Player Matchup

Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
OakMusician5855
Ra
Level 10
God Stats
18W - 12L
1,526 SR
Queue Stats
42W - 32L
1,501 Elo+
Party 1
Achilles
Achilles
TheYerru
Achilles
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 17L
1,797 Elo+
Party 1
Thanatos
Thanatos
sl3ndi
Thanatos
Level 157
God Stats
4W - 1L
1,714 SR
Queue Stats
75W - 41L
1,812 Elo+
Party 1
Discordia
Discordia
takito31
Discordia
Level 149
God Stats
3W - 0L
1,731 SR
Queue Stats
36W - 19L
1,626 Elo+
Party 1
Team Averages
Level 112
1,594 SR
1,647 Elo+

VS

Team Averages
Level 49
1,491 SR
1,594 Elo+
Artemis
Artemis
Barbatos05
Artemis
Level 42
God Stats
72W - 57L
1,634 SR
Queue Stats
204W - 231L
1,522 Elo+
Solo
Cthulhu
Cthulhu
DaB0ssDev0
Cthulhu
Level 48
God Stats
2W - 6L
1,439 SR
Queue Stats
10W - 16L
1,516 Elo+
Solo
Persephone
Persephone
Gummychu
Persephone
Level 41
God Stats
11W - 7L
1,500 SR
Queue Stats
38W - 33L
1,806 Elo+
Solo
Neith
Neith
JazzyCatJones
Neith
Level 27
God Stats
13W - 14L
1,486 SR
Queue Stats
43W - 37L
1,593 Elo+
Party 2
Chaac
Chaac
StubbyMcDFace
Chaac
Level 89
God Stats
21W - 13L
1,395 SR
Queue Stats
380W - 323L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
2 / 2 / 9
9,310
1,034
12,105
6,232
2,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 0 / 7
8,313
924
2,943
2,206
880
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
TheYerru
Achilles
16
4 / 3 / 11
9,829
1,092
11,558
14,725
10,243
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thanatos
sl3ndi
Thanatos
17
16 / 1 / 7
12,323
1,369
19,384
10,803
6,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
takito31
Discordia
17
4 / 0 / 14
10,221
1,136
25,780
6,270
2,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

294

VS

Team 2 Tickets

147

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Barbatos05
Artemis
13
0 / 5 / 4
8,030
892
3,325
8,802
3,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
DaB0ssDev0
Cthulhu
14
1 / 2 / 4
8,533
948
6,909
18,914
10,153
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
Gummychu
Persephone
15
1 / 6 / 5
9,027
1,003
7,051
14,004
4,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 8 / 1
8,970
997
9,087
16,843
5,891
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 3
8,514
946
9,755
17,339
12,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
26
Kills
6
6
Deaths
25
48
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
2
9
3.25
L
Artemis
Barbatos05
Artemis
0
5
4
0.4
L
Cthulhu
DaB0ssDev0
Cthulhu
1
2
4
1.5
L
Persephone
Gummychu
Persephone
1
6
5
0.58
L
3
8
1
0.44
W
0
0
7
3.5
L
1
4
3
0.63
W
Achilles
TheYerru
Achilles
4
3
11
3.17
W
Thanatos
sl3ndi
Thanatos
16
1
7
19.5
W
Discordia
takito31
Discordia
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,770
Damage
36,127
40,236
Taken
75,902
23,359
Mitigated
35,986
14,183
Healing
9,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,105
4,458
0
0
6,232
2,623
0
2,194
3,988
0
35,118
L
Artemis
Barbatos05
Artemis
3,325
1,007
0
988
8,802
3,011
0
4,800
3,952
0
19,640
L
Cthulhu
DaB0ssDev0
Cthulhu
6,909
869
513
2,438
18,914
10,153
0
7,666
11,188
21,083
0
L
Persephone
Gummychu
Persephone
7,051
460
0
330
14,004
4,066
0
4,058
9,818
22,445
0
L
9,087
4,992
0
1,251
16,843
5,891
0
6,027
10,716
0
21,075
W
2,943
46
662
534
2,206
880
0
497
1,684
12,715
0
L
9,755
2,121
0
3,850
17,339
12,865
0
6,172
11,004
0
19,095
W
Achilles
TheYerru
Achilles
11,558
5,655
0
3,863
14,725
10,243
0
6,045
8,525
0
21,024
W
Thanatos
sl3ndi
Thanatos
19,384
3,954
0
8,740
10,803
6,944
0
3,497
7,131
0
23,460
W
Discordia
takito31
Discordia
25,780
651
0
384
6,270
2,669
0
1,727
4,418
51,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,996
Gold Earned
43,074
179
Minions Killed
157
10
Camps Cleared
4
984,572
Distance Traveled
775,243
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,310
1,034
50
6
2
164,451
1
L
Artemis
8,030
892
34
4
2
107,103
2
L
Cthulhu
8,533
948
28
3
0
171,833
1
L
Persephone
9,027
1,003
54
6
1
175,880
0
L
Neith
8,970
997
27
3
1
139,985
1
W
Ra
8,313
924
32
4
2
213,129
0
L
Chaac
8,514
946
14
2
0
180,442
0
W
Achilles
9,829
1,092
25
3
1
193,920
5
W
Thanatos
12,323
1,369
10
1
4
213,960
2
W
Discordia
10,221
1,136
62
7
1
199,112
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role