
13,475
5,044
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
Rector7
Discordia
12
2 / 5 / 1
7,951
442
6,612
7,687
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 1
9,379
521
8,732
17,937
12,878
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
chrisbakos
Fenrir
17
4 / 6 / 0
10,439
580
5,094
12,652
5,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
28
Kills
10
10
Deaths
28
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ares988
Danzaburou
10
1
6
13
W
Cthulhu
Azamandra
Cthulhu
1
2
4
1.5
W
Ao Kuang
Deamonus
Ao Kuang
11
2
5
6.75
L
Izanami
DoTrouble
Izanami
2
6
2
0.5
W
Terra
KatiZ
Terra
0
2
9
2.25
L
Olorun
Killatron0
Olorun
1
8
2
0.25
W
Hachiman
LeafnReef
Hachiman
6
3
2
2.33
L
Discordia
Rector7
Discordia
2
5
1
0.5
L
1
3
1
0.5
L
Fenrir
chrisbakos
Fenrir
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,059
Damage
32,848
59,201
Taken
63,842
29,528
Mitigated
29,400
24,584
Healing
15,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ares988
Danzaburou
11,978
6,262
0
4,249
11,430
5,791
2,001
2,843
8,493
0
75,694
W
Cthulhu
Azamandra
Cthulhu
10,859
295
263
2,266
12,499
6,716
884
1,413
11,086
53,503
0
W
Ao Kuang
Deamonus
Ao Kuang
11,177
2,997
0
9,447
15,414
6,303
1,150
2,079
13,225
67,259
0
L
Izanami
DoTrouble
Izanami
7,454
5,049
0
2,863
12,091
3,914
3,313
2,441
9,650
0
55,355
W
Terra
KatiZ
Terra
2,409
366
535
3,134
9,498
7,922
282
2,965
6,081
14,245
0
L
Olorun
Killatron0
Olorun
4,956
2,056
360
3,485
13,475
5,044
107
4,589
8,886
31,503
0
W
Hachiman
LeafnReef
Hachiman
7,636
4,389
0
4,690
10,360
2,796
1,956
1,298
8,748
0
58,462
L
Discordia
Rector7
Discordia
6,612
360
0
250
7,687
2,482
435
3,847
3,840
30,810
0
L
8,732
1,081
0
6,987
17,937
12,878
198
9,414
8,523
0
54,655
L
Fenrir
chrisbakos
Fenrir
5,094
527
0
1,377
12,652
5,082
0
4,154
8,498
0
67,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,665
Gold Earned
45,213
475
Minions Killed
465
0
Camps Cleared
0
1,617,227
Distance Traveled
1,603,314
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,539
641
137
8
0
321,682
3
W
Cthulhu
9,219
512
117
7
0
330,176
0
W
Ao Kuang
10,614
590
112
6
0
334,086
2
L
Izanami
9,164
509
118
7
0
276,751
3
W
Terra
8,268
459
26
1
0
300,869
2
L
Olorun
8,280
460
51
3
0
305,136
7
W
Hachiman
9,025
501
83
5
0
330,414
6
L
Discordia
7,951
442
63
4
0
334,276
9
L
Tyr
9,379
521
119
7
0
351,371
2
L
Fenrir
10,439
580
114
6
0
335,780
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role