Player Matchup

Ymir
Ymir
Jsteen05
Ymir
Level 37
God Stats
30W - 29L
1,558 SR
Queue Stats
30W - 29L
1,503 Elo+
Party 3
Janus
Janus
MantisTobogaan
Janus
Level 128
God Stats
0W - 2L
1,416 SR
Queue Stats
100W - 100L
1,520 Elo+
Party 3
Bellona
Bellona
Reportedv21
Bellona
Level 26
God Stats
17W - 16L
1,616 SR
Queue Stats
18W - 21L
1,446 Elo+
Party 3
Izanami
Izanami
angry hippie47
Izanami
Level 59
God Stats
4W - 12L
1,660 SR
Queue Stats
113W - 131L
1,407 Elo+
Party 3
Bastet
Bastet
toasterguyXD
Bastet
Level 106
God Stats
3W - 4L
1,470 SR
Queue Stats
111W - 103L
1,499 Elo+
Party 3
Team Averages
Level 71
1,544 SR
1,475 Elo+

VS

Team Averages
Level 73
1,660 SR
1,575 Elo+
Tyr
Tyr
Akimbo Mac10
Tyr
Level 27
God Stats
2W - 1L
1,799 SR
Queue Stats
148W - 130L
1,668 Elo+
Party 2
Chiron
Chiron
LesGetWEIRDBraj
Chiron
Level 125
God Stats
23W - 8L
1,649 SR
Queue Stats
256W - 292L
1,498 Elo+
Party 1
Cerberus
Cerberus
Pradetto
Cerberus
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 13L
1,657 Elo+
Party 1
Nemesis
Nemesis
iTzStripe
Nemesis
Level 101
God Stats
3W - 2L
1,688 SR
Queue Stats
139W - 147L
1,485 Elo+
Party 1
Janus
Janus
wyablood
Janus
Level 81
God Stats
8W - 5L
1,663 SR
Queue Stats
21W - 21L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
1
0 / 0 / 0
2,307
192
0
0
0
11
3 / 4 / 0
6,580
548
4,385
8,465
2,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Reportedv21
Bellona
8
0 / 4 / 0
5,100
425
3,770
7,340
4,375
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

12
1 / 4 / 0
6,773
564
3,371
6,272
1,431
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
9
0 / 3 / 2
5,399
450
6,505
10,261
2,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 2
7,319
610
7,865
8,924
4,427
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 1 / 4
6,527
544
5,000
8,229
2,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Pradetto
Cerberus
10
4 / 0 / 1
6,528
544
1,523
6,553
3,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
iTzStripe
Nemesis
12
1 / 0 / 3
6,769
564
3,028
6,999
2,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
wyablood
Janus
10
2 / 3 / 2
6,457
538
3,670
5,479
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
14
15
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
L
Ymir
0
0
0
0
W
1
1
4
3
L
3
4
0
0.75
W
Cerberus
Pradetto
Cerberus
4
0
1
4.5
L
Bellona
Reportedv21
Bellona
0
4
0
0
L
1
4
0
0.25
W
Nemesis
iTzStripe
Nemesis
1
0
3
2.5
L
Bastet
0
3
2
0.33
W
Janus
wyablood
Janus
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,031
Damage
21,086
32,338
Taken
36,184
11,033
Mitigated
14,456
6,800
Healing
12,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,865
1,038
0
4,006
8,924
4,427
242
1,315
7,531
0
39,139
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
5,000
1,940
294
4,558
8,229
2,409
448
0
8,228
0
41,119
L
4,385
0
0
1,259
8,465
2,594
0
2,640
5,591
34,630
0
W
Cerberus
Pradetto
Cerberus
1,523
40
270
2,261
6,553
3,481
182
0
6,553
14,090
0
L
Bellona
Reportedv21
Bellona
3,770
1,315
0
1,837
7,340
4,375
491
106
7,234
697
16,758
L
3,371
2,576
0
1,584
6,272
1,431
0
733
5,539
0
41,941
W
Nemesis
iTzStripe
Nemesis
3,028
1,345
0
816
6,999
2,468
0
1,589
5,302
0
46,272
L
Bastet
6,505
2,401
171
1,949
10,261
2,633
0
1,426
8,781
0
25,935
W
Janus
wyablood
Janus
3,670
474
0
790
5,479
1,671
0
1,667
3,640
29,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,159
Gold Earned
33,600
234
Minions Killed
331
0
Camps Cleared
0
999,628
Distance Traveled
1,193,431
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,319
610
74
6
0
274,519
2
L
Ymir
2,307
192
0
0
0
0
0
W
Chiron
6,527
544
70
6
0
222,437
3
L
Janus
6,580
548
73
6
0
246,898
3
W
Cerberus
6,528
544
31
3
0
217,829
1
L
Bellona
5,100
425
32
3
0
237,249
1
L
Izanami
6,773
564
91
8
0
224,930
3
W
Nemesis
6,769
564
93
8
0
292,971
1
L
Bastet
5,399
450
38
3
0
290,551
0
W
Janus
6,457
538
63
5
0
185,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role