Player Matchup

Merlin
Merlin
Fyrebolte
Merlin
Level 102
God Stats
16W - 18L
1,498 SR
Queue Stats
84W - 87L
1,488 Elo+
Party 2
Fenrir
Fenrir
HIERO4204225
Fenrir
Level 28
God Stats
30W - 30L
1,577 SR
Queue Stats
203W - 211L
1,469 Elo+
Party 2
Da Ji
Da Ji
chis69
Da Ji
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 47
1,525 SR
1,486 Elo+

VS

Team Averages
Level 21
1,557 SR
1,406 Elo+
Ymir
Ymir
CO-linCanadian
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,383 Elo+
Party 1
Kukulkan
Kukulkan
OGLilSaint09
Kukulkan
Level 28
God Stats
9W - 9L
1,552 SR
Queue Stats
67W - 66L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
the joker222222
Danzaburou
Level 29
God Stats
10W - 14L
1,618 SR
Queue Stats
102W - 149L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fyrebolte
Merlin
20
11 / 5 / 8
20,143
719
46,138
21,608
9,565
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
20
5 / 6 / 11
18,657
666
22,353
27,461
13,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
chis69
Da Ji
18
5 / 15 / 8
17,192
614
11,720
25,869
11,020
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 7 / 17
16,150
577
8,096
33,080
37,603
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
OGLilSaint09
Kukulkan
20
14 / 7 / 11
20,474
731
34,613
26,847
10,539
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Danzaburou
the joker222222
Danzaburou
20
12 / 7 / 9
20,105
718
15,820
29,014
11,161
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
63
21
Kills
26
26
Deaths
21
27
Assists
37
Player
Kills
Deaths
Assists
KDA
W
0
7
17
1.21
L
Merlin
Fyrebolte
Merlin
11
5
8
3
L
Fenrir
5
6
11
1.75
W
Kukulkan
OGLilSaint09
Kukulkan
14
7
11
2.79
L
Da Ji
chis69
Da Ji
5
15
8
0.6
W
Danzaburou
the joker222222
Danzaburou
12
7
9
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,211
Damage
58,529
74,938
Taken
88,941
33,709
Mitigated
59,303
13,976
Healing
12,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,096
802
0
1,073
33,080
37,603
0
16,082
16,485
35,853
0
L
Merlin
Fyrebolte
Merlin
46,138
1,525
216
5,684
21,608
9,565
1,298
11,062
10,290
163,997
0
L
Fenrir
22,353
5,698
777
5,462
27,461
13,124
846
17,119
10,038
0
118,492
W
Kukulkan
OGLilSaint09
Kukulkan
34,613
2,329
0
0
26,847
10,539
882
14,050
12,418
138,833
0
L
Da Ji
chis69
Da Ji
11,720
2,491
0
1,837
25,869
11,020
0
13,935
11,622
0
53,370
W
Danzaburou
the joker222222
Danzaburou
15,820
7,978
1,257
9,725
29,014
11,161
3,112
15,119
13,402
0
95,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,992
Gold Earned
56,729
331
Minions Killed
317
0
Camps Cleared
0
1,363,008
Distance Traveled
1,321,924
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
16,150
577
28
1
0
422,166
0
L
Merlin
20,143
719
166
6
0
443,946
2
L
Fenrir
18,657
666
108
4
0
525,303
4
W
Kukulkan
20,474
731
167
6
0
437,968
2
L
Da Ji
17,192
614
57
2
0
393,759
1
W
Danzaburou
20,105
718
122
4
0
461,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role