Player Matchup

Fenrir
Fenrir
JTE_Smiley
Fenrir
Level 8
God Stats
13W - 13L
1,583 SR
Queue Stats
82W - 78L
1,289 Elo+
Party 1
Arachne
Arachne
KingIDKCANYOU
Arachne
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
228W - 256L
1,307 Elo+
Solo
Hera
Hera
KingjoshMC06
Hera
Level 28
God Stats
2W - 0L
1,704 SR
Queue Stats
221W - 226L
1,497 Elo+
Party 1
Cthulhu
Cthulhu
jte_Pump
Cthulhu
Level 29
God Stats
31W - 31L
1,526 SR
Queue Stats
273W - 269L
1,479 Elo+
Party 1
Heimdallr
Heimdallr
xXNitrom09Xx
Heimdallr
Level 26
God Stats
1W - 2L
1,319 SR
Queue Stats
63W - 62L
1,451 Elo+
Solo
Team Averages
Level 21
1,526 SR
1,404 Elo+

VS

Team Averages
Level 15
1,499 SR
1,424 Elo+
Artemis
Artemis
Cravitto
Artemis
Level 4
God Stats
0W - 1L
1,661 SR
Queue Stats
0W - 2L
1,204 Elo+
Solo
Cthulhu
Cthulhu
DRAUDES
Cthulhu
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 15L
1,500 Elo+
Party 2
Yemoja
Yemoja
FaraxWTF
Yemoja
Level 15
God Stats
0W - 2L
1,271 SR
Queue Stats
18W - 28L
1,365 Elo+
Party 2
Izanami
Izanami
Leoivanne
Izanami
Level 29
God Stats
77W - 44L
1,560 SR
Queue Stats
203W - 200L
1,447 Elo+
Solo
Fenrir
Fenrir
breakmyheartb
Fenrir
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JTE_Smiley
Fenrir
15
10 / 3 / 11
10,891
545
9,799
15,674
6,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
17
2 / 6 / 1
11,156
558
7,841
13,155
5,173
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
14 / 3 / 8
11,883
594
20,089
10,718
4,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
jte_Pump
Cthulhu
15
5 / 3 / 11
10,973
549
9,663
12,970
11,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
xXNitrom09Xx
Heimdallr
16
5 / 4 / 6
10,632
532
11,149
13,363
5,588
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cravitto
Artemis
12
2 / 9 / 1
9,186
459
1,591
13,750
3,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cthulhu
DRAUDES
Cthulhu
14
2 / 11 / 3
8,785
439
9,356
18,097
11,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
FaraxWTF
Yemoja
15
3 / 4 / 6
10,535
527
6,859
14,434
11,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Leoivanne
Izanami
16
5 / 9 / 2
10,500
525
13,843
18,435
6,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
5 / 4 / 0
8,205
410
4,099
9,363
3,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
29
36
Kills
17
19
Deaths
37
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artemis
Cravitto
Artemis
2
9
1
0.28
L
Cthulhu
DRAUDES
Cthulhu
2
11
3
0.32
L
Yemoja
FaraxWTF
Yemoja
3
4
6
1.5
W
Fenrir
JTE_Smiley
Fenrir
10
3
11
5.17
W
Arachne
2
6
1
0.42
W
14
3
8
6
L
Izanami
Leoivanne
Izanami
5
9
2
0.67
L
5
4
0
1.25
W
Cthulhu
jte_Pump
Cthulhu
5
3
11
3.5
W
Heimdallr
xXNitrom09Xx
Heimdallr
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,541
Damage
35,748
65,880
Taken
74,079
33,554
Mitigated
35,935
17,828
Healing
9,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Cravitto
Artemis
1,591
736
0
0
13,750
3,673
0
6,583
6,956
0
20,022
L
Cthulhu
DRAUDES
Cthulhu
9,356
1,155
0
714
18,097
11,217
0
9,412
8,294
37,036
0
L
Yemoja
FaraxWTF
Yemoja
6,859
912
1,095
742
14,434
11,294
733
6,248
8,002
27,739
0
W
Fenrir
JTE_Smiley
Fenrir
9,799
3,944
0
6,157
15,674
6,741
2,424
3,640
11,914
0
38,163
W
Arachne
7,841
5,563
0
3,901
13,155
5,173
4,375
3,421
9,652
0
58,908
W
20,089
6,656
474
1,047
10,718
4,214
2,928
4,134
6,226
79,407
0
L
Izanami
Leoivanne
Izanami
13,843
10,310
0
4,794
18,435
6,583
2,333
4,200
14,215
0
77,721
L
4,099
1,118
0
1,874
9,363
3,168
628
2,451
6,856
0
25,881
W
Cthulhu
jte_Pump
Cthulhu
9,663
938
1,354
2,642
12,970
11,838
574
2,778
9,994
47,699
0
W
Heimdallr
xXNitrom09Xx
Heimdallr
11,149
4,371
0
2,253
13,363
5,588
2,406
1,408
11,879
0
53,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,535
Gold Earned
47,211
474
Minions Killed
313
0
Camps Cleared
0
1,955,388
Distance Traveled
1,640,287
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,186
459
19
1
0
283,616
3
L
Cthulhu
8,785
439
78
4
0
331,430
0
L
Yemoja
10,535
527
26
1
0
379,057
2
W
Fenrir
10,891
545
65
3
0
403,392
0
W
Arachne
11,156
558
126
6
0
372,796
0
W
Hera
11,883
594
128
6
0
358,337
0
L
Izanami
10,500
525
145
7
0
398,849
1
L
Fenrir
8,205
410
45
2
0
247,335
0
W
Cthulhu
10,973
549
69
3
0
396,278
1
W
Heimdallr
10,632
532
86
4
0
424,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role