Player Matchup

Fenrir
Fenrir
AnsgarAesir
Fenrir
Level 15
God Stats
9W - 17L
1,146 SR
Queue Stats
86W - 78L
1,326 Elo+
Solo
Tiamat
Tiamat
Fernandog2
Tiamat
Level 27
God Stats
0W - 5L
1,268 SR
Queue Stats
0W - 6L
1,059 Elo+
Solo
King Arthur
King Arthur
GoldenMaglus
King Arthur
Level 23
God Stats
14W - 14L
1,497 SR
Queue Stats
64W - 61L
1,317 Elo+
Solo
Chiron
Chiron
KoatoRTL
Chiron
Level 29
God Stats
0W - 1L
1,295 SR
Queue Stats
23W - 20L
1,543 Elo+
Solo
Ares
Ares
spm2400500
Ares
Level 15
God Stats
1W - 5L
1,487 SR
Queue Stats
81W - 102L
1,319 Elo+
Solo
Team Averages
Level 22
1,339 SR
1,313 Elo+

VS

Team Averages
Level 41
1,544 SR
1,498 Elo+
Susano
Susano
BigHen737
Susano
Level 62
God Stats
26W - 19L
1,500 SR
Queue Stats
221W - 248L
1,271 Elo+
Party 2
Zeus
Zeus
BixaIrene
Zeus
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
Mendes_BrZ
Fenrir
Level 16
God Stats
19W - 23L
1,550 SR
Queue Stats
75W - 60L
1,635 Elo+
Solo
Tiamat
Tiamat
ProSaoSepe
Tiamat
Level 117
God Stats
10W - 3L
1,669 SR
Queue Stats
81W - 29L
1,727 Elo+
Party 1
Ra
Ra
Sr sasori06
Ra
Level 8
God Stats
2W - 4L
1,500 SR
Queue Stats
83W - 133L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 5 / 2
6,295
572
5,237
10,157
3,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Fernandog2
Tiamat
10
2 / 4 / 2
5,790
526
2,811
6,705
4,272
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
GoldenMaglus
King Arthur
10
1 / 5 / 0
5,802
527
5,379
9,856
3,793
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
KoatoRTL
Chiron
10
1 / 4 / 0
5,871
534
3,021
6,724
1,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

7
0 / 5 / 0
4,527
412
450
6,161
2,384
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BigHen737
Susano
9
2 / 0 / 7
6,040
549
4,299
6,129
1,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zeus
15
12 / 0 / 1
8,458
769
7,611
4,526
1,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
Mendes_BrZ
Fenrir
9
5 / 3 / 4
6,367
579
6,132
7,543
2,455
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
ProSaoSepe
Tiamat
13
4 / 1 / 2
7,398
673
6,919
7,264
9,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 4 / 5
6,015
547
2,492
5,747
2,203
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
7
Kills
23
23
Deaths
8
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
5
2
0.8
W
Susano
BigHen737
Susano
2
0
7
5.5
W
Zeus
12
0
1
12.5
L
Tiamat
Fernandog2
Tiamat
2
4
2
0.75
L
King Arthur
GoldenMaglus
King Arthur
1
5
0
0.2
L
Chiron
KoatoRTL
Chiron
1
4
0
0.25
W
Fenrir
Mendes_BrZ
Fenrir
5
3
4
2.33
W
Tiamat
ProSaoSepe
Tiamat
4
1
2
5
W
0
4
5
0.63
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,898
Damage
27,453
39,603
Taken
31,209
15,920
Mitigated
17,074
7,769
Healing
10,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,237
1,609
0
2,612
10,157
3,591
496
2,903
7,210
0
27,824
W
Susano
BigHen737
Susano
4,299
1,338
0
1,717
6,129
1,757
544
402
5,727
0
20,714
W
Zeus
7,611
2,333
52
1,526
4,526
1,204
102
247
4,269
51,403
0
L
Tiamat
Fernandog2
Tiamat
2,811
64
0
1,170
6,705
4,272
458
2,969
3,736
21,790
0
L
King Arthur
GoldenMaglus
King Arthur
5,379
1,158
0
1,512
9,856
3,793
0
6,658
2,686
0
31,582
L
Chiron
KoatoRTL
Chiron
3,021
1,590
289
2,186
6,724
1,880
585
1,510
5,214
0
28,414
W
Fenrir
Mendes_BrZ
Fenrir
6,132
1,443
0
2,400
7,543
2,455
481
335
7,128
0
17,504
W
Tiamat
ProSaoSepe
Tiamat
6,919
1,091
0
4,392
7,264
9,455
387
0
7,264
35,815
0
W
2,492
375
42
644
5,747
2,203
591
1,855
3,560
25,675
0
L
450
0
0
0
6,161
2,384
0
2,426
3,735
7,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,285
Gold Earned
34,278
248
Minions Killed
273
0
Camps Cleared
0
1,059,403
Distance Traveled
1,068,991
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,295
572
62
6
0
225,009
0
W
Susano
6,040
549
30
3
0
234,245
2
W
Zeus
8,458
769
89
8
0
243,955
0
L
Tiamat
5,790
526
41
4
0
198,707
3
L
King Arthur
5,802
527
77
7
0
192,972
1
L
Chiron
5,871
534
54
5
0
215,334
1
W
Fenrir
6,367
579
30
3
0
224,055
0
W
Tiamat
7,398
673
82
7
0
190,785
4
W
Ra
6,015
547
42
4
0
175,951
2
L
Ares
4,527
412
14
1
0
227,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role