Player Matchup

Fenrir
Fenrir
Ko DESTROYER
Fenrir
Level 137
God Stats
22W - 12L
1,725 SR
Queue Stats
22W - 12L
1,759 Elo+
Party 1
Hou Yi
Hou Yi
MrClasyWolf
Hou Yi
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,493 Elo+
Party 1
Scylla
Scylla
PapiRobot
Scylla
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
PurpleKira
Ymir
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,565 Elo+
Party 1
The Morrigan
The Morrigan
TheBoopser
The Morrigan
Level 155
God Stats
1W - 0L
1,731 SR
Queue Stats
23W - 16L
1,683 Elo+
Party 1
Team Averages
Level 128
1,591 SR
1,600 Elo+

VS

Team Averages
Level 105
1,636 SR
1,577 Elo+
Athena
Athena
Da playmaker17
Athena
Level 136
God Stats
20W - 11L
1,766 SR
Queue Stats
200W - 170L
1,626 Elo+
Solo
Tsukuyomi
Tsukuyomi
NINJABLADE NATE
Tsukuyomi
Level 104
God Stats
25W - 29L
1,584 SR
Queue Stats
275W - 300L
1,562 Elo+
Solo
Danzaburou
Danzaburou
NeteroX-
Danzaburou
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
163W - 154L
1,597 Elo+
Solo
Cerberus
Cerberus
Tr33Beard
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Tubsy08
Merlin
Level 68
God Stats
8W - 6L
1,831 SR
Queue Stats
105W - 101L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
8 / 4 / 7
10,572
587
8,581
15,281
6,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hou Yi
17
9 / 2 / 5
10,612
590
13,791
15,423
5,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
PapiRobot
Scylla
13
2 / 8 / 11
8,698
483
4,627
9,794
2,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 1 / 13
8,853
492
10,879
14,418
9,124
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Morrigan
TheBoopser
The Morrigan
16
6 / 1 / 10
10,385
577
13,523
8,788
5,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 6
7,635
424
5,456
15,123
9,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
NINJABLADE NATE
Tsukuyomi
14
3 / 8 / 2
8,492
472
7,144
14,525
5,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
NeteroX-
Danzaburou
14
3 / 7 / 5
9,114
506
10,665
15,223
5,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Tr33Beard
Cerberus
15
1 / 4 / 6
9,263
515
7,494
14,981
12,048
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
Tubsy08
Merlin
14
8 / 7 / 2
9,635
535
12,569
11,013
4,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
37
29
Kills
16
16
Deaths
29
46
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
3
6
1.33
W
Fenrir
8
4
7
2.88
W
Hou Yi
9
2
5
5.75
L
Tsukuyomi
NINJABLADE NATE
Tsukuyomi
3
8
2
0.5
L
Danzaburou
NeteroX-
Danzaburou
3
7
5
0.79
W
Scylla
PapiRobot
Scylla
2
8
11
0.94
W
4
1
13
10.5
W
The Morrigan
TheBoopser
The Morrigan
6
1
10
11
L
Cerberus
Tr33Beard
Cerberus
1
4
6
1
L
Merlin
Tubsy08
Merlin
8
7
2
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,401
Damage
43,328
63,704
Taken
70,865
29,858
Mitigated
37,122
16,685
Healing
17,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,456
1,564
0
2,262
15,123
9,882
16
6,905
8,084
14,426
0
W
Fenrir
8,581
2,632
0
4,373
15,281
6,722
0
6,126
8,847
0
67,620
W
Hou Yi
13,791
7,069
0
6,799
15,423
5,787
930
3,847
11,472
0
73,870
L
Tsukuyomi
NINJABLADE NATE
Tsukuyomi
7,144
1,083
0
3,756
14,525
5,474
11
4,014
10,439
0
59,272
L
Danzaburou
NeteroX-
Danzaburou
10,665
4,856
0
4,127
15,223
5,452
0
2,582
12,611
0
55,437
W
Scylla
PapiRobot
Scylla
4,627
513
0
951
9,794
2,755
385
4,790
4,564
34,778
0
W
10,879
1,927
0
2,190
14,418
9,124
0
5,511
7,945
19,835
0
W
The Morrigan
TheBoopser
The Morrigan
13,523
3,538
0
2,372
8,788
5,470
796
3,397
5,357
55,958
6,140
L
Cerberus
Tr33Beard
Cerberus
7,494
395
0
6,449
14,981
12,048
210
6,517
8,464
62,572
0
L
Merlin
Tubsy08
Merlin
12,569
557
0
774
11,013
4,266
162
4,609
6,252
31,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,120
Gold Earned
44,139
413
Minions Killed
430
0
Camps Cleared
0
1,647,207
Distance Traveled
1,634,373
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,635
424
22
1
0
343,321
6
W
Fenrir
10,572
587
116
6
0
364,940
2
W
Hou Yi
10,612
590
112
6
0
295,118
3
L
Tsukuyomi
8,492
472
96
5
0
344,812
4
L
Danzaburou
9,114
506
85
5
0
304,237
5
W
Scylla
8,698
483
69
4
0
324,502
0
W
Ymir
8,853
492
12
1
0
332,429
12
W
The Morrigan
10,385
577
104
6
0
330,218
1
L
Cerberus
9,263
515
170
9
0
339,494
7
L
Merlin
9,635
535
57
3
0
302,509
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role