Player Matchup

Chronos
Chronos
ImAsper
Chronos
Level 29
God Stats
2W - 4L
1,816 SR
Queue Stats
438W - 374L
1,678 Elo+
Solo
Janus
Janus
ReturnToBase620
Janus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,741 Elo+
Party 1
Anhur
Anhur
TypeDog800
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,779 Elo+
Party 1
Fenrir
Fenrir
nmpgurr
Fenrir
Level 2
God Stats
4W - 2L
1,906 SR
Queue Stats
11W - 5L
1,779 Elo+
Party 1
Bakasura
Bakasura
vIDontSmoke
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,654 Elo+
Solo
Team Averages
Level 8
1,644 SR
1,726 Elo+

VS

Team Averages
Level 12
1,562 SR
1,615 Elo+
Ah Muzen Cab
Ah Muzen Cab
Highifu2
Ah Muzen Cab
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 71L
1,755 Elo+
Solo
Ra
Ra
PinguimBr81
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,509 Elo+
Solo
Cerberus
Cerberus
TDOTKILLAZ26
Cerberus
Level 25
God Stats
14W - 10L
1,573 SR
Queue Stats
70W - 108L
1,375 Elo+
Solo
Neith
Neith
chicken_pall7
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 45L
1,736 Elo+
Solo
Thor
Thor
fc_high_rez
Thor
Level 16
God Stats
2W - 0L
1,738 SR
Queue Stats
46W - 30L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ImAsper
Chronos
15
1 / 3 / 0
8,863
403
4,698
10,780
3,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
5 / 12 / 3
10,638
484
16,934
19,691
7,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
15
2 / 10 / 3
9,664
439
12,765
19,932
7,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
nmpgurr
Fenrir
13
5 / 10 / 2
9,279
422
9,080
21,575
11,845
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
vIDontSmoke
Bakasura
10
0 / 11 / 0
7,042
320
3,795
16,020
5,440
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Highifu2
Ah Muzen Cab
19
13 / 3 / 15
12,802
582
21,032
16,408
7,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
14 / 2 / 11
13,765
626
13,593
15,790
16,023
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cerberus
TDOTKILLAZ26
Cerberus
16
5 / 2 / 16
11,502
523
8,967
13,432
14,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
7 / 5 / 9
12,668
576
15,013
19,375
7,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
6 / 1 / 15
12,353
562
9,538
14,342
5,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
111
13
Kills
45
46
Deaths
13
8
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Highifu2
Ah Muzen Cab
13
3
15
6.83
L
Chronos
ImAsper
Chronos
1
3
0
0.33
W
14
2
11
9.75
L
5
12
3
0.54
W
Cerberus
TDOTKILLAZ26
Cerberus
5
2
16
6.5
L
Anhur
2
10
3
0.35
W
7
5
9
2.3
W
6
1
15
13.5
L
Fenrir
nmpgurr
Fenrir
5
10
2
0.6
L
Bakasura
vIDontSmoke
Bakasura
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,272
Damage
68,143
87,998
Taken
79,347
35,184
Mitigated
50,798
10,441
Healing
36,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Highifu2
Ah Muzen Cab
21,032
9,223
0
3,714
16,408
7,173
4,417
4,173
11,888
0
85,945
L
Chronos
ImAsper
Chronos
4,698
946
0
2,731
10,780
3,259
0
3,651
7,067
57,147
0
W
13,593
1,279
4,250
8,670
15,790
16,023
2,744
5,121
10,319
84,084
0
L
16,934
184
122
2,839
19,691
7,024
132
5,052
14,639
46,572
0
W
Cerberus
TDOTKILLAZ26
Cerberus
8,967
342
0
2,608
13,432
14,414
122
3,629
9,533
50,277
0
L
Anhur
12,765
6,027
0
498
19,932
7,616
196
4,951
14,879
0
60,528
W
15,013
8,709
0
10,501
19,375
7,556
2,092
5,686
13,299
0
99,123
W
9,538
1,249
0
6,628
14,342
5,632
1,451
2,469
11,665
0
84,900
L
Fenrir
nmpgurr
Fenrir
9,080
1,404
0
1,849
21,575
11,845
0
5,556
15,966
0
41,013
L
Bakasura
vIDontSmoke
Bakasura
3,795
2,796
0
2,402
16,020
5,440
0
3,133
12,887
0
19,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,486
Gold Earned
63,090
398
Minions Killed
657
0
Camps Cleared
0
1,743,470
Distance Traveled
2,148,191
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,802
582
111
5
0
451,357
3
L
Chronos
8,863
403
121
6
0
330,652
0
W
Ra
13,765
626
162
7
0
441,511
1
L
Janus
10,638
484
69
3
0
367,710
4
W
Cerberus
11,502
523
95
4
0
440,267
2
L
Anhur
9,664
439
97
4
0
335,650
0
W
Neith
12,668
576
162
7
0
352,404
4
W
Thor
12,353
562
127
6
0
462,652
1
L
Fenrir
9,279
422
56
3
0
378,903
1
L
Bakasura
7,042
320
55
3
0
330,555
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role