Player Matchup

Mercury
Mercury
IikeStone
Mercury
Level 14
God Stats
2W - 1L
1,557 SR
Queue Stats
27W - 14L
1,591 Elo+
Solo
Amaterasu
Amaterasu
Kiritsuy
Amaterasu
Level 12
God Stats
9W - 4L
1,617 SR
Queue Stats
16W - 12L
1,522 Elo+
Solo
Izanami
Izanami
Pelocho5
Izanami
Level 24
God Stats
3W - 7L
1,605 SR
Queue Stats
107W - 102L
1,479 Elo+
Party 1
Cerberus
Cerberus
PiscuPai
Cerberus
Level 27
God Stats
19W - 29L
1,456 SR
Queue Stats
239W - 235L
1,452 Elo+
Party 1
Sol
Sol
keyn388
Sol
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
271W - 226L
1,497 Elo+
Party 1
Team Averages
Level 21
1,547 SR
1,508 Elo+

VS

Team Averages
Level 17
1,582 SR
1,502 Elo+
King Arthur
King Arthur
Baaskar
King Arthur
Level 24
God Stats
4W - 6L
1,816 SR
Queue Stats
66W - 63L
1,502 Elo+
Solo
Anhur
Anhur
PauloSatriani
Anhur
Level 25
God Stats
27W - 21L
1,615 SR
Queue Stats
106W - 125L
1,437 Elo+
Solo
Tiamat
Tiamat
SnakePig001
Tiamat
Level 14
God Stats
9W - 6L
1,477 SR
Queue Stats
107W - 88L
1,540 Elo+
Solo
Sobek
Sobek
julianOc1203
Sobek
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 43L
1,562 Elo+
Solo
Thanatos
Thanatos
mariasinha
Thanatos
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 24L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
IikeStone
Mercury
19
7 / 5 / 7
12,591
547
16,622
16,853
6,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
Kiritsuy
Amaterasu
18
9 / 1 / 9
12,374
538
21,580
15,935
13,331
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Pelocho5
Izanami
17
5 / 5 / 5
11,102
483
12,177
12,788
4,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
PiscuPai
Cerberus
16
1 / 3 / 9
10,006
435
7,904
16,305
10,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
19
7 / 3 / 6
12,123
527
13,300
15,078
4,856
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Baaskar
King Arthur
16
1 / 5 / 1
9,852
428
7,450
22,278
16,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
5 / 7 / 3
10,442
454
12,170
15,227
5,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
19
3 / 7 / 4
11,402
496
14,844
16,581
13,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 3 / 6
10,347
450
10,687
22,369
23,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
mariasinha
Thanatos
18
5 / 7 / 3
11,407
496
10,067
20,202
8,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
34
29
Kills
17
17
Deaths
29
36
Assists
17
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Baaskar
King Arthur
1
5
1
0.3
W
Mercury
IikeStone
Mercury
7
5
7
2.1
W
Amaterasu
Kiritsuy
Amaterasu
9
1
9
13.5
L
5
7
3
0.93
W
Izanami
Pelocho5
Izanami
5
5
5
1.5
W
Cerberus
PiscuPai
Cerberus
1
3
9
1.83
L
Tiamat
3
7
4
0.71
L
3
3
6
2
W
Sol
7
3
6
3.33
L
Thanatos
mariasinha
Thanatos
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,583
Damage
55,218
76,959
Taken
96,657
38,716
Mitigated
66,665
24,713
Healing
30,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Baaskar
King Arthur
7,450
1,333
0
4,125
22,278
16,811
178
1,457
20,821
1,099
39,827
W
Mercury
IikeStone
Mercury
16,622
9,747
0
1,040
16,853
6,219
791
4,323
12,455
0
106,565
W
Amaterasu
Kiritsuy
Amaterasu
21,580
12,263
0
4,393
15,935
13,331
1,135
3,918
11,504
0
64,150
L
12,170
6,486
658
1,013
15,227
5,057
0
3,878
11,349
0
45,421
W
Izanami
Pelocho5
Izanami
12,177
7,157
0
4,312
12,788
4,059
1,457
5,147
7,616
0
76,611
W
Cerberus
PiscuPai
Cerberus
7,904
623
0
6,445
16,305
10,251
332
6,664
9,641
33,478
0
L
Tiamat
14,844
1,384
0
4,521
16,581
13,352
1,380
6,456
10,125
88,341
0
L
10,687
457
0
5,870
22,369
23,390
0
4,843
17,526
47,851
0
W
Sol
13,300
6,597
0
8,523
15,078
4,856
2,090
6,578
8,277
70,813
0
L
Thanatos
mariasinha
Thanatos
10,067
3,868
0
14,118
20,202
8,055
0
4,570
15,632
0
77,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,196
Gold Earned
53,450
595
Minions Killed
478
0
Camps Cleared
0
2,141,211
Distance Traveled
1,853,684
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,852
428
68
3
0
297,545
0
W
Mercury
12,591
547
156
7
0
465,066
2
W
Amaterasu
12,374
538
100
4
0
511,822
3
L
Anhur
10,442
454
70
3
0
363,213
0
W
Izanami
11,102
483
136
6
0
366,278
2
W
Cerberus
10,006
435
42
2
0
409,507
1
L
Tiamat
11,402
496
152
7
0
410,112
4
L
Sobek
10,347
450
61
3
0
402,172
3
W
Sol
12,123
527
161
7
0
388,538
1
L
Thanatos
11,407
496
127
6
0
380,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role