Player Matchup

Danzaburou
Danzaburou
J Da Doughboy
Danzaburou
Level 80
God Stats
6W - 3L
1,535 SR
Queue Stats
20W - 21L
1,490 Elo+
Solo
Tiamat
Tiamat
Miguel MJ
Tiamat
Level 108
God Stats
1W - 1L
1,631 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Terra
Terra
larkin_squadron
Terra
Level 123
God Stats
2W - 7L
1,546 SR
Queue Stats
201W - 211L
1,562 Elo+
Solo
Thanatos
Thanatos
skyrimomg
Thanatos
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 98
1,553 SR
1,513 Elo+

VS

Team Averages
Level 120
1,344 SR
1,533 Elo+
Tiamat
Tiamat
GrimZombie420
Tiamat
Level 129
God Stats
5W - 5L
1,435 SR
Queue Stats
18W - 17L
1,563 Elo+
Solo
Sun Wukong
Sun Wukong
Smelly mothe
Sun Wukong
Level 103
God Stats
1W - 0L
1,276 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
brothernarms
Cu Chulainn
Level 104
God Stats
1W - 0L
1,243 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ra
Ra
tennisantelope
Ra
Level 145
God Stats
1W - 1L
1,421 SR
Queue Stats
55W - 51L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
J Da Doughboy
Danzaburou
16
4 / 5 / 7
10,905
682
12,163
13,874
6,094
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Miguel MJ
Tiamat
17
4 / 5 / 7
11,172
698
14,857
17,673
13,780
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 3 / 11
11,650
728
9,798
24,205
25,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
skyrimomg
Thanatos
17
9 / 8 / 6
11,772
736
13,464
17,931
8,079
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 11
13,980
874
21,310
19,230
15,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Smelly mothe
Sun Wukong
17
3 / 3 / 5
12,012
751
12,758
16,814
17,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
brothernarms
Cu Chulainn
18
3 / 6 / 6
12,040
753
9,652
16,041
7,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
8 / 5 / 7
13,128
821
14,853
11,915
5,177
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
50
19
Kills
21
21
Deaths
19
31
Assists
29
Player
Kills
Deaths
Assists
KDA
W
7
5
11
2.5
L
Danzaburou
J Da Doughboy
Danzaburou
4
5
7
1.5
L
Tiamat
Miguel MJ
Tiamat
4
5
7
1.5
W
Sun Wukong
Smelly mothe
Sun Wukong
3
3
5
1.83
W
Cu Chulainn
brothernarms
Cu Chulainn
3
6
6
1
L
2
3
11
2.5
L
Thanatos
skyrimomg
Thanatos
9
8
6
1.5
W
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,282
Damage
58,573
73,683
Taken
64,000
53,789
Mitigated
44,847
31,611
Healing
23,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,310
2,989
482
8,987
19,230
15,142
698
7,439
11,791
60,879
0
L
Danzaburou
J Da Doughboy
Danzaburou
12,163
5,203
525
3,409
13,874
6,094
1,782
5,530
8,195
0
38,094
L
Tiamat
Miguel MJ
Tiamat
14,857
2,326
0
4,728
17,673
13,780
586
8,548
9,019
52,550
0
W
Sun Wukong
Smelly mothe
Sun Wukong
12,758
1,251
543
3,712
16,814
17,333
1,851
6,301
10,513
3,211
25,273
W
Cu Chulainn
brothernarms
Cu Chulainn
9,652
5,662
243
776
16,041
7,195
2,936
7,240
8,801
0
40,912
L
9,798
1,136
3,519
10,735
24,205
25,836
457
12,792
11,045
36,663
0
L
Thanatos
skyrimomg
Thanatos
13,464
3,415
0
8,695
17,931
8,079
1,004
9,877
7,770
0
33,231
W
14,853
1,466
5,005
3,916
11,915
5,177
1,058
4,143
7,772
42,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,499
Gold Earned
51,160
255
Minions Killed
297
7
Camps Cleared
9
1,034,806
Distance Traveled
1,160,204
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,980
874
111
7
6
290,663
2
L
Danzaburou
10,905
682
41
3
1
230,343
0
L
Tiamat
11,172
698
91
6
4
237,921
2
W
Sun Wukong
12,012
751
34
2
1
323,944
2
W
Cu Chulainn
12,040
753
82
5
1
272,788
0
L
Terra
11,650
728
58
4
1
278,826
3
L
Thanatos
11,772
736
65
4
1
287,716
0
W
Ra
13,128
821
70
4
1
272,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role