Player Matchup

Fenrir
Fenrir
Awilix Main3927
Fenrir
Level 16
God Stats
9W - 5L
1,597 SR
Queue Stats
29W - 13L
1,676 Elo+
Solo
Pele
Pele
GoodLuck2x
Pele
Level 28
God Stats
1W - 4L
1,240 SR
Queue Stats
35W - 39L
1,594 Elo+
Solo
Merlin
Merlin
OffsetTadpole62
Merlin
Level 27
God Stats
3W - 0L
1,682 SR
Queue Stats
18W - 9L
1,553 Elo+
Solo
Medusa
Medusa
smallm3at_onface
Medusa
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 26L
1,899 Elo+
Party 1
Athena
Athena
xx_i_L0v3_k1dsxx
Athena
Level 24
God Stats
14W - 2L
1,895 SR
Queue Stats
113W - 24L
1,944 Elo+
Party 1
Team Averages
Level 21
1,583 SR
1,733 Elo+

VS

Team Averages
Level 18
1,510 SR
1,602 Elo+
Scylla
Scylla
ElvishEagle1017
Scylla
Level 27
God Stats
0W - 2L
1,322 SR
Queue Stats
13W - 10L
1,574 Elo+
Solo
Cu Chulainn
Cu Chulainn
LetMeSoloHim
Cu Chulainn
Level 29
God Stats
9W - 10L
1,562 SR
Queue Stats
134W - 82L
1,664 Elo+
Solo
Hun Batz
Hun Batz
Newironman 27
Hun Batz
Level 21
God Stats
1W - 3L
1,665 SR
Queue Stats
58W - 43L
1,649 Elo+
Solo
Tsukuyomi
Tsukuyomi
khalid-western
Tsukuyomi
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,584 Elo+
Party 2
Erlang Shen
Erlang Shen
lapieuvre95
Erlang Shen
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
5,936
594
3,270
7,663
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
3 / 0 / 3
5,943
594
1,628
4,869
1,448
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 1 / 4
6,339
634
4,715
2,272
594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
5 / 0 / 1
6,768
677
3,582
3,371
1,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 0 / 3
5,386
539
2,190
3,353
1,524
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,088
509
1,265
4,154
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
LetMeSoloHim
Cu Chulainn
10
1 / 1 / 0
5,558
556
4,244
6,408
4,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
Newironman 27
Hun Batz
7
0 / 5 / 0
4,504
450
1,632
6,246
1,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
khalid-western
Tsukuyomi
6
1 / 3 / 0
4,313
431
900
5,355
1,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Erlang Shen
lapieuvre95
Erlang Shen
7
0 / 3 / 0
4,401
440
608
5,497
1,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
14
Kills
2
2
Deaths
14
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
0
2
0
0
W
3
0
3
4.5
L
Cu Chulainn
LetMeSoloHim
Cu Chulainn
1
1
0
1
L
Hun Batz
Newironman 27
Hun Batz
0
5
0
0
W
3
1
4
5
L
Tsukuyomi
khalid-western
Tsukuyomi
1
3
0
0.33
L
Erlang Shen
lapieuvre95
Erlang Shen
0
3
0
0
W
5
0
1
5.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,385
Damage
8,649
21,528
Taken
27,660
7,225
Mitigated
10,560
13,083
Healing
6,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,270
1,149
0
5,113
7,663
2,628
0
0
7,663
0
32,800
L
1,265
110
0
1,005
4,154
1,181
0
2,231
1,659
24,202
0
W
1,628
498
0
3,418
4,869
1,448
0
0
4,869
0
27,218
L
Cu Chulainn
LetMeSoloHim
Cu Chulainn
4,244
1,043
0
2,867
6,408
4,493
0
0
6,408
32
31,002
L
Hun Batz
Newironman 27
Hun Batz
1,632
337
0
1,094
6,246
1,592
0
1,091
5,095
0
15,720
W
4,715
232
0
944
2,272
594
286
351
1,839
32,311
0
L
Tsukuyomi
khalid-western
Tsukuyomi
900
351
0
596
5,355
1,335
0
2,048
3,215
0
7,165
L
Erlang Shen
lapieuvre95
Erlang Shen
608
129
0
518
5,497
1,959
0
1,079
4,378
0
17,763
W
3,582
1,445
0
2,459
3,371
1,031
178
0
3,371
0
35,888
W
2,190
928
0
1,149
3,353
1,524
0
736
2,521
10,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,372
Gold Earned
23,864
292
Minions Killed
219
0
Camps Cleared
0
995,819
Distance Traveled
1,051,210
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,936
594
76
8
0
192,134
0
L
Scylla
5,088
509
61
6
0
183,969
5
W
Pele
5,943
594
54
5
0
216,646
0
L
Cu Chulainn
5,558
556
74
7
0
187,146
1
L
Hun Batz
4,504
450
34
3
0
216,979
0
W
Merlin
6,339
634
78
8
0
188,391
3
L
Tsukuyomi
4,313
431
15
2
0
230,961
2
L
Erlang Shen
4,401
440
35
4
0
232,155
1
W
Medusa
6,768
677
75
8
0
189,272
4
W
Athena
5,386
539
9
1
0
209,376
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role